Briar flare items: Difference between revisions

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(Updating with itemtiermulti and markups to accommodate both Briar Weapons and Briar Accessories, updating templates, rearranging some information. I have copied the same verbs from Briar Weapons to Briar Accessories for their tiers, however the Accessories may have different verbs. This page is also missing verb messaging and analyze for Briar Accessories. If you have more information about this item, please add it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Briar flares''' are specialty [[flare]]s created by GM Xynwen that are available in three tiers; they were first offered at [[Ebon Gate 2010]] and have since been offered at [[BVShop:A Twist of Briars|A Twist of Briars]] in [[Bloodriven Village]]. In addition to their original weapon form, briar flare accessories are available.
'''Briar flare items''' (sometimes called '''Betrayer Items''' based on the original loresong) are scripted [[flare]]s created by GM Xynwen that are available in three tiers. They were first offered at [[Ebon Gate 2010]] and have since been offered at [[BVShop:A Twist of Briars|A Twist of Briars]] in [[Bloodriven Village]]. In addition to their original Briar Weapon form, Briar Accessories are available. Briar flares take the form of a vine that has a chance of injuring the target and [[poison]]ing it.
Briar flare weapons can have both a [[long description]] and a [[show description]]. Briar flares are considered a scripted ability. A standard non-scripted [[flare]] may be added to items with briar flares.


Briar flare weapons can have both a [[long description]] and a [[show description]]. Briar flares are considered a scripted ability. A standard non-scripted [[flare]] may be added to items with briar flares. Briar flare weapons do work with [[Rotflares]], and they can take a custom loresong.
All briar flare items should be {{boldmono|[[TAP]]ped}} to retract the thorns before putting it away. Expect pain if this is forgotten.

All briar flare items should be {{boldmono|[[TAP]]ped}} to retract the thorns before putting it away. Expect pain if this is forgotten.

A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse. These will also add +1 per item to the AS boost.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Briar Weapons <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Briar Weapons also include UCS gloves and boots.
|itemsummary= This tier has fluff verb traps. It also provides what is called ''influence'', to a maximum of 50 (this is not related to the [[influence]] statistic). In addition, this tier provides a +5 [[AS]] bonus for one minute upon {{boldmono|[[RAISE]]}}, which requires the maximum influence of 50.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= ~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~
You analyze your blued steel claidhmore and sense that the creator has provided the following information:
Your rolaren misericord is a briar flare weapon and is currently tier 0 of 3.
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~
Your blued steel claidhmore is a briar flare weapon and is currently tier 0 of 3.
Betrayer Usage:
RAISE to invoke the AS boost (weapons only).
TAP a betrayer to toggle the thorn attachment.
LOOK/MEASURE to see the amount of blood points in the pool.
PEER to see the status of your betrayer items.


It supports a [[base description|base]], [[long description|long]], and [[show description|show]] alteration, but it is up to the merchant if they are comfortable working on it. Unlocking is a limited service.
It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it. Unlocking is a limited service.


See https://gswiki.play.net/Briar_flare for more information.
See <nowiki>https://gswiki.play.net/Briar_flare</nowiki> for more information.


