WorldGate: Difference between revisions

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m (HOST-GSKEBECHET moved page Heavy Granite Contraption to WorldGate: Confirmed that the item script name is WorldGate per GM Xeraphina.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''WorldGate''' was first released as ''an inscribed heavy granite contraption ringed with basalt'' at the [[Grand Auction of 5123]]. The contraption allows the user to open a rift from one town to any other town (excluding Mist Harbor). The rift will remain open for 2 minutes and allows the user and their group to pass through. The contraption can be used 2 times every 2 weeks.

{{TOC limit|2}}
"An inscribed heavy granite contraption ringed with basalt" was first released at the [[Grand Auction of 5123]]. The contraption allows the user to open a rift from one town to any other town (excluding Mist Harbor). The rift will remain open for 2 minutes and allows the user and their group to pass through. The contraption can be used 2 times every 2 weeks.
==Analyze==

<pre{{log2}}>
<pre{{log2}}>
You analyze your heavy granite contraption and sense that the creator has provided the following information:
You analyze your heavy granite contraption and sense that the creator has provided the following information:
Line 17: Line 17:
You get no sense of whether or not the contraption may be further lightened.
You get no sense of whether or not the contraption may be further lightened.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
Rubbing the contraption once will give you a sense of whether it can be activated. Rubbing the contraption a second time will create a rift if the contraption is able to be activated.
|- {{verbtableheader|90}}

! scope="col" style="width:5em;"|Verb
<pre{{log2}}>
! scope="col" style="width: 45%"|First
>rub cont
! scope="col" style="width: 45%"|Third
You trace the runes of your heavy granite contraption.
|-
The runes glow with verdant green light as the heavy granite contraption begins thrumming with immense power. You feel the hairs on your arm standing up in response.
! rowspan="2" role="rowheader"|GRIP
You sense that further manipulation of the heavy granite contraption might unleash the energy contained within.
| You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...

| As Daenamaryllis grips her heavy granite contraption between her hands, the stone disc within slowly spins within the outer ring with the grating sounds of stone grinding against stone. It stops a moment later with the outer ring indicating a disc of polished platinum set within the disc.
>rub cont
|-
You trace the runes of your heavy granite contraption.
| colspan="2" style="text-align:center"|''Rotates between the different town options. See [[#Town Settings|Town Settings]].''
The verdant green light emanating from the runes suddenly grows to near-blinding intensity as it engulfs your heavy granite contraption. Suddenly, a jagged arc of power leaps from the contraption at a point in the air nearby!
|-
As the arc focuses on a single point, you hear a loud ripping noise. Abruptly, a flickering verdant green rift forms.
! scope="row" role="rowheader"|LOOK
The arc shoots off through the rift and into the unknown.
|<!-- First Person View --> {{addmetext}}
</pre>
|<!-- Third Person View --> {{addmetext}}

|-
You may look at and peer through the rift created.
! scope="row" role="rowheader"|READ

|<!-- First Person View --> {{addmetext}}
<pre{{log2}}>
|<!-- Third Person View --> {{addmetext}}
>look rift
|-
The verdant green rift shifts erratically, as if unable or unwilling to maintain a consistent shape or form. Through the chaotic eddies and swirls within it, you think you could make out something if you were to PEER into it more closely.
! scope="row" role="rowheader"|RUB<br>(first time)
>
| You trace the runes of your heavy granite contraption.<br>The runes glow with verdant green light as the heavy granite contraption begins thrumming with immense power. You feel the hairs on your arm standing up in response.<br>You sense that further manipulation of the heavy granite contraption might unleash the energy contained within.
You feel more refreshed.
| Daenamaryllis traces the runes of her heavy granite contraption with her hand.
>peer rift
|-
A myriad of images twist and flow before your eyes as you try to focus on what lies beyond an unstable verdant green rift. After a moment, the imagery resolves into something more stable and you see...
! scope="row" role="rowheader"|RUB<br>(creating rift)
</pre>
| You trace the runes of your heavy granite contraption.<br>The verdant green light emanating from the runes suddenly grows to near-blinding intensity as it engulfs your heavy granite contraption. Suddenly, a jagged arc of power leaps from the contraption at a point in the air nearby!<br>As the arc focuses on a single point, you hear a loud ripping noise. Abruptly, a flickering verdant green rift forms.<br>The arc shoots off through the rift and into the unknown.

