Multi-target spell: Difference between revisions
(Created page with "<section begin=target /> Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise: *By using cast options other than EVOKE...") |
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<section begin=target /> |
<section begin=target /> |
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Multi-target |
[[Multi-target spell]]s and abilities choose targets based on the following criteria, unless specified otherwise: |
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*Multi-target spells activated by players via {{boldmono|[[CAST]]}} and {{boldmono|[[CHANNEL]]}} will not target other players. This includes both grouped and ungrouped players. |
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*All multi-target spells an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player. |
*All multi-target spells offer an option to {{boldmono|[[EVOKE]]}} the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player. |
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*All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.<section end=target /> |
*All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 [[Mana Control]] Skill Bonus associated with the spell circle.<section end=target /> |
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For example, [[Elemental Wave (410)]] uses Elemental Mana Control Skill bonus. |
For example, [[Elemental Wave (410)]] uses Elemental Mana Control Skill bonus. |
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For hybrid spell circles (for example Elemental/Spiritual for Sorcerer Base), the total mana control bonus is the higher of the two mana controls plus half of the lower. For example, if a sorcerer has 20 ranks (90 bonus) of Elemental Mana Control and 10 ranks (50 bonus) of Spiritual Mana Control, the effective mana control bonus is 90 + 50/2 = 115, granting two additional targets. |
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== Spells == |
== Spells == |
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*[[Divine Incarnation (1650)]] (Onslaught) |
*[[Divine Incarnation (1650)]] (Onslaught) |
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==See Also== |
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* [[Area of effect]] |
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* [[Damage over time]] |
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==Resources== |
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* [[Area of effect/saved posts|Area of effect saved posts]] |
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* [[Multi-target spell/saved posts|Multi-target spell saved posts]] |
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[[Category: Magic]] |
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[[Category: Area Mechanics]] |
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Latest revision as of 13:24, 17 January 2024
Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:
- Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
- All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
- All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.
For example, Elemental Wave (410) uses Elemental Mana Control Skill bonus.
For hybrid spell circles (for example Elemental/Spiritual for Sorcerer Base), the total mana control bonus is the higher of the two mana controls plus half of the lower. For example, if a sorcerer has 20 ranks (90 bonus) of Elemental Mana Control and 10 ranks (50 bonus) of Spiritual Mana Control, the effective mana control bonus is 90 + 50/2 = 115, granting two additional targets.
Many spells will be reasonably intelligent when choosing targets. Disabler spells like Elemental Wave can choose targets that are already prone but will not choose prone targets already affected by Elemental Wave.
Spells
The following spells are subject to the standard multi-target criteria. In some cases the spells also have a single-target ("closed") version, in which case the targeting only applies to the "open" cast version of the spell.
- Searing Light (135)
- Silence (210)
- Mass Interference (217)
- Censure (316)
- Divine Wrath (335)
- Elemental Wave (410)
- Major Elemental Wave (435)
- Cold Snap (512)
- Cone of Elements (518)
- Meteor Swarm (525)
- Mass Calm (619)
- Nature's Fury (635)
- Corrupt Essence (703)
- Grasp of the Grave (709) - uses its own maximum target count mechanics
- Energy Maelstrom (710)
- Evil Eye (717)
- Implosion (720)
- Tremors (909)
- Call Wind (912)
- Core Tap (950)
- Holding Song (1001)
- Song of Depression (1015)
- Song of Sonic Disruption (1030)
- Empathic Link (1117)
- Sympathy (1120)
- Powersink (1203)
- Vertigo (1219)
- Mindwipe (1225)
- Pious Trial (1602)
- Aura of the Arkati (1614)
- Judgment (1630)
- Divine Incarnation (1650) (Onslaught)