You might be able to have a talented merchant lighten the blued steel claidhmore for you..
You can tell that the misericord is as light as it can get.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
:<h3>OTS/Tier 1</h3>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
:This tier has several fluff verbs and stores up to 50 blood points maximum. It provides a +5 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 50 blood points to activate. It has a chance of flaring.
|- {{verbtableheader}}
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|MEASURE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|RAISE
! scope="row" role="rowheader"|RAISE
Line 34: Line 52:
! scope="row" role="rowheader"|STOW
! scope="row" role="rowheader"|STOW
without TAP
without TAP
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.
|As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.<br>
... 5 points of damage!
... 5 points of damage!
|{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:This tier has additional fluff verbs and stores up to 75 blood points maximum. It provides a +10 [[AS]] bonus for 60 seconds upon {{boldmono|[[RAISE]]}}, which requires 75 blood points to activate. It also has a chance of flaring.
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= <!-- Brief explanation of what this tier does if any. -->
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= This tier unlocks additional fluff verb traps, provides a maximum influence of 75, and gives a +10 [[AS]] bonus for one minute upon {{boldmono|[[RAISE]]}}, which requires 75 influence (the maximum).<!-- Tier 1/OTS required to be listed here. Other tiers only list changes between analyzes (so as to not populate duplicate information), and final unlock is to be listed in full. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|KISS
! scope="row" role="rowheader"|KISS
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|XXX idly wiggles her fingers along a WEAPON. The warmace vibrates slightly, and a tiny vine shoots out from the shaft to tickle her fingers.
|XXX idly wiggles her fingers along a WEAPON. The warmace vibrates slightly, and a tiny vine shoots out from the shaft to tickle her fingers.
|}
|}
:<h3>Tier 3</h3>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
:This tier has additional fluff verbs and stores up to 100 blood points maximum. It provides up to a +25 [[AS]] bonus for 120 seconds upon {{boldmono|[[RAISE]]}}, using 100 blood points to activate. It can also be {{boldmono|RAISEd}} for a reduced AS bonus if the stored blood points is not full. The AS boost calculation is blood points/4 + Briar flares items wielded. It also has a chance of flaring to cause a grapple crit, plus the chances that this will do major damage increases.
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
:<h4>Usage</h4>
|itemsummary= Additional fluff verb traps are unlocked with this tier. Maximum influence for this tier is 100, and a +25 [[AS]] bonus for TWO minutes upon {{boldmono|[[RAISE]]}}, at 100 influence (maximum); it will provide a reduced AS bonus if not full.<!-- Brief explanation of what this tier does, if any. -->
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|- {{verbtableheader|90}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|RUB, 1
! scope="row" role="rowheader" rowspan="2"|RUB
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out. The soft, sad voice of a woman murmurs, "Betrayal," and a single rose petal spirals downwards, disappearing before it touches the ground.
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out. The soft, sad voice of a woman murmurs, "Betrayal," and a single rose petal spirals downwards, disappearing before it touches the ground.
|You notice the vines of briar and thorn extending from XXXX's wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.
|You notice the vines of briar and thorn extending from XXXX's wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.
|-
|-
! scope="row" role="rowheader"|RUB, 2
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out.
|You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out.
|N/A
|N/A
|-
|-
! scope="row" role="rowheader" |WAVE, 1
! scope="row" role="rowheader" rowspan="2"|WAVE
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh. An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.
|You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh. An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight.
|XXXX waves a WEAPON triumphantly over her head. Vines of thorn and briar pulse and dig into the flesh around her wrist. Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.
|XXXX waves a WEAPON triumphantly over her head. Vines of thorn and briar pulse and dig into the flesh around her wrist. Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.
|-
|-
! scope="row" role="rowheader" |WAVE, 1
|As you wave a WEAPON over your head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.
|As you wave a WEAPON over your head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.
|As XXXX waves a WEAPON over her head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.
|As XXXX waves a WEAPON over her head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Briar Accessories <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
==Additional Information==
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
===Loresong===
'''Briar Accessories''' are non-weapon items, including shields, that can contribute to the total blood pool and AS. A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse. These will also add +1 per item to the AS boost. This added functionality is available OTS with Briar Accessories. There are three fluff-based verb unlocks for Briar Accesories. These unlocks do not impact functionality.
{| {{loresong}}
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"
{{addmetext}}
! scope="col"|Loresong
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
! scope="col"|Reaction
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
:<h3>OTS/Tier 1</h3>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|MEASURE
| You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.

The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|PEER
| You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy's shirt.

The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother's face, that she does not quite believe her daughter's story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.

