Portable darkbox: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
The Portable Darkbox was originally released at Ebon Gate festival Evermore Hollow 2022 in the shop [[:EHShop:Luck_of_the_Draw/2022|Luck of the Draw]]. It was designed by GM Vanah. It is a portable version of the beloved [[Darkbox]] game of chance. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{TOC limit|2}}

==Analyze==
==Analyze (While in Inventory)==
<pre{{log2}}>
<pre{{log2}}>
You analyze your ceramic goblin statue and sense that the creator has provided the following information:
You analyze your darkbox and sense that the creator has provided the following information:


This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the statue to allow other characters to pay for a chance to pull a prize or hit a booby trap.
This is a portable darkbox. You can PUT items inside, set a cost via WHISPER, and DROP the darkbox to allow other characters to pay for a chance to pull a prize or hit a booby trap.


This statue has 10 needle traps, 10 jaws traps, and an unlimited number of randomly flavored candies inside in addition to other items inside.
This darkbox has [number] needle traps, [number] jaws traps, and [number] [flavor] candies inside in addition to other items inside.


NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.
NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.


The opening of the statue that characters stick their hands into can be customized. This one is the depths of the hollowed-out pumpkin of a painted ceramic goblin statue holding a jack-o'-lantern.
The opening of the darkbox that characters stick their hands into can be customized.


You might be able to have a talented merchant lighten the ceramic goblin statue for you or make it hold more items.
You might be able to have a talented merchant lighten the darkbox for you or make it hold more items.
</pre>
</pre>

==Analyze (As Owner While Dropped)==
<pre{{log2}}>
This is your Portable Darkbox.
PUT - Put a prize or trap into the darkbox.
GET - Pick up the darkbox.
GATHER - Remove any coins paid into the darkbox.
WHISPER - Change the cost to play or the chance for the booby traps.
COST - [amount] silver
NEEDLE- Set the percentage chance to match prizes with needle traps.
JAWS - Set the percentage chance to match prizes with jaws traps.
CANDY - Set the percentage chance to match prizes with jaws traps.
NUDGE - Return/Remove needle traps from prize pool.
JAB - Return/Remove jaws traps from prize pool.
COVER - Return/Remove randomly flavored breath mints from prize pool.
CLOSE - Prevent others from being able to LOOK inside to see the prizes.
</pre>

==Adding Candies and Traps==

When a [[Breath Mints]] container, needle trap, or jaw trap is put in a darkbox, the item is consumed and cannot be removed again. Jaw traps will have to be OPENed before they can be put into a darkbox. Permanent Breath Mint containers do work and will remain unlimited in count, but likewise are consumed by the darkbox.

Example of a permanent Breath Mint container added:
<pre{{log2}}>
>LOOK ON darkbox
There is nothing on there. Inside the darkbox you see one needle trap (currently separated from the prize pool), one jaws trap, and <b>an unlimited number of randomly flavored candies</b> (currently separated from the prize pool). Because it is open, others will be able to see the contents.
</pre>

==Drop Functionality==
Darkboxes were not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. <ref>[https://discord.com/channels/226045346399256576/1300080153921323059/1300080153921323059 Discord link] GM Vanah, regarding Official Ebon Gate - Portable Darkbox</ref>

==Configuration Options==
<pre{{log2}}>
Usage:
WHISPER <darkbox> COST {#}
WHISPER <darkbox> NEEDLE {Desired % #}
WHISPER <darkbox> JAWS {Desired % #}
WHISPER <darkbox> CANDY {Desired % #}

The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox. So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull. If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item. Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance.
</pre>

==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
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|-
|-
! scope="row" role="rowheader"|COVER
! scope="row" role="rowheader"|COVER
|<!-- First Person View --> <b>(No [[Breath Mints]] Inside):</b> There are no breath mints in the darkbox.<br/><b>([[Breath Mints]] Inside, Toggle Candy Prize OFF):</b> You set aside the [flavored] breath mints from inside the darkbox, removing them from the prize pool.<br/><b>([[Breath Mints]] Inside, Toggle Candy Prize ON):</b> You return the [flavored] breath mints to the prize pool.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|DROP
! scope="row" role="rowheader"|DROP/PUT
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View -->You carefully set the darkbox down, preparing it for use.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|JAB
! scope="row" role="rowheader"|JAB
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> <b>[Note: Currently Bugged]</b><br>You currently have no valid target. You will need to specify one.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|NUDGE
! scope="row" role="rowheader"|LOOK ON
|<!-- First Person View --> There is nothing on there.<br/><b>(If [[Breath Mints]] have been added):</b> Inside the chest you see [number] [flavored] candies ([If togged off;candy prize toggle status, see COVER]).<br/><b>(If Needles have been added):</b> Inside the chest you see [number] needle traps ([If togged off;needle trap toggle status, see NUDGE])<br/><b>(If Jaws have been added):</b> Inside the chest you see [number] jaw traps. ([If togged off;hap trap toggle status, see JAB])<br/><b>(If Open):</b> Because it is open, others will be able to see the contents.<br/><b>(If Closed):</b> Because it is closed, no one else will be able to see the contents.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|PUT
! scope="row" role="rowheader"|NUDGE
|<!-- First Person View --> <b>(No Needles Inside):</b> There are no needle traps in the darkbox.</br><b>(Needles Inside, Toggle Needle Trap OFF):</b> You set aside [number] needle traps from inside the chest, removing them from the prize pool.<br/><b>(Needles Inside, Toggle Needle Trap ON):</b> You return [number] needle traps to the prize pool.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|WHISPER
! scope="row" role="rowheader"|WHISPER
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> <i>(Outputs Configuration Options)</i>
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Container <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= Opening <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
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}}
}}
</td></tr></table>
</td></tr></table>

==See Also==
*[[Darkbox]]


[[Category:Games]]

Latest revision as of 15:19, 27 October 2024

The Portable Darkbox was originally released at Ebon Gate festival Evermore Hollow 2022 in the shop Luck of the Draw. It was designed by GM Vanah. It is a portable version of the beloved Darkbox game of chance.

