Elemental Dispel (417): Difference between revisions

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| target = Single target
| target = Single target
| interval = One-shot
| interval = One-shot
| dtype = None
| dtype = Electric, impact, fire, or ice
| status = None
| status = None
| ctype = None
| ctype = None
| availability = All
| availability = All
| cast_rt = 2
| mana_cost = 5 (variable)
| navigation = {{minor elemental navigation}}
| navigation = {{minor elemental navigation}}
}}
}}
{{TOC limit|2}}
<section begin=description /><noinclude>'''Elemental Dispel''', when</noinclude><includeonly>When</includeonly> targeted at a [[character]] or [[creature]], has one of three results<noinclude>:</noinclude><includeonly>.</includeonly><section end=description />
# It causes the target to lose any currently prepared spell, along with the [[mana]] it would have required to cast that spell. May inflict nerve damage when dispelling a prepared spell from a target.
# It causes a spell that is currently cast on the target to be dispelled (i.e. if the target had Elemental Defense I active then Elemental Defense I would be removed). The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the [[Elemental Mana Control]] skill.
# It causes the target to lose a portion, or even all of its mana. This costs a flat 5 mana and is not reduced by training in [[Elemental Mana Control]].


When cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality. When cast at an [[Elemental Blade (411)|Elementally Bladed]] weapon or bolts/arrows then it will remove the elemental blade magic; the same is true for a weapon enhanced with [[Minor Elemental Edging (902)|Minor Elemental Edging]], or a runestaff that is temporarily ensorcelled.
'''Elemental Dispel''', when targeted at a [[character]] or [[creature]] and cast, does one of three results:
# Will cause the target to lose any currently prepared spell, along with the [[mana]] it would have required to cast that spell. May inflict nerve damage when dispelling a prepared spell from a target.
# Will cause a spell that is current cast on the target to be dispelled. I.e. If the target had Elemental Defense I cast on it then it would be canceled.
# Will cause the target to lose a portion, or even all of its mana.


{{Dispel combo|Elemental|an elemental aura|[[electrical critical table{{!}}electric]], [[impact critical table{{!}}impact]], [[fire critical table{{!}}fire]], or [[cold critical table{{!}}ice]]| (randomly)}}
The mana cost for this spell is reduced by one (1) mana per seventy-five (75) skill bonus in the [[Elemental Mana Control]] skill. Additionally, there is a chance to inflict nerve damage on the target when dispelling a prepared spell.


When [[channel]]ed, Elemental Dispel will remove a negative effect elemental spell from the target. When doing so, it will force the caster into an offensive [[stance]] and cause 5 seconds of [[roundtime]].
If cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality. When cast at an [[Elemental Blade (411)|Elementally Bladed]] weapon or bolts/arrows then it will remove the elemental blading magic; the same is true for a weapon enhanced with [[Minor Elemental Edging (902)|Minor Elemental Edging]].


==Mana Control Benefit==
The mana cost for removing a spell is reduced from 17 by one mana per 75 skill bonus in [[Elemental Mana Control]]. The mana costs for dispelling a prepared spell or burning a target's mana remains a flat 17 mana, and are NOT affected by mana control skill training.
When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in [[Elemental Mana Control]] reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.


The chart on the [[Mental Dispel (1218)]] page ''might'' be applicable to this spell for one less mana each threshold.
A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination.


==See Also==
==Lore Benefits==
Training in [[Elemental Lore, Fire]] provides two benefits:
[[Dispelling spells (saved post)]]


===Removing Both Prepared and Defensive Spells===
== External Links ==
When using Elemental Dispel to cause the target to lose a prepared spell, 10 ranks of Fire Lore unlocks the chance to strip a defensive spell from the target, in addition to the prepared spell. This ability has a base 10% chance with an additional 3% every 10 ranks.
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#417 Minor Elemental Spell Circle: Elemental Dispel], on Play.net
:{| {{prettytable|text-align:center}}
!align=right|Elemental Lore, Fire ranks||10||20||30||40||50||60||70||80||90||100||120||140||160||180||200||220||240
|-
|align=right|Chance to strip a defensive spell<br>when dispelling a prepared spell||10%||13%||16%||18%||21%||24%||27%||30%||33%||36%||42%||48%||54%||60%||66%||72%||78%
|}
::''Not all thresholds shown.

