Clockwerke Golem: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{wip}} |
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The February 2024 [[Duskruin]] run introduced golem pets as part of the [[:Category:2024 - Year of the Clockwerke Devices|Year of Clockwerke Devices]]. Golem pets require assembly, starting with a chassis (obtained via [[SimuCoin|Battle Vault]]), then adding specific types of parts found in [[Duskruin Arena]] and [[Bloodriven Sewers]], and finishing by adding an engine and using the [[Bloodforge]]. |
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The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus an engine which became available during the August 2024 Duskruin run. |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Rune <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=The completed golem's summoning item is '''an elongated ur-barath rune'''. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze the ur-barath rune and sense that the creator has provided the following information: |
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The physical appearance of your ur-barath rune can be changed. |
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A mysterious rune that can be used by COVERing it. |
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Your rune is ready to be used again. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|COVER |
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| ''An enchanted dynamo'' appears in midair in front of you, burning a sanguine flame. Within moments ''some kelyn crystal-studded plates form'' and ''some kelyn crystal-spoked gears'' whirr to life a miniature golem! It approaches you, waiting. |
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| ''An enchanted dynamo'' appears in midair in front of PERSON, burning a sanguine flame. Within moments ''some kelyn crystal-studded plates'' form and ''some kelyn crystal-spoked gears'' whirr to life a miniature golem! It approaches PERSON, waiting. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Golem <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=A completed golem acts a large pet and has its own summoning item. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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************************* Golems ********************************** |
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This kelyn golem can NEVER be altered or changed in ANY way by ANYONE. |
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These golems are special. They will follow you around and can come back to you if lost. |
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****************************************************************** |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|DISMISS |
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| You instruct your golem to shutdown.<br>Your golem's ''kelyn plates'' burst apart and the ''an enchanted dynamo'' vanishes from sight. |
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| PERSON instructs her golem to leave.<br>A miniature golem's ''kelyn plates'' burst apart and the ''an enchanted dynamo'' vanishes from sight. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Chassis <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= The golem '''chassis''' is acquired via a [[SimuCoin|Battle Vault]] made available for the February 2024 [[Duskruin]] run. Different golem parts can be {{boldmono|ADDed}} to it and are required for its full assembly. When adding arms and legs, the chassis can be {{boldmono|FLIPped}} to turn it around from left to right. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process. |
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The golem chassis is permanently attuned to the character who opens the Battle Vault. |
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Using {{boldmono|BREAK}} on a chassis will '''permanently destroy it''', yielding an account-attuned violet experience orb. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze your golem chassis and sense that the creator has provided the following information: |
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This is a part from the Create-a-Golem activity from Duskruin 2024! You can ADD golem pieces that drop in the arena and sewers to build a golem. LOOK at it to see what parts you need to complete it! Be sure to check the announcements for more details. |
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You get no sense of whether or not the chassis may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|ADD (part) TO CHASSIS |
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| You attach a crystal-inset kelyn arm to an incomplete golem chassis. |
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| PERSON attaches a crystal-inset kelyn arm to an incomplete golem chassis. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|BREAK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" align="center" | '''Using {{boldmono|BREAK}} will permanently destroy the chassis.''' |
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|- |
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! scope="row" role="rowheader"|FLIP |
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| You flip the chassis on its (left/right) side. |
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| n/a |
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|- |
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! scope="row" role="rowheader"|LOOK |
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|The golem chassis has the following parts attached to it:<br> |
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- a glowing-eyed kelyn head<br> |
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It still needs the following:<br> |
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- some plates<br> |
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- some gears<br> |
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- a right arm<br> |
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- a left arm<br> |
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- a right leg<br> |
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- a left leg<br> |
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- a furnace<br> |
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The chassis belongs to you. |
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| n/a |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Golem Part <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Individual golem parts must be added to a golem chassis as part of its assembly. They can be acquired at [[Duskruin]]'s events. Battling an automaton in the [[Duskruin Arena]] has a chance to drop either a golem part or a metal ore, and the [[Bloodriven Sewers]] have a chance to drop a golem part. |
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Golem parts include one head, two arms, a set of plates, a set of gears, and two legs. |
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Golem parts by themselves are not attuned. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process. Parts can also be added to a completed golem after it has been built. |
