Thunder weapon: Difference between revisions
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A '''thunder weapon''' is what is known as a self-mana [[weapon]]. Two were released at the [[Great Auction of 2016]] - one a large-headed [[veil iron]] [[maul]] with a long ebonwood haft, the other a rune-carved dark veil iron [[Blunt Weapons|hammer]]. |
A '''thunder weapon''' is what is known as a self-mana [[weapon]]. Two were released at the [[Great Auction of 2016]] - one a large-headed [[veil iron]] [[maul]] with a long ebonwood haft, the other a rune-carved dark veil iron [[Blunt Weapons|hammer]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You can tell that the maul is as light as it can get. |
You can tell that the maul is as light as it can get. |
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</pre> |
</pre> |
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== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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==Verb Traps== |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! style="width:35em"|FIRST |
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! style="width:35em"|SECOND |
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! scope="row" role="rowheader"|POINT |
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!POINT (at target) |
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! scope="row" role="rowheader"|at target |
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|You point your veil iron maul directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the head of your veil iron maul as the scent of ozone fills the air. |
|You point your veil iron maul directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the head of your veil iron maul as the scent of ozone fills the air. |
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|Person points a large-headed veil iron maul with a long ebonwood haft directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the maul's head as the scent of ozone fills the air. |
|Person points a large-headed veil iron maul with a long ebonwood haft directly at a giant rat, bringing the maul's head level with its body. Brilliant arcs of silvery-blue lightning crackle around the maul's head as the scent of ozone fills the air. |
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! scope="row" role="rowheader"|RUB |
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!RUB |
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! scope="row" role="rowheader"| |
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|As you rub the veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul. |
|As you rub the veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul. |
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|As Person rubs her veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul. |
|As Person rubs her veil iron maul, it pulses once with an iridescent aura. Crackles of static electricity sparkle upon the veil iron maul. |
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! scope="row" role="rowheader"|RAISE |
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!RAISE (cost:28 mana) |
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! scope="row" role="rowheader"|Using 28 mana |
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|You raise the veil iron maul high in the air and bring it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward. |
|You raise the veil iron maul high in the air and bring it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward. |
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You concentrate on projecting the illusion of a violent quake. |
You concentrate on projecting the illusion of a violent quake. |
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A giant rat loses its balance and falls to the ground. |
A giant rat loses its balance and falls to the ground. |
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You feel the veil iron maul drawing mana from you. |
You feel the veil iron maul drawing mana from you. |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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|Person raises her veil iron maul high in the air and then brings it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward. |
|Person raises her veil iron maul high in the air and then brings it down, slamming it on the ground. A thunderous din rings in your ears as the maul makes contact with the ground, throwing up dirt and debris. A crackling shockwave of blue-white lightning emanates from the epicenter of the impact and ripples outward. |
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The ground around you seems to shake violently, making it hard to stand. |
The ground around you seems to shake violently, making it hard to stand. |
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A giant rat loses its balance and falls to the ground. |
A giant rat loses its balance and falls to the ground. |
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Suddenly, the ground seems steadier. |
Suddenly, the ground seems steadier. |
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|- |
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! scope="row" role="rowheader"|TURN |
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!TURN (cost: 24 mana) |
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! scope="row" role="rowheader"|at target |
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|You grasp the veil iron maul firmly by its leather straps and spin it in front of you. As the maul spins it begins to crackle and hum with electricity, gathering energy from the air. The maul spins faster and faster until it becomes a blur of motion. |
|You grasp the veil iron maul firmly by its leather straps and spin it in front of you. As the maul spins it begins to crackle and hum with electricity, gathering energy from the air. The maul spins faster and faster until it becomes a blur of motion. |
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As you manipulate your maul, a scintillating silver aura engulfs you. |
