Lantern charm: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Lantern charms''' were released in 2010 [[Giftbox]]es commemorating the 20th Anniversary of GemStone. They can be used once per day to transport to the nearest town, and also to play with a ball of flame. |
'''Lantern charms''' were released in 2010 [[Giftbox]]es commemorating the 20th Anniversary of GemStone. They can be used once per day to transport to the nearest town, and also to play with a ball of flame. |
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<pre{{log2}}> |
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The light of the lantern charm dims and its metal surface chills, as if in rebuke against your touch. |
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The ''purple'' light of Person's lantern charm dims as she attempts to manipulate it. |
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</pre> <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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You get no sense of whether or not the charm may be further lightened. |
You get no sense of whether or not the charm may be further lightened. |
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</pre> |
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===Look=== |
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<pre{{log2}}> |
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Wrought from thin panels of vaalin folded about a dark frame of invar, the delicate lantern is suspended from a chain of slender metallic links. Patterns of sunset-hued lacquer parade over its peaked roof and squared base, their spirals repeated in frosting over the glass housing of the red light. Languid cursive etching forms an inscription on the base of the charm. |
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</pre> |
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===Read=== |
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<pre{{log2}}> |
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You focus on the languid script scrawled across the base of the lantern. The words appear to blur for a moment before rearranging themselves into a stanza that reads: |
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Long ago, I took a walk that turned into a ramble. |
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O'er rushing stream and babbling brook, through forest, briar, bramble-- |
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And for a while, I, contented with brave places wide and wild |
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forgot the dim and low-eaved place where I dwelt as a child. |
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There came a day, far down that road, for me to glance behind, |
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and, plaintive, call back to those hidden jewels in my mind. |
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'Twas then I learned this lesson--wheresoever you may roam |
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You're never but a thought away from long-departed {{blue|home}}. |
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</pre> |
</pre> |
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==Usage== |
==Usage== |
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| colspan="2"|''Shoots the flame around.'' |
| colspan="2"|''Shoots the flame around.'' |
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==Additional Information== |
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</td><td> |
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Lantern charms are account-bound and thus cannot be transferred. If an unshuttered charm is handed to another character by the owner, the charms random ambients do work; however, when attempting to use the verb traps, the non-owner will receive the following messaging: |
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{{iteminfo |
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|type= Fluff |
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<pre{{log2}}> |
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|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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The light of the lantern charm dims and its metal surface chills, as if in rebuke against your touch. |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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The ''purple'' light of Person's lantern charm dims as she attempts to manipulate it. |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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</pre> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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===Show=== |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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<pre{{log2}}> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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Wrought from thin panels of vaalin folded about a dark frame of invar, the delicate lantern is suspended from a chain of slender metallic links. Patterns of sunset-hued lacquer parade over its peaked roof and squared base, their spirals repeated in frosting over the glass housing of the red light. Languid cursive etching forms an inscription on the base of the charm. |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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</pre> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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===Read=== |
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|releasevenue= Giftbox <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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<pre{{log2}}> |
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|releaseyear= 2010 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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You focus on the languid script scrawled across the base of the lantern. The words appear to blur for a moment before rearranging themselves into a stanza that reads: |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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Long ago, I took a walk that turned into a ramble. |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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O'er rushing stream and babbling brook, through forest, briar, bramble-- |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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And for a while, I, contented with brave places wide and wild |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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forgot the dim and low-eaved place where I dwelt as a child. |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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There came a day, far down that road, for me to glance behind, |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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and, plaintive, call back to those hidden jewels in my mind. |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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'Twas then I learned this lesson--wheresoever you may roam |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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You're never but a thought away from long-departed {{blue|home}}. |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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</pre> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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===Ambient Messaging=== |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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====Lantern==== |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLOSE |
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|verb2= EXHALE |
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|verb3= OPEN |
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|verb4= RAISE |
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|verb5= RUB |
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|verb6= SPIN |
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|verb7= TURN |
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|verb8= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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==Ambient Messaging== |
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===Lantern=== |
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Ambient messaging works for anyone if handed open to them by the owner. |
Ambient messaging works for anyone if handed open to them by the owner. |
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<pre{{log2}}> |
<pre{{log2}}> |
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Momentary dizziness overwhelms you as you become aware of a drawing sensation emanating from your lantern charm. (this draws one [[spirit point]] from the holder. This message is only seen by holder.) |
Momentary dizziness overwhelms you as you become aware of a drawing sensation emanating from your lantern charm. (this draws one [[spirit point]] from the holder. This message is only seen by holder.) |
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</pre> |
</pre> |
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====Flame==== |
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===Flame=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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A floating orb of violet flame floats overhead, its bulk wan against the sun's radiance. |
A floating orb of violet flame floats overhead, its bulk wan against the sun's radiance. |
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</pre> |
</pre> |
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==Landing Locations== |
===Landing Locations=== |
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<small>''Incomplete list</small> |
<small>''Incomplete list</small> |
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* [[Icemule Trace]]/[[Rift]]/[[Pinefar]]: Thirsty Penguin |
* [[Icemule Trace]]/[[Rift]]/[[Pinefar]]: Thirsty Penguin |
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* [[Magical spider]] |
* [[Magical spider]] |
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* [[Translucent glaes spider charm]] |
* [[Translucent glaes spider charm]] |
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</td><td> |
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{{iteminfo |
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|type= Fluff |
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|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Giftbox <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2010 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Account<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLOSE |
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|verb2= EXHALE |
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|verb3= OPEN |
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|verb4= RAISE |
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|verb5= RUB |
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|verb6= SPIN |
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|verb7= TURN |
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|verb8= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 08:03, 7 December 2022
Lantern charms were released in 2010 Giftboxes commemorating the 20th Anniversary of GemStone. They can be used once per day to transport to the nearest town, and also to play with a ball of flame. AnalyzeYou analyze your invar lantern charm and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. You get no sense of whether or not the charm may be further lightened. Usage
Additional InformationLantern charms are account-bound and thus cannot be transferred. If an unshuttered charm is handed to another character by the owner, the charms random ambients do work; however, when attempting to use the verb traps, the non-owner will receive the following messaging: The light of the lantern charm dims and its metal surface chills, as if in rebuke against your touch. The purple light of Person's lantern charm dims as she attempts to manipulate it. ShowWrought from thin panels of vaalin folded about a dark frame of invar, the delicate lantern is suspended from a chain of slender metallic links. Patterns of sunset-hued lacquer parade over its peaked roof and squared base, their spirals repeated in frosting over the glass housing of the red light. Languid cursive etching forms an inscription on the base of the charm. ReadYou focus on the languid script scrawled across the base of the lantern. The words appear to blur for a moment before rearranging themselves into a stanza that reads:
Long ago, I took a walk that turned into a ramble.
O'er rushing stream and babbling brook, through forest, briar, bramble--
And for a while, I, contented with brave places wide and wild
forgot the dim and low-eaved place where I dwelt as a child.
There came a day, far down that road, for me to glance behind,
and, plaintive, call back to those hidden jewels in my mind.
'Twas then I learned this lesson--wheresoever you may roam
You're never but a thought away from long-departed home.
Ambient MessagingLanternAmbient messaging works for anyone if handed open to them by the owner. A wash of red light spills forth from your lantern charm as the flame within it flares up. The red light in your lantern charm lets out a spray of sparks like roving fireflies. Light from your lantern charm colors the ground at your feet. The luminous violet point floating within your lantern charm competes with the sun's light for brilliance. Momentary dizziness overwhelms you as you become aware of a drawing sensation emanating from your lantern charm. (this draws one spirit point from the holder. This message is only seen by holder.) FlameA floating orb of violet flame floats overhead, its bulk wan against the sun's radiance. Wobbling lazily, a floating orb of violet flame dims about its edges, although the core remains bright. A dimly radiant floating orb of violet flame floats overhead, its bulk wan against the sun's radiance. A dimly radiant floating orb of violet flame darts about through the air, giving a final wobble before shooting east! Flickering tongues of fire erupt from the surface of a brightly luminous floating orb of violet flame as its light steadies. The flame wobbles sullenly before going out in a tiny explosion of light. Landing LocationsIncomplete list
ResourcesSee Also |
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