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A Burghal gnome of a sufficient level can use {{boldmono|TINKER}} to swap how an arm or leg is attached to a chassis. The noun does not change, only how the limb attaches to the chassis. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze the kelyn head and sense that the creator has provided the following information: |
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This is a part from the Create-a-Golem activity from Duskruin 2024! You can ADD golem pieces that drop in the arena and sewers to build a golem. LOOK at it to see what parts you need to complete it! Be sure to check the announcements for more details. |
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You get no sense of whether or not the head may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|ADD (part) TO CHASSIS |
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| You attach a crystal-inset kelyn arm to an incomplete golem chassis. |
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| PERSON attaches a crystal-inset kelyn arm to an incomplete golem chassis. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TINKER |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Allows a Burghal gnome of a sufficient level to swap how an arm or leg fits onto a chassis. |
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|} |
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==Additional Information== |
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===Assembly=== |
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After adding all required parts to the chassis, including an engine, the golem's {{boldmono|LOOK}} is updated to have an additional line at the end that says, "You should {{boldmono|OFFER}} the chassis to the bloodforge." The [[Bloodforge]] is located beneath the [[Duskruin Arena]] and is only accessible while the [[Duskruin]] event is running. It is located at the workshop, which is the same room where the [[WPS smithy]] has an assistant stationed to give WPS estimates (u8213501/26091). |
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To finalize assembly, use {{boldmono|OFFER MY CHASSIS TO BLOODFORGE}}: |
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<pre{{log2}}> |
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>offer my chass to bloodforge |
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You hold a complete golem chassis and contemplate offering it to the bloodforge! |
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[Doing this to a complete golem chassis is a permanent decision and will not be able to BREAK it after. If you really want to do this, OFFER chassis again within 30 seconds.] |
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>offer my chass to bloodforge |
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You offer a complete golem chassis to the bloodforge, causing it to erupt in a bright sanguine flame. A blinding flash of light surrounds you. As the workshop dims, you notice the chassis is gone and an elongated ur-barath rune is left behind in your hand. |
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Roundtime: 2 sec. |
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</pre> |
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Once completed, you receive the golem's summoning item, '''an elongated ur-barath rune '''. The golem can then be summoned by {{boldmono|COVERing}} the ur-bareth rune. |
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===Appearance=== |
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A completed golem has a standardized appearance, with the individual parts added to its chassis displaying in a specific order. |
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<pre{{log2}}> |
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Standing before you is a little golem constructed from some intricate golvern plates. An internally burning head stares outward, its gaze calculated, drawn to a specific point. An intricate golvern right arm and an intricate golvern left arm stay at its side, while it idles in place on an intricate golvern right leg and an intricate golvern left leg. At each joint of the golem are some intricate golvern gears buzzing loudly. Deep inside its abdominal cavity is an enchanted core burning a sanguine flame. |
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You see nothing unusual. |
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</pre> |
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===Ambient Messaging=== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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===See Also=== |
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* [[/saved posts|Saved posts]] |
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* [[/List of golem pet parts|List of golem pet parts]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Golem <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=ADD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=BREAK |
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|verb3=COVER |
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|verb4=DISMISS |
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|verb5=FLIP |
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|verb6=LOOK |
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|verb7=TINKER |
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}} |
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</td></tr></table> |
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[[Category:Duskruin collectible items]] |
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[[Category:2024 - Year of the Clockwerke Devices]] |
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[[Category:Pets]] |
Latest revision as of 09:04, 7 September 2024
The February 2024 Duskruin run introduced golem pets as part of the Year of Clockwerke Devices. Golem pets require assembly, starting with a chassis (obtained via Battle Vault), then adding specific types of parts found in Duskruin Arena and Bloodriven Sewers, and finishing by adding an engine and using the Bloodforge. The golem chassis requires one head, two arms, a set of plates, a set of gears, and two legs to assembly, plus an engine which became available during the August 2024 Duskruin run. RuneThe completed golem's summoning item is an elongated ur-barath rune.AnalyzeYou analyze the ur-barath rune and sense that the creator has provided the following information: The physical appearance of your ur-barath rune can be changed. A mysterious rune that can be used by COVERing it. Your rune is ready to be used again. Usage
GolemA completed golem acts a large pet and has its own summoning item.Analyze************************* Golems ********************************** This kelyn golem can NEVER be altered or changed in ANY way by ANYONE. These golems are special. They will follow you around and can come back to you if lost. ****************************************************************** Usage
ChassisThe golem chassis is acquired via a Battle Vault made available for the February 2024 Duskruin run. Different golem parts can be ADDed to it and are required for its full assembly. When adding arms and legs, the chassis can be FLIPped to turn it around from left to right. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process. The golem chassis is permanently attuned to the character who opens the Battle Vault. Using BREAK on a chassis will permanently destroy it, yielding an account-attuned violet experience orb.