Analyze (While in Inventory)

You analyze your darkbox and sense that the creator has provided the following information:

This is a portable darkbox.  You can PUT items inside, set a cost via WHISPER, and DROP the darkbox to allow other characters to pay for a chance to pull a prize or hit a booby trap.

This darkbox has [number] needle traps, [number] jaws traps, and [number] [flavor] candies inside in addition to other items inside.

NUDGE to toggle needle traps, JAB to toggle jaws traps, and COVER to toggle candies from the prize pool.

The opening of the darkbox that characters stick their hands into can be customized. 

You might be able to have a talented merchant lighten the darkbox for you or make it hold more items.

Analyze (As Owner While Dropped)

This is your Portable Darkbox.
  PUT     - Put a prize or trap into the darkbox.
  GET     - Pick up the darkbox.
  GATHER  - Remove any coins paid into the darkbox.
  WHISPER - Change the cost to play or the chance for the booby traps.
    COST  - [amount] silver
    NEEDLE- Set the percentage chance to match prizes with needle traps.
    JAWS  - Set the percentage chance to match prizes with jaws traps.
    CANDY - Set the percentage chance to match prizes with jaws traps.
  NUDGE   - Return/Remove needle traps from prize pool.
  JAB     - Return/Remove jaws traps from prize pool.
  COVER   - Return/Remove randomly flavored breath mints from prize pool.
  CLOSE   - Prevent others from being able to LOOK inside to see the prizes.

Adding Candies and Traps

When a Breath Mints container, needle trap, or jaw trap is put in a darkbox, the item is consumed and cannot be removed again. Jaw traps will have to be OPENed before they can be put into a darkbox. Permanent Breath Mint containers do work and will remain unlimited in count, but likewise are consumed by the darkbox.

Example of a permanent Breath Mint container added:

>LOOK ON darkbox
There is nothing on there.  Inside the darkbox you see one needle trap (currently separated from the prize pool), one jaws trap, and an unlimited number of randomly flavored candies (currently separated from the prize pool).  Because it is open, others will be able to see the contents.

Drop Functionality

Darkboxes were not intended to be left unattended. They are subject to loss if the game crashes. Once dropped they will not be able to be picked up by another character for a period of four hours. When that four expires, they do not go into the RECOVER LOST system, but rather are simply left on the ground where they were dropped and can be picked up by any character or the janitor. [1]

Configuration Options

Usage:
    WHISPER <darkbox> COST {#}
    WHISPER <darkbox> NEEDLE {Desired % #}
    WHISPER <darkbox> JAWS {Desired % #}
    WHISPER <darkbox> CANDY {Desired % #}

The desired % # is the desired percentage of that item compared with how many other items are placed into the darkbox.  So if there are 10 items inside, and the desired percentage is 10%, one of the indicated items would be available to pull.  If the desired percentage is 100%, 10 of the indicated items would have the chance to be pulled giving at most a 50% chance to choose the indicated item.  Choosing a COST of 0 will make each pull free; choosing a desired percentage match of 0 will default to 10% match if the designated item is unlimited, or give each item placed inside an equal chance.

Usage

Verb First Third
COVER (No Breath Mints Inside): There are no breath mints in the darkbox.
(Breath Mints Inside, Toggle Candy Prize OFF): You set aside the [flavored] breath mints from inside the darkbox, removing them from the prize pool.
(Breath Mints Inside, Toggle Candy Prize ON): You return the [flavored] breath mints to the prize pool.
This section has not been added yet; please add to it now!
DROP/PUT You carefully set the darkbox down, preparing it for use. This section has not been added yet; please add to it now!
JAB [Note: Currently Bugged]
You currently have no valid target. You will need to specify one.
This section has not been added yet; please add to it now!
LOOK ON There is nothing on there.
(If Breath Mints have been added): Inside the chest you see [number] [flavored] candies ([If togged off;candy prize toggle status, see COVER]).
(If Needles have been added): Inside the chest you see [number] needle traps ([If togged off;needle trap toggle status, see NUDGE])
(If Jaws have been added): Inside the chest you see [number] jaw traps. ([If togged off;hap trap toggle status, see JAB])
(If Open): Because it is open, others will be able to see the contents.
(If Closed): Because it is closed, no one else will be able to see the contents.
This section has not been added yet; please add to it now!
NUDGE (No Needles Inside): There are no needle traps in the darkbox.
(Needles Inside, Toggle Needle Trap OFF): You set aside [number] needle traps from inside the chest, removing them from the prize pool.
(Needles Inside, Toggle Needle Trap ON): You return [number] needle traps to the prize pool.
This section has not been added yet; please add to it now!
WHISPER (Outputs Configuration Options) This section has not been added yet; please add to it now!
Portable darkbox Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Container
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Opening
Original Release Venue Evermore Hollow
Original Release Year 2022
Item Verbs
COVER DROP JAB NUDGE
PUT WHISPER


See Also

  1. Discord link GM Vanah, regarding Official Ebon Gate - Portable Darkbox