|<!-- Third Person View --> {{addmetext}}
Below are all of the towns you may travel to by using grip to change your destination.
|-
! scope="row" role="rowheader"|LOOK (rift)
| The verdant green rift shifts erratically, as if unable or unwilling to maintain a consistent shape or form. Through the chaotic eddies and swirls within it, you think you could make out something if you were to PEER into it more closely.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PEER (rift)
| A myriad of images twist and flow before your eyes as you try to focus on what lies beyond an unstable verdant green rift. After a moment, the imagery resolves into something more stable and you see...
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Town Settings===
Below are all of the towns you may travel to by using {{boldmono|[[GRIP]]}} to change your destination:


[[Wehnimer's Landing]]
[[Wehnimer's Landing]]

<pre{{log2}}>
<pre{{log2}}>
>grip cont
>grip cont
Line 59: Line 70:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[River's Rest]]
[[River's Rest]]

<pre{{log2}}>
<pre{{log2}}>
>grip cont
>grip cont
Line 73: Line 82:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Icemule Trace]]
[[Icemule Trace]]

<pre{{log2}}>
<pre{{log2}}>
>grip cont
>grip cont
Line 87: Line 94:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Solhaven]]
[[Solhaven]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 100: Line 105:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Zul Logoth]]
[[Zul Logoth]]

<pre{{log2}}>
<pre{{log2}}>
>grip cont
>grip cont
Line 114: Line 117:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Ta'Illistim]]
[[Ta'Illistim]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 127: Line 128:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Ta'Vaalor]]
[[Ta'Vaalor]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 140: Line 139:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Cysaegir]]
[[Cysaegir]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 153: Line 150:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Kharam Dzu]]
[[Kharam Dzu]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 166: Line 161:
Roundtime: 4 sec.
Roundtime: 4 sec.
</pre>
</pre>

[[Kraken's Fall]]
[[Kraken's Fall]]

<pre{{log2}}>
<pre{{log2}}>
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
Line 180: Line 173:
</pre>
</pre>


===Grand Auction 5123===
{{TOC limit|2}}
The following information was shared about the contraption at the [[Grand Auction of 5123]] event:
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
<pre{{log2}}>
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
Auction Type: Manual
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Auction Item: an inscribed heavy granite contraption ringed with basalt
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
Current Bid/Cost: 1,000,000 silvers
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
You note the following details about an inscribed heavy granite contraption ringed with basalt:
}}

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
It appears to weigh about 4 pounds.
|- {{verbtableheader|90}}
It is estimated to be worth about 1,000,000 silvers.
! scope="col" style="width:5em;"|Verb
It is magic resistant.
! scope="col"|First
It is predominantly crafted of stone.
! scope="col"|Third
It is capable of opening portals to distant locales.
|-
This device can open portals to distant locales that can be traversed in either direction. Some areas may disrupt its ability to function; attempting to activate it in those areas will NOT consume a charge.
! scope="row" role="rowheader"|Grip

|You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images...
You can LOOK at the contraption to attempt to ascertain its current status, or READ it to ascertain its current destination. GRIP will change destinations, and RUB will attempt to activate it.
|As Daenamaryllis grips her heavy granite contraption between her hands, the stone disc within slowly spins within the outer ring with the grating sounds of stone grinding against stone. It stops a moment later with the outer ring indicating a disc of polished platinum set within the disc.

|-
This item can be altered by a willing merchant but with significant restrictions. Noteworthy ones are:
! scope="row" role="rowheader"|Rub
- The alterations cannot contradict any messaging this item can produce.
|You trace the runes of your heavy granite contraption.
- The item must remain some form of stone.
|Daenamaryllis traces the runes of her heavy granite contraption with her hand.
- The item must be round. This does not need to be in the description, but it cannot contradict it.
|}
- The item must have runes on it. This also does not need to be the description, but it cannot contradict it.