As you manipulate your maul, a scintillating silver aura engulfs you. |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
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A giant rat is knocked over by the wind. |
A giant rat is knocked over by the wind. |
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The wind then subsides. |
The wind then subsides. |
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You feel the veil iron maul drawing mana from you. |
You feel the veil iron maul drawing mana from you. |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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|Person spins her veil iron maul in front of her. The maul spins faster and faster until it becomes a blur of motion. |
|Person spins her veil iron maul in front of her. The maul spins faster and faster until it becomes a blur of motion. |
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As Person manipulates her maul a scintillating silver aura engulfs her. |
As Person manipulates her maul a scintillating silver aura engulfs her. |
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A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
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A rabid squirrel is knocked over by the wind. |
A rabid squirrel is knocked over by the wind. |
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The wind then subsides. |
The wind then subsides. |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Great Auction of 2016<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= POINT |
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|verb2= RAISE |
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|verb3= RUB |
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|verb4= TURN<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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==Loresong== |
==Loresong== |
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{| {{loresong}} |
{| {{loresong}} |
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| The veil iron maul seems to respond to the magic of Singer's song. |
| The veil iron maul seems to respond to the magic of Singer's song. |
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|} |
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==Additional Information== |
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===Properties=== |
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==Saved Posts== |
==Saved Posts== |
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<nowiki>___</nowiki><br> |
<nowiki>___</nowiki><br> |
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ASGM |
ASGM |
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==See Also== |
==See Also== |
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*[[Granite stormhammer]] |
*[[Granite stormhammer]] |
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[[Category:Scripted Items]] |
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[[Category:Legendary Items]] |
[[Category:Legendary Items]] |
Latest revision as of 23:53, 8 November 2022
A thunder weapon is what is known as a self-mana weapon. Two were released at the Great Auction of 2016 - one a large-headed veil iron maul with a long ebonwood haft, the other a rune-carved dark veil iron hammer. AnalyzeYou analyze your veil iron maul and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Fluff verbs are available on POINT and RUB. Go explore the powers of this amazing weapon to find its other useful functions! You can tell that the maul is as light as it can get. Usage
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Loresong
Loresong | Reaction |
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As you sing, an image forms in your mind...
You are high in the skies, looking down on the peaks of the Dragonspine Mountains, though they are not quite as they should be. Certain features are out of place as you realize these must be the Dragonspines of the distant past. A grandfather storm is brewing in the skies around you as brilliant bolts of blue-white lightning strike through the air, lancing down to assault the rocky surface of the Dragonspines below you. Amid the raging storm, a singular column of azure light and lightning emits an eerie blue glow, casting the entire scene in a ghostly cobalt luminescence. Tens of thousands of lesser elementals storm toward what could only be the form of Veiki, Great Elemental of Lightning. The first thing that strikes you about the maul is the weight, which is about 4 pounds. In your best estimation, it's worth about 1,000,000 silvers. You can also tell that the veil iron maul is predominantly crafted of veil iron. Roundtime: 6 sec. |
Slivers of blue-white lightning crackle across the veil iron maul in Singers's hands. |
As you continue your song, the veil iron maul begins to rumble in your hands, emitting a thunderous bellow...
Lightning crashes all around you as shards of stone and rock fly from the surface of the mountain below you. With a titanic rumbling and creaking of stone, a face begins to appear in the stony surface below you. The gravelly visage slowly opens its eyes and stares up into the skies, its granite gaze passing over you. With painful lassitude, giant arms raise themselves from the side of the Dragonspine Mountains and slowly begin to swat at the assembled lightning elementals. Speed is on their side, but not every nimble elemental can escape the inevitable momentum of the giant stony fists as some are smashed onto the sides of the Dragonspines. The slow rage of Ghatha takes its toll on Veiki's assembled forces. Your vision suddenly turns as you see an impossibly huge hand of stone moving toward you. It is too late to avoid it as you brace for the impact... As you sing, you feel a faint resonating vibration from the veil iron maul in your hand, and you learn something about it... You sense a faint aura of magic surrounding the maul. From the pitch of the vibration you determine that the purpose of the maul is as some type of weapon. |
Singer staggers as if struck by a huge object. |
As you continue your song, the image slowly and lethargically comes to your mind...