===Increased Mana Drain===
Fire Lore increases the mana drain by{{mono| [[skill bonus]] &divide; 15}}.
:{| {{prettytable|text-align:center}}
!align=right|Elemental Lore, Fire ranks||3||6||9||13||17||20||25||30||38||50||65||80||95||110||125||140||155||170||195||210||225||240
|-
|align=right|Additional mana drained||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22
|}

With the increased mana drained, it costs the caster an additional 1 mana for each 15 ranks of [[Elemental Lore, Fire]].

==Messaging==
{{addmetext}}

==Resources==
* [[Elemental_lore_review_(saved_posts)#Elemental_Dispel_.28417.29|Elemental lore review (saved posts)]]
* [[Dispelling spells (saved posts)]]

[[Category: Dispelling Spells]]

Latest revision as of 09:46, 13 April 2024

Elemental Dispel (417)
Mnemonic [ELEMDISPEL]
Duration Instantaneous
Cast Time 2
Mana Cost 5 (variable)
Attack Magic - Damage  
Subtype Disabling 
Target(s) Single target 
Interval One-shot 
Damage Type Electric, impact, fire, or ice
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Dispel, when targeted at a character or creature, has one of three results:

  1. It causes the target to lose any currently prepared spell, along with the mana it would have required to cast that spell. May inflict nerve damage when dispelling a prepared spell from a target.
  2. It causes a spell that is currently cast on the target to be dispelled (i.e. if the target had Elemental Defense I active then Elemental Defense I would be removed). The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.
  3. It causes the target to lose a portion, or even all of its mana. This costs a flat 5 mana and is not reduced by training in Elemental Mana Control.

When cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality. When cast at an Elementally Bladed weapon or bolts/arrows then it will remove the elemental blade magic; the same is true for a weapon enhanced with Minor Elemental Edging, or a runestaff that is temporarily ensorcelled.

A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination. The second spell cast on a target determines the damage type of the effect. When Elemental Dispel is cast second, it will cause an elemental aura around the target to flux chaotically, and trigger electric, impact, fire, or ice damage (randomly). The degree of critical caused is level based for the caster vs. target.

When channeled, Elemental Dispel will remove a negative effect elemental spell from the target. When doing so, it will force the caster into an offensive stance and cause 5 seconds of roundtime.

Mana Control Benefit

When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Elemental Mana Control reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.

The chart on the Mental Dispel (1218) page might be applicable to this spell for one less mana each threshold.

Lore Benefits

Training in Elemental Lore, Fire provides two benefits:

Removing Both Prepared and Defensive Spells

When using Elemental Dispel to cause the target to lose a prepared spell, 10 ranks of Fire Lore unlocks the chance to strip a defensive spell from the target, in addition to the prepared spell. This ability has a base 10% chance with an additional 3% every 10 ranks.

Elemental Lore, Fire ranks 10 20 30 40 50 60 70 80 90 100 120 140 160 180 200 220 240
Chance to strip a defensive spell
when dispelling a prepared spell
10% 13% 16% 18% 21% 24% 27% 30% 33% 36% 42% 48% 54% 60% 66% 72% 78%
Not all thresholds shown.

Increased Mana Drain

Fire Lore increases the mana drain by skill bonus ÷ 15.

Elemental Lore, Fire ranks 3 6 9 13 17 20 25 30 38 50 65 80 95 110 125 140 155 170 195 210 225 240
Additional mana drained 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

With the increased mana drained, it costs the caster an additional 1 mana for each 15 ranks of Elemental Lore, Fire.

Messaging

This section has not been added yet; please add to it now!

Resources