A single stab from a briar in your wrist pulls you out of the vision.

| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|RAISE
|The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.

The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child's arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.

The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.

In a haze of rose petals, the vision stops.
|{{addmetext}}
|-
|-
! scope="row" role="rowheader"|STOW (without TAP)
|Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
Time moves forward in snippets of visions:

The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.

The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.

The girl blossoms into young womanhood, and her talents in metal put food on her home table.

Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman's earlier years. In one scene, he smirks triumphantly as he watches the young woman's mother scrub the floors of his elegant manor.

An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|TAP
| The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman's small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.

Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.

Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.

In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.

You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman's semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman's panic at losing the love of her life undercut with a sense of helplessness.

Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman's? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.
| {{addmetext}}
|}
|}
:<h3>Tier 2</h3>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|KISS
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TICKLE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
:<h3>Tier 3</h3>
:<h4>Usage</h4>
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Blood Siphoning===
===Blood Siphoning===
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds. The collected stored HP is referred to as "'''influence'''" (not related to the [[Influence|influence statistic]]).
When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a [[health point]] (HP) off of them, 1 HP every 30 seconds. The collected stored HP is referred to as the blood pool. The blood pool has sometimes been referred to as ''influence'', however this is not the same as the [[Influence]] stat.


<pre{{log2}}>
<pre{{log2}}>
Line 169: Line 181:
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.</pre>
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.</pre>


10% of the damage inflicted with a Briar Weapon will be stored as blood points at Tier 3.

10% of the damage inflicted with a briar weapon will be stored as influence at Tier 3.


===Poison Flares===
===Poison Flares===
Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it. Each flare costs a seemingly random amount of influence--approximately 15 to 25--and the flares won't work against [[creature]]s that don't have blood.
Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and [[poison]]ing it. Each flare costs a seemingly random amount of blood points (approximately 15 to 25) and the flares won't work against [[creature]]s that don't have blood.

===AS Bonus===
===AS Bonus===
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when {{boldmono|[[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute at tier one or two, and two minutes at tier three.
Briar flares at all tiers will provide an [[attack strength]] (AS) boost when {{boldmono|[[RAISE]]d}}, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute at tier one or two, and two minutes at tier three.

===Example===
===Combat Example===
<pre{{log2}}>
<pre{{log2}}>
You swing a base sword at a frost giant!
You swing a base sword at a frost giant!
Line 228: Line 241:
Inside the case: some soft knitted captiql socks with a thorned briar pattern
Inside the case: some soft knitted captiql socks with a thorned briar pattern
</pre>
</pre>

==Loresong==
{| {{loresong}}
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"
! scope="col"|Loresong
! scope="col"|Reaction
|-
| You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.

You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.

The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.
| {{addmetext}}
|-
| You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.

The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy's shirt.

The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother's face, that she does not quite believe her daughter's story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.

A single stab from a briar in your wrist pulls you out of the vision.

| {{addmetext}}
|-
|The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.

The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.

The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child's arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.

The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.

In a haze of rose petals, the vision stops.
|{{addmetext}}
|-
|Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.

Time moves forward in snippets of visions:

The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.

The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.

The girl blossoms into young womanhood, and her talents in metal put food on her home table.

Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman's earlier years. In one scene, he smirks triumphantly as he watches the young woman's mother scrub the floors of his elegant manor.

An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.
| {{addmetext}}
|-
| The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.

Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman's small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.

Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.

Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.

In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.

You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman's semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman's panic at losing the love of her life undercut with a sense of helplessness.

Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman's? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.
| {{addmetext}}
|}

==See Also==
==See Also==
* [[Briar flare items/saved posts|Saved posts]]
* [[Briar flare items/saved posts|Saved posts]]

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2=Accessory
|itemclass2=Accessory
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Shield
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype3=Armor Accessory
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemtype4=Accessory
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Velathae<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2010 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2010 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
Line 262: Line 345:
}}
}}
{{itemverb
{{itemverb
|verb=KISS <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb= KISS
|verb2= RAISE
|verb2=MEASURE
|verb3= RUB
|verb3=PEER
|verb4= STOW
|verb4=RAISE
|verb5= TICKLE
|verb5=RUB
|verb6=STOW
|verb6= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb7=TAP
|verb8=TICKLE
|verb9=WAVE
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:14, 20 September 2024

Briar flare items (sometimes called Betrayer Items based on the original loresong) are scripted flares created by GM Xynwen that are available in three tiers. They were first offered at Ebon Gate 2010 and have since been offered at A Twist of Briars in Bloodriven Village. In addition to their original Briar Weapon form, Briar Accessories are available. Briar flares take the form of a vine that has a chance of injuring the target and poisoning it.

Briar flare weapons can have both a long description and a show description. Briar flares are considered a scripted ability. A standard non-scripted flare may be added to items with briar flares. Briar flare weapons do work with Rotflares, and they can take a custom loresong.

All briar flare items should be TAPped to retract the thorns before putting it away. Expect pain if this is forgotten.

A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse. These will also add +1 per item to the AS boost.

Briar Weapons

Briar Weapons also include UCS gloves and boots.

Analyze

You analyze your blued steel claidhmore and sense that the creator has provided the following information:
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~
Your blued steel claidhmore is a briar flare weapon and is currently tier 0 of 3.
Betrayer Usage:
  RAISE to invoke the AS boost (weapons only).
  TAP a betrayer to toggle the thorn attachment.
  LOOK/MEASURE to see the amount of blood points in the pool.
  PEER to see the status of your betrayer items.

It supports a base, long, and show alteration, but it is up to the merchant if they are comfortable working on it.  Unlocking is a limited service.

See https://gswiki.play.net/Briar_flare for more information.

You might be able to have a talented merchant lighten the blued steel claidhmore for you..

OTS/Tier 1

This tier has several fluff verbs and stores up to 50 blood points maximum. It provides a +5 AS bonus for 60 seconds upon RAISE, which requires 50 blood points to activate. It has a chance of flaring.

Usage

Verb First Third
MEASURE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE As you raise your base weapon, the briars imbedded in your flesh release their stored blood in a massive pulse of power that you can feel in the core of your very being. The vines lose all crimson hues, and strength courses through your blood. XXX raises his base weapon and suddenly looks stronger. The red-veined briars imbedded in his flesh pulse with power then fall quiescent, losing all crimson hues and reverting to a normal, dark green state.
STOW

without TAP

As the base weapon leaves your hand, the vines of briar and thorn viciously rip themselves from your wrist, leaving a bloody mess behind.

... 5 points of damage!

This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

This tier has additional fluff verbs and stores up to 75 blood points maximum. It provides a +10 AS bonus for 60 seconds upon RAISE, which requires 75 blood points to activate. It also has a chance of flaring.

Usage

Verb First Third
KISS You raise your WEAPON to your lips, as if kissing the weapon for luck. An unseen thorn pricks your lip, fortunately drawing no blood. XXXX raises a WEAPON to her lips, as if to kiss the weapon for luck. Just before her mouth brushes the weapon, you notice a small briar whip out of the WEAPON. Judging by the faint look of quickly disguised surprise on XXXX's face, she did not notice it until her lips brushed the weapon.
TICKLE You idly wiggle your fingers along a WEAPON. The warmace vibrates slightly, and a tiny vine, thankfully devoid of briars, shoots out from the shaft to tickle your fingers. XXX idly wiggles her fingers along a WEAPON. The warmace vibrates slightly, and a tiny vine shoots out from the shaft to tickle her fingers.

