Enruned black ora heart: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Enruned black ora heart''' was first introduced as the prize at the end of the '''Necropolis''' at [[Ebon Gate 2013]], the second year at [[Feywrot Mire]]. It is a self-charging, three times a day item that had the option of four different spells: [[Dauntless]], [[Prayer]], [[Cloak of Shadows]], and [[Bravery]]. Each year allowed for either upgrading (more casts per day) or the option for a new heart with a different spell. When [[RAISE_(verb)|RAISED]], there is a chance the heart will curse you. In [[Ebon Gate 2015|2015]], a new addition allowed players to purchase an item from the [[Simucoin]] Store that uncursed the heart as well as changing its appearance to '''a prismatic ball of ether'''
The '''Enruned black ora heart''' was first introduced as the prize at the end of the '''Necropolis''' at [[Ebon Gate 2013]], the second year at [[Feywrot Mire]]. It is a self-charging, three times a day item that had the option of four different spells: [[Dauntless]], [[Prayer]], [[Cloak of Shadows]], and [[Bravery]]. Each year allowed for either upgrading (more casts per day) or the option for a new heart with a different spell. When {{boldmono|[[RAISE_(verb)|RAISE]]}}d, there is a chance the heart will curse you. In [[Ebon Gate 2015|2015]], a new addition allowed players to purchase an item from the [[Simucoin]] Store that uncursed the heart as well as changing its appearance to '''a prismatic ball of ether'''. In [[Ebon Gate 2016]], the finale of the storyline allowed players to unlock the full potential of the heart as a [[spirit]] battery.

. In [[Ebon Gate 2016]], the finale of the storyline allowed players to unlock the full potential of the heart as a [[spirit]] battery.
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==Analyze==
==Analyze==
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Magic item<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= Magic item<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear= 2013 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= Yes<!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= Yes<!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Quest <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=Merchant
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell=Bravery (211) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=Prayer (313)
|spell3=Cloak of Shadows (712)
|spell4=Dauntless (1606)
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
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}}
}}
{{itemverb
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb=DRAW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=INFUSE
}}
}}
</td></tr></table>
</td></tr></table>
[[Category:Pay Event Souvenirs]]
[[Category:Pay event collectibles]]
[[category:Ebon Gate Festival]]
[[category:Ebon Gate Festival]]

Latest revision as of 08:25, 23 May 2023

The Enruned black ora heart was first introduced as the prize at the end of the Necropolis at Ebon Gate 2013, the second year at Feywrot Mire. It is a self-charging, three times a day item that had the option of four different spells: Dauntless, Prayer, Cloak of Shadows, and Bravery. Each year allowed for either upgrading (more casts per day) or the option for a new heart with a different spell. When RAISEd, there is a chance the heart will curse you. In 2015, a new addition allowed players to purchase an item from the Simucoin Store that uncursed the heart as well as changing its appearance to a prismatic ball of ether. In Ebon Gate 2016, the finale of the storyline allowed players to unlock the full potential of the heart as a spirit battery.

Analyze

Ether

The creator has also provided the following information:

This is a magical item that has some special properties.  Casting Elemental Detection (spell 405) will offer more information.

The ball of ether has received the finale upgrade from the Necropolis.

It has the following abilities:
  INFUSE - Removes one spirit point at a time with a 24 hour cool down.  Stores spirit
           and cannot exceed the number of charges that the ether has.
  DRAW   - Restore spirit that is being stored.  This is an all or nothing feature.

Heart

This section has not been added yet; please add to it now!

Elemental Detection

Heart:

You sense that the black ora heart is a magic item that contains the Prayer spell with a total of 3 charges when fully charged.  It recharges a single use roughly every 480 minutes.  

The heart hasn't been used recently.  The heart has a darkness within, and will occasionally curse itself and some of your inventory.

Ether:

You sense that the ball of ether is a magic item that contains the Bravery spell with 4 charges out of total of 4 when fully charged.  It recharges a single use roughly every 360 minutes.

The ball of ether isn't currently infused with any spirit.  It is ready to be infused.

Example

Cursed

Heart

You raise your black ora heart skyward!
  1d100: 26 + Modifiers: 131 == 157

The runes on the black ora heart flare up and glow dark violet.
Turning your thoughts inward, you ask for the majesty of your deity to protect you.  The scent of something burning drifts past, and you sense that your prayer has been granted.
A darkness forms around your black ora heart, and settles over you.

Ether Infusion

>infuse ether
Infusing the prismatic ether with your black ora heart, you begin to feel a spiritual connection between you and the heart.  Searing white glyphs light up on the floor of the temple, causing the entire structure to rumble for a moment.  Visions of shackled prisoners cloud your thoughts as you see an ethereal lich performing a ritual on one of the captives.  The lich summons one of them and presses a skeletal hand into their chest, tearing into their flesh and extracting their beating heart.  The heart becomes encased in black ora and the lich tosses it into a sepulcher.  The lich turns to you and shrieks, "You don't belong here, not yet!"  The vision fades and you notice you're in a weakened state and only holding a prismatic ball of ether.
Enruned black ora heart Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to Magic item
Alterable Yes
Light/Deep
Original Release Venue Feywrot Mire
Original Release Year 2013
Quest Item Yes
Tiered Yes
How to Unlock Quest
Merchant
Attunement Permanent
Attunes to Character
Spell Bravery (211)
Prayer (313)
Cloak of Shadows (712)
Dauntless (1606)
Item Verbs
DRAW INFUSE