Igges says, "It creates a portal for two minutes."
Igges says, "It does not break groups."
Igges says, "2x every 2 weeks."
</pre>
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Mechanical
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Miscellaneous
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Contraption <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter= Yes
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
Line 213: Line 212:
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Grand Auction of 5123 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= Yes
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
Line 230: Line 229:
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Must be stone.<br>Must be round.<br>Must have runes on it. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= Yes, Refer to Analyze.
}}
}}
{{itemverb
{{itemverb
|verb=GRIP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb= LOOK
|verb2= READ
|verb2=LOOK
|verb3= GRIP
|verb3=READ
|verb4= RUB
|verb4=RUB
}}
}}
</td></tr></table>
</td></tr></table>
[[Category:Grand Auction of 5123]]

Latest revision as of 07:55, 27 April 2023

The WorldGate was first released as an inscribed heavy granite contraption ringed with basalt at the Grand Auction of 5123. The contraption allows the user to open a rift from one town to any other town (excluding Mist Harbor). The rift will remain open for 2 minutes and allows the user and their group to pass through. The contraption can be used 2 times every 2 weeks.

Analyze

You analyze your heavy granite contraption and sense that the creator has provided the following information:
This device can open portals to distant locales that can be traversed in either direction.  Some areas may disrupt its ability to function; attempting to activate it in those areas will NOT consume a charge.

You can LOOK at the contraption to attempt to ascertain its current status, or READ it to ascertain its current destination.  GRIP will change destinations, and RUB will attempt to activate it.

This item can be altered by a willing merchant but with significant restrictions.  Noteworthy ones are:
  - The alterations cannot contradict any messaging this item can produce.
  - The item must remain some form of stone.
  - The item must be round.  This does not need to be in the description, but it cannot contradict it.
  - The item must have runes on it.  This also does not need to be the description, but it cannot contradict it.

You get no sense of whether or not the contraption may be further lightened.

Usage

Verb First Third
GRIP You grip the heavy granite contraption firmly between your hands. A flash of static tickles your mind before resolving into a myriad of images... As Daenamaryllis grips her heavy granite contraption between her hands, the stone disc within slowly spins within the outer ring with the grating sounds of stone grinding against stone. It stops a moment later with the outer ring indicating a disc of polished platinum set within the disc.
Rotates between the different town options. See Town Settings.
LOOK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
READ This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB
(first time)
You trace the runes of your heavy granite contraption.
The runes glow with verdant green light as the heavy granite contraption begins thrumming with immense power. You feel the hairs on your arm standing up in response.
You sense that further manipulation of the heavy granite contraption might unleash the energy contained within.
Daenamaryllis traces the runes of her heavy granite contraption with her hand.
RUB
(creating rift)
You trace the runes of your heavy granite contraption.
The verdant green light emanating from the runes suddenly grows to near-blinding intensity as it engulfs your heavy granite contraption. Suddenly, a jagged arc of power leaps from the contraption at a point in the air nearby!
As the arc focuses on a single point, you hear a loud ripping noise. Abruptly, a flickering verdant green rift forms.
The arc shoots off through the rift and into the unknown.
This section has not been added yet; please add to it now!
LOOK (rift) The verdant green rift shifts erratically, as if unable or unwilling to maintain a consistent shape or form. Through the chaotic eddies and swirls within it, you think you could make out something if you were to PEER into it more closely. This section has not been added yet; please add to it now!
PEER (rift) A myriad of images twist and flow before your eyes as you try to focus on what lies beyond an unstable verdant green rift. After a moment, the imagery resolves into something more stable and you see... This section has not been added yet; please add to it now!

Additional Information

Town Settings

Below are all of the towns you may travel to by using GRIP to change your destination:

Wehnimer's Landing

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a great oak tree standing over a stone well...
... weathered docks dotting opposite shores of a bay full of dark waters...
... a large domed temple surrounded by marble porticos and teak columns...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates an orb of polished cats-eye quartz set within the disc.
Roundtime: 4 sec.