Tier 3

This tier has additional fluff verbs and stores up to 100 blood points maximum. It provides up to a +25 AS bonus for 120 seconds upon RAISE, using 100 blood points to activate. It can also be RAISEd for a reduced AS bonus if the stored blood points is not full. The AS boost calculation is blood points/4 + Briar flares items wielded. It also has a chance of flaring to cause a grapple crit, plus the chances that this will do major damage increases.

Usage

Verb First Third
RUB You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out. The soft, sad voice of a woman murmurs, "Betrayal," and a single rose petal spirals downwards, disappearing before it touches the ground. You notice the vines of briar and thorn extending from XXXX's wrist to her WEAPON writhe briefly, veins of crimson pulsing within the viridian vegetation.
You gently caress a WEAPON, and a faint rose-hued glow infuses the weapon. The glow turns a fiery red and violent green, and a thorny vine lashes out. N/A
WAVE You wave your WEAPON triumphantly above your head, the pulsing vines of thorn and briar digging even deeper into your flesh. An errant group of vine-like tendrils, devoid of anything sharp, springs from the weapon, writhing and hissing at everything in sight. XXXX waves a WEAPON triumphantly over her head. Vines of thorn and briar pulse and dig into the flesh around her wrist. Smaller tendrils spring from the weapon, writhing and hissing ateverything in sight.
As you wave a WEAPON over your head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air. As XXXX waves a WEAPON over her head, a crimson-tinged, greenish glow surrounds it, and the faint scent of roses and blood fills the air.

Briar Accessories

Briar Accessories are non-weapon items, including shields, that can contribute to the total blood pool and AS. A person can have up to 5 Briar flare items on them, including the weapon, which will add 1 blood point to the total blood pool with each pulse. These will also add +1 per item to the AS boost. This added functionality is available OTS with Briar Accessories. There are three fluff-based verb unlocks for Briar Accesories. These unlocks do not impact functionality.

Analyze

This section has not been added yet; please add to it now!

OTS/Tier 1

Usage

Verb First Third
MEASURE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
STOW (without TAP) This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Usage

Verb First Third
KISS This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Blood Siphoning

When one takes hold of the weapon and the thorns dig in, the weapon will dig into the wielder and slowly siphon a health point (HP) off of them, 1 HP every 30 seconds. The collected stored HP is referred to as the blood pool. The blood pool has sometimes been referred to as influence, however this is not the same as the Influence stat.

You remove a base sword from in your velvet box.
As soon as the base sword is in your hand, several vines of briar and thorn slither out of the top of the blade and twine about your wrist. Droplets of crimson blood are quickly absorbed by the writhing vines.

You feel a slight prick as the briar imbedded in your wrist digs a little deeper. The vines writhe briefly, veins of crimson pulsing within the viridian vegetation.

As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.

10% of the damage inflicted with a Briar Weapon will be stored as blood points at Tier 3.

Poison Flares

Having enough blood points stored in its greedy vines will allow a flare to go off that has a chance of injuring the target and poisoning it. Each flare costs a seemingly random amount of blood points (approximately 15 to 25) and the flares won't work against creatures that don't have blood.

AS Bonus

Briar flares at all tiers will provide an attack strength (AS) boost when RAISEd, only when the weapon is full, and which will drain it of all stored HPs. The AS boost varies from tier to tier and lasts for one minute at tier one or two, and two minutes at tier three.

Combat Example

You swing a base sword at a frost giant!
AS: +466 vs DS: +215 with AvD: +9 + d100 roll: +2 = +262
 ... and hit for 21 points of damage!
 Minor puncture to the right leg.
As you strike the giant, droplets of blood are sucked from it to your base sword, running up the blade to be absorbed by the vines wrapped around your wrist.
Vines of vicious briars whip out from your base sword, raking The giant with its thorns. The giant looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 30 points of damage!
Hard shove to the chest staggers the frost giant.
It is knocked to the ground!
The frost giant is stunned!