You analyze your golem chassis and sense that the creator has provided the following information: This is a part from the Create-a-Golem activity from Duskruin 2024! You can ADD golem pieces that drop in the arena and sewers to build a golem. LOOK at it to see what parts you need to complete it! Be sure to check the announcements for more details. You get no sense of whether or not the chassis may be further lightened.
Golem PartIndividual golem parts must be added to a golem chassis as part of its assembly. They can be acquired at Duskruin's events. Battling an automaton in the Duskruin Arena has a chance to drop either a golem part or a metal ore, and the Bloodriven Sewers have a chance to drop a golem part. Golem parts include one head, two arms, a set of plates, a set of gears, and two legs. Golem parts by themselves are not attuned. Adding a golem part to a chassis cannot be undone, however a new part of the same type can be added to the chassis, destroying the old part in the process. Parts can also be added to a completed golem after it has been built. A Burghal gnome of a sufficient level can use TINKER to swap how an arm or leg is attached to a chassis. The noun does not change, only how the limb attaches to the chassis.
You analyze the kelyn head and sense that the creator has provided the following information: This is a part from the Create-a-Golem activity from Duskruin 2024! You can ADD golem pieces that drop in the arena and sewers to build a golem. LOOK at it to see what parts you need to complete it! Be sure to check the announcements for more details. You get no sense of whether or not the head may be further lightened.
Additional InformationAssemblyAfter adding all required parts to the chassis, including an engine, the golem's LOOK is updated to have an additional line at the end that says, "You should OFFER the chassis to the bloodforge." The Bloodforge is located beneath the Duskruin Arena and is only accessible while the Duskruin event is running. It is located at the workshop, which is the same room where the WPS smithy has an assistant stationed to give WPS estimates (u8213501/26091). To finalize assembly, use OFFER MY CHASSIS TO BLOODFORGE: >offer my chass to bloodforge You hold a complete golem chassis and contemplate offering it to the bloodforge! [Doing this to a complete golem chassis is a permanent decision and will not be able to BREAK it after. If you really want to do this, OFFER chassis again within 30 seconds.] >offer my chass to bloodforge You offer a complete golem chassis to the bloodforge, causing it to erupt in a bright sanguine flame. A blinding flash of light surrounds you. As the workshop dims, you notice the chassis is gone and an elongated ur-barath rune is left behind in your hand. Roundtime: 2 sec. Once completed, you receive the golem's summoning item, an elongated ur-barath rune . The golem can then be summoned by COVERing the ur-bareth rune. AppearanceA completed golem has a standardized appearance, with the individual parts added to its chassis displaying in a specific order. Standing before you is a little golem constructed from some intricate golvern plates. An internally burning head stares outward, its gaze calculated, drawn to a specific point. An intricate golvern right arm and an intricate golvern left arm stay at its side, while it idles in place on an intricate golvern right leg and an intricate golvern left leg. At each joint of the golem are some intricate golvern gears buzzing loudly. Deep inside its abdominal cavity is an enchanted core burning a sanguine flame. You see nothing unusual. Ambient MessagingThis section has not been added yet; please add to it now! See Also |
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