River's Rest

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a cozy town nestled between a river and a forest...
... a crumbling ebon-walled fortress towering over its environs...
... a battered carrack careened upon a rocky shore...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a shard of iridescent nacre set within the disc.
Roundtime: 4 sec.

Icemule Trace

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a small town filled with quaint little snow-covered cottages...
... an sturdy mule statue sculpted from glacial ice...
... a stately abbey overlooking its environs...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a disc of polished platinum set within the disc.
Roundtime: 4 sec.

Solhaven

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a stall-ringed market prowled by a peg-legged cat...
... a broken tower of bone near a lake shrouded in fog...
... a wide plank bridge over flowing waters dotted by merchant stalls...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a marquise-cut emerald set within the disc.
Roundtime: 4 sec.

Zul Logoth

>grip cont
You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a monument of white marble and obsidian admist a cavernous confluence...
... a triangular chamber bearing an altar crafted from grey, white, and black tiles...
... a cramped tavern enveloped in a smoky haze...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a rune-etched ruby set within the disc.
Roundtime: 4 sec.

Ta'Illistim

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a massive tree crowned with ghostly blue leaves centered in a verdant garden...
... an argent stone keep capped with several high domes decorated in silver and blue tile...
... an arched airship depot of glass set in copper framework...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a brilliant diamond set within the disc.
Roundtime: 4 sec.

Ta'Vaalor

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... an imposing ivory stone keep bearing pennants of red and gold...
...fields of assorted crops surrounding a farm nestled against a walled city...
...a small fortress standing above a small riverside village...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a crimson blazestar set within the disc.
Roundtime: 4 sec.

Cysaegir

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a wishing well clad in vines and mournblooms beneath a blanket of tanik trees...
... a statue of an elven woman bearing a tome and a mirror...
... oak beams and rope bridges connecting the treetops of a forested town...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a fragment of rainbow quartz set within the disc.
Roundtime: 4 sec.

Kharam Dzu

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a circular plaza filled with dwarves and giantmen...
... a sublime landscape of craggy black basalt and flowing rivers of lava...
... a ruined village overgrown with weeds and carpeted in ash...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a dragonfire opal set within the disc.
Roundtime: 4 sec.

Kraken's Fall

You grip the heavy granite contraption firmly between your hands.  A flash of static tickles your mind before resolving into a myriad of images...

... a ship-scattered island dotted with rough-planked ports...
... cobblestone lanes along a steep cliffside with ocean waters crashing below...
... a towering bronze kraken statue emerging from a sandstone fountain...

As the images fade, you notice that the stone disc within the contraption has rotated such that the outer ring now indicates a polished black pearl set within the disc.
Roundtime: 4 sec.

Grand Auction 5123

The following information was shared about the contraption at the Grand Auction of 5123 event:

Auction Type: Manual
Auction Item: an inscribed heavy granite contraption ringed with basalt
Current Bid/Cost: 1,000,000 silvers

You note the following details about an inscribed heavy granite contraption ringed with basalt:

It appears to weigh about 4 pounds.
It is estimated to be worth about 1,000,000 silvers.
It is magic resistant.
It is predominantly crafted of stone.
It is capable of opening portals to distant locales.
This device can open portals to distant locales that can be traversed in either direction.  Some areas may disrupt its ability to function; attempting to activate it in those areas will NOT consume a charge.

You can LOOK at the contraption to attempt to ascertain its current status, or READ it to ascertain its current destination.  GRIP will change destinations, and RUB will attempt to activate it.

This item can be altered by a willing merchant but with significant restrictions.  Noteworthy ones are:
  - The alterations cannot contradict any messaging this item can produce.
  - The item must remain some form of stone.
  - The item must be round.  This does not need to be in the description, but it cannot contradict it.
  - The item must have runes on it.  This also does not need to be the description, but it cannot contradict it.

Igges says, "It creates a portal for two minutes."
Igges says, "It does not break groups."
Igges says, "2x every 2 weeks."
WorldGate Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to Contraption
Alterable Yes
Light/Deep
Original Release Venue Grand Auction of 5123
Original Release Year 2023
Legendary Yes
Restrictions Must be stone.
Must be round.
Must have runes on it.
Item Verbs
GRIP LOOK READ RUB