Trapped! You are completely and utterly trapped. You can not move. You are bound in granite. All around you other lightning elementals suffer the same cruel fate. Straining mightily you still can not travel through the surrounding strata. Shaking with the impotent rage of a caged rat does not change your prison. Looking up you see the form of Veiki begin to dissipate as the stony arms that brought you down to an earthen embrace slowly lose their animating force and crumble back toward the Dragonspine Mountains once again. Time passes with painful fatigue as the walls of your jail are strengthened. Thousands of earth elementals slowly reinforce the walls, binding your form with veins of metal from deep within the mountains as they craft a perfect prison. You begin to lose contact with the other elementals who are likewise imprisoned near you as their metal cages are completed with painstakingly protracted precision. As you sing, you feel a faint resonating vibration from the veil iron maul in your hand... It has a bonus of +25 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. It also has some type of special ability, but you can't tell what yet. |
The veil iron maul seems to respond to the magic of Singer's song. |
As your song continues, the field of your vision narrows to encompass a single, aged giantman...
The elderly giant walks a narrow, winding path up the peaks of the Dragonspine Mountains, slowly making his way toward a summit. Near the top, he removes a satchel of tools and begins to take measurements with an assortment of mundane and arcane instruments. Satisfied with his findings he produces a pickaxe from his pack and slowly chips away chunks of peculiar metal-veined stone from the side of the mountain. Each swing of his pickaxe releases tiny slivers of lightning from the stony surface. The vision falters but refocuses again on the aged giantman, this time in a smithy... You watch in moments a process that must have taken days to complete as the elderly smith refines the material he harvested from the site of the Elemental War. Each step is accompanied by elemental discharges, which the smith carefully mitigates or wards against during the process. Bit by bit, workable metal is produced, which the smith eventally begins to form into a large-headed veil iron maul with a long ebonwood haft. With a slow and steady hand, Saramar runes are inscribed on the maul as arcane phrases are chanted, culminating with the smith raising the veil iron maul overhead. A small bolt of lightning leaps from the veil iron maul, eager to be free of its confines at long last! Strong gusts of wind whip about the area, the howling drowned out only by the guttural sounds of thunder. The incoming darkness is pierced by bolts of bright lightning, the sky opening to release a torrent of rain. |
The veil iron maul seems to respond to the magic of Singer's song. |
Additional Information
Properties
- Natural veil iron
- Lightning flares
- Self-mana Quake (1714)
- Self-mana Call Wind (912)
- Unique loresong
Saved Posts
Topic: The Great Auction of 5116
Message #: 488
Author: GS4-TAMUZ
Date: 12/07/2016 10:21 AM EST
Subject: Thunder. Thunder! THUNDERCATS, HOOOOO!
Tamuz sings something in Guildspeak that you don't understand. The veil iron maul seems to respond to the magic of Tamuz's song. Slivers of blue-white lightning crackle across the veil iron maul in Tamuz's hands.
Tamuz sings something in Guildspeak that you don't understand. The veil iron maul seems to respond to the magic of Tamuz's song. Tamuz staggers as if struck by a huge object. The surrounding air feels as though it is thickening, the sudden stillness only interrupted by a faint rumble echoing from the distance.
Tamuz sings something in Guildspeak that you don't understand. The veil iron maul seems to respond to the magic of Tamuz's song. As voluminous grey and black-colored clouds begin to engulf the once-clear sky, the swiftly forming storm blows in as if guided by unseen hands. Thunder rumbles in the distance and the scent of ozone fills the air.
Tamuz sings something in Guildspeak that you don't understand. The veil iron maul seems to respond to the magic of Tamuz's song. Strong gusts of wind whip about the area, the howling drowned out only by the guttural sounds of thunder. The incoming darkness is pierced by bolts of bright lightning, the sky opening to release a torrent of rain.
A sudden gust blows the rain at you in a stinging attack.
___
ASGM