House Paupers: Difference between revisions
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| '''Chatalaine''' || Co-Chair || [[Traiva_(prime)|Traiva]] |
| '''Chatalaine''' || Co-Chair || [[Traiva_(prime)|Traiva]] |
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| '''Bartender''' || Co-Chair || |
| '''Bartender''' || Co-Chair || Trallihn |
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| '''Pub Proprietor''' || Treasurer || |
| '''Pub Proprietor''' || Treasurer || Lunaryna |
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| '''Paymaster''' || Co-Treasurer || Maevie |
| '''Paymaster''' || Co-Treasurer || Maevie |
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| '''Enforcer''' || Co-Treasurer || Brakian |
| '''Enforcer''' || Co-Treasurer || Brakian |
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| '''Adjutant''' || Secretary || |
| '''Adjutant''' || Secretary || ''empty'' |
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==Annex Locations and Lockers== |
==Annex Locations and Lockers== |
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House Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. |
House Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. The location of moving services is listed on the [[Co-operative_Houses_of_Elanthia#Locker_Locations | Cooperative Houses of Elanthia]] page. |
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!Town||Location |
!Town||Location |
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|[[ |
|[[Cysaegir]]||Rhyaesdid Hall: go stair, go arch, go lapis curtain |
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|[[Icemule Trace]]||Silvermule Gaming Hall: go door, n, n, go gooseberry arch |
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|[[Kraken Falls]]||Inking Den: 2 ne, go beige door (Lich #29758 / u7121216) |
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|[[Mist Harbor]]||Hale Hall: go door, go stair, go arch, n, go blue door |
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|[[River's Rest]]||Timor's Storage: e, d, n, go curtain, w |
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|[[Solhaven]]||Warehouse: w, go stair, 3 n, go door |
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|[[Ta'Illistim]]||The Lost Home: 2 ne, go granite arch |
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|[[Ta'Vaalor]]||Dancing Dahcre: sw, 2 s, e, go limestone arch |
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|[[Teras Isle]]||Adventurers' Rest: 2 e, go crystal arch |
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|[[Zul Logoth]]||Rockslinger Relocation Services: go corridor, s, go Paupers arch |
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{{creative-work |
{{creative-work |
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|title = House Paupers Statement of Neutrality - Lormesta 5123 |
|title = House Paupers Statement of Neutrality - Lormesta 5123 |
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|type = |
|type = letter |
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|author = Traiva Verethundi |
|author = Traiva Verethundi |
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|author-displayed = <!-- Player of Traiva Verethundi --> |
|author-displayed = <!-- Player of Traiva Verethundi --> |
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|date = 2011-02-14 |
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Latest revision as of 20:29, 7 July 2024
House Paupers is located in Wehnimer's Landing, and is a member of the Co-operative Houses of Elanthia. It was established in Charlatos of 5091 by Silent Mydnyghte (Chairman), Kirc Bloodguard (Treasurer), Dextor Malthorn (Secretary), as well as members Phaedra Bleu and Karel Tasavalta.
The founding was published in the Kelfour Edition volume I number X, making House Paupers one of the three original Houses in Elanith.
The House has annexes in all major towns and cities.
Current Officers
CharterStatement of PurposeHouse of Paupers has been designed as an establishment to provide entertainment, excitement, camaraderie and respect to its members. Statement of GoverningThe Officers: House of Paupers currently has 7 Officer positions. All Officers shall rule on all decisions of House policy in regards to the rules and physical nature of the House and its officially sponsored events. All decisions will be made collectively by a vote among the Board of Officers. Two thirds of all seated Officers must agree in order for an item to be considered passed. All decisions of the Board will be made a matter of public record. The Board does reserve the right to omit some or all of the details if they agree that it would reveal in-game secrets or would be inappropriate and not within the House's best interest to be revealed. Terms of Office: Each office held shall be considered at will service and may be terminated at any time by the Officer unless otherwise altered by the Board or CHE Controller. If any Officer fails to communicate or make appearances for 2 months in a row their position will be considered open unless prior notification and approval of the Board has been obtained. BylawsArticle I - NameThe name of this officially recognized Cooperative House of Elanthia (CHE) is the House of Paupers, hereinafter referred to as the "House". Article II - Membership Services and BenefitsThe House offers the following benefits to its members:
Article III - Membership Requirements and Dues
Article IV - ContributionsMembership contributions to the House's General Funds and Endowment will be considered donations and will not entitle a member to special privileges. All contributions can be donated by any member or officer and will appear on the in-game financial tracking system and reported on a quarterly basis for public record. Article V - House OfficialsSection 1 - House Officers
Section 2 - Officer ResponsibilitiesAll House Officers have assigned tasks based on their positions and their strengths. Some tasks are shared by all while others are specific to their role. Specific roles will be detailed further in this document. On many decisions regarding the House, all officers will have an equal vote on the Board of Officers with Chairman breaking ties. These decisions include but are not limited to the following:
Section 3 - Officer DutiesEvery House Officer will have specific tasks set up for them. This will be an ever changing section of policy as duties and tasks may change based on number of officers, the level of their individual strengths and weaknesses and the overall evolution of Paupers. All Officers will share the following duties:
Each Officer will have specific roles that may change based on a variety of things including the number of vacant positions, extended absences or even personal preference. These duties are as follows:
Section 4 - Officer EtiquetteOfficers of Paupers should always be the example and never the exception. Therefore not only is there a high level of respect and equality expected from all officers towards Members and Knights, but also among Officers themselves. While a variety of opinions and disagreements are encouraged they are expected to be done with a positive level of civility and tact. This applies to all levels of communication, whether it be in-game or via alternate methods such as email, forums, etc. Disrespectful behavior and poor conduct will not be tolerated. Any situations or instances that merit a complaint can be addressed in the following manner:
Any Member or Officer who abuses the system and files unlawful complaints and is proven to be dishonest can face suspension or termination. There will be no warnings. Article VI - Rules and RegulationsSection 1 - General House Conduct
Violation of any of the above stated rules may lead to judgment and punishment as determined by the Board. Involuntary expulsion requires ratification by a majority vote by the Board or direct CHE Controller intervention. Officers may seek such ratification retroactively when quick action is in the best interest of the House. Section 2 - Workshop
Section 3 - House Affairs
Article VII - Amendments to Charter and Bylaws
The Big Three RulesWe pride ourselves on the simplicity of our rules. Our rules are designed to maintain harmony in the house and prevent things that disrupt the peace and safety of the members, or jeopardize our status as a house. We have no interest in exploring these rules for loopholes. Nor are these rules necessarily exhaustive. Members who have trouble understanding or obeying the intent of these rules will find themselves on the street, 20K poorer, and with a much smaller locker. Some of the older, more-powerful (and often crankier) members may take an even dimmer view to having their peace disturbed when no officer is around. You've been warned. Rule One: Show Respect For One AnotherThis means no fighting, killing, stealing, or harassing in the house by either physical, magical or other means. The house is a place for members to relax and enjoy themselves - not to watch their backs constantly. It also means the house is not someplace to get around the local laws. Don't drag someone in to murder them, duel with them, or steal from them - member or not. It also means don't use the house as a means of escaping justice. Don't steal from, harass, or kill someone and then try to use the house as a shield to escape from the consequences. What you do outside the house is your business, but you must keep it outside the house, and keep the house out of it. It also means you are responsible for your guests. Don't bring someone else into the house to do things you aren't allowed to do. They will be dealt with accordingly, and you may find yourself no longer a member of our house. It also means that items put on the table in the commons are donations for the use of other members of the house. Feel free to take them for your own USE. Do not get caught selling them if you wish to remain a member of the house. Rule Two: Get to Know One AnotherThere are a lot of members in this house. Some of them are the finest folks in all the lands. Many of them are more than happy to help you, and others may some day be in dire need of your help. Many of them have much the same interests as you. Do yourself a favor and get to know the other members. A couple of minutes spent in pleasantries while resting in the commons will do wonders for widening your social circle. You'd be surprised how easily you'll be able to find assistance getting spells, healing, boxes picked, advice, a hunting partner, or any of a number of things if you just spend a few minutes getting to know your fellow Paupers. Rule Three: Party!Remember that's the purpose of our house. Relax and have fun here. Drinking is not mandatory, but it sure doesn't hurt either. We have non-alcoholic beverages for those who don't indulge. Feel free to bring in guests and organize parties, as long as you aren't disruptive. How to Join?House membership is open to anyone that has achieved level 5 or higher. This requirement is beyond our control, and mandated by Elanthian law. The clerk will not allow us to induct new members who are lower than level 5, no matter how close you are. Inductions are regularly scheduled for the third Thursday of each month at 10PM ET. We meet outside Moot Hall (Town Square East) in Wehnimer's Landing. Induction requires that you pay a one-time fee of 20,000 silvers (like the level requirement, this is non-negotiable); payment may be made by coins or note. If you are unable to attend a scheduled induction, contact one of the officers or send us a note. A tour is offered after inductions if time permits, or by request. MapAnnex Locations and LockersHouse Paupers has an annex with lockers in every major town. Members who have a Premium subscription will automatically have a locker available through the annex; Standard subscribers can move their locker to their new (or temporary) home. The location of moving services is listed on the Cooperative Houses of Elanthia page.
Statement of NeutralityThis is a creative work set in the world of Elanthia, attributed to its original author(s). It does not necessarily represent the official lore of GemStone IV.
Title: House Paupers Statement of Neutrality - Lormesta 5123 Author: Traiva Verethundi A sturdy parchment bearing the House Paupers coat of arms is posted outside Moot Hall. Residents of Icemule Trace have noted a similar parchment attached to the gooseberry arch in Silvermule Gaming Hall, and a third has been sighted within the Dancing Dahcre in Ta'Vaalor. Block letters in bright sapphire ink read: Since the founding in 5091, House Paupers has staunchly stood by its Purpose to provide entertainment, excitement, camaraderie, and respect to its members, and we are proud to be a beacon of hospitality for all, regardless of race, profession, religion, or politics. The House Paupers Board of Officers has watched and discussed the events currently gripping many across Elanthia. In order that we may continue to stand behind our Purpose, we state: House Paupers affirms its stance of Neutrality in these conflicts, and we will continue to welcome all within our properties so long as our House Rules are followed. Resources |