Grand Auction of 5123

A set of fully unlocked briar flaring items was sold at the Grand Auction of 5123. The following information was shared about the set:

Auction Type: Manual
Auction Item: a briar-etched widowwood case inlaid with amethyst n'erenael blooms
Current Bid/Cost: 10,000,000 silvers

You note the following details about a briar-etched widowwood case inlaid with amethyst n'erenael blooms:

It appears to weigh about 15 pounds.
It is estimated to be worth about 10,000,000 silvers.
It is a container with a maximum interior capacity of 100 pounds with room for up to 9 items.
It is predominantly crafted of wood.
The case can not be worn.
Inside the case: an atrous vultite claidhmore inlaid with thorns of crimson phantom sapphire
It imparts a bonus of +21 more than usual.
It appears to weigh about 6 pounds.
It is estimated to be worth about 2,400,000 silvers.
It is not weighted to inflict more critical wounds than a normal claidhmore.
It is predominantly crafted of vultite.
It is an overwhelming project (1,840 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
The claidhmore is a claidhmore that requires skill in twohanded weapons to use effectively.
~*~*~*~*~*~*~ Briar Flares Weapon ~*~*~*~*~*~*~
Your vultite claidhmore is a briar flare weapon and is currently tier 3 of 3.
Betrayer Usage:
  RAISE to invoke the AS boost (weapons only).
  TAP a betrayer to toggle the thorn attachment.
  LOOK/MEASURE to see the amount of blood points in the pool.
  PEER to see the status of your betrayer items.
Inside the case: an ebon-clouded crimson ithaenil rose chained in vaalin thorns
Inside the case: a thorn-carved lor earring
Inside the case: a bright copper torc capped with ahmdir blue zhiqietz crescents
Inside the case: some soft knitted captiql socks with a thorned briar pattern

Loresong

Loresong Reaction
You sing gently to the base weapon, and a tiny vine winds its way out of the blade. Nothing else happens.

You focus your voice on a base weapon and its thorns pulse in time to your voice. A haze of crimson covers your eyes. When it passes, you see a young girl dressed in a clean, but ill-fitting, rough homespun dress. She plays happily with a few well-dressed children until a band of town guards runs them away. The vision skips a bit, catching up with the girl and her friends standing outside a vine-covered wall. The children look a bit frightened, and they keep jostling one another, pointing at the vines and making challenges. No one gives into the peer pressure, however, and what is behind the wall remains unseen.

The vision flashes forward, showing numerous occasions of the children standing outside the garden daring one another to climb the wall. None do.

This section has not been added yet; please add to it now!
You take a deep breath then softly begin to sing to a base weapon. Once again, the briars imbedded in your wrist dig in deeper, and veins of pulsing crimson run through the vines. The pain is bearable, however, and your singing is rewarded quickly as a vision wavers then solidifies in front of your eyes.

The young girl is slightly older and dressed in the same garment, now even more ragged and instead of hanging loosely, it is obviously too small. The girl walks by the group of children from your previous vision, but this time, she is trying hard not to be noticed. Her attempts are in vain, however, and cruel teasing ensues. A few rocks are thrown, one hitting its mark and knocking her into the dirt. Her hand closes on a scrap of metal, and you can feel pain in the palm of your hand mirroring her own as she squeezes it tightly enough to draw blood. She waves it at the largest child looming over her, and a small thorn shoots from the metal and bounces off the boy's shirt.

The vision cuts forward to the girl at home, an impoverished but loving mother tending her bleeding hand. The girl explains animatedly what happened, but it is obvious from the look on her mother's face, that she does not quite believe her daughter's story. However, when the girl refuses to give up her scrap of metal, the mother smiles indulgently and is rewarded with an impulsive hug.

A single stab from a briar in your wrist pulls you out of the vision.

This section has not been added yet; please add to it now!
The first note of your song is barely out of your mouth when the base weapon jabs viciously at you, its briars turning dark crimson. The vision is immediate and crystal clear.

The young girl hovers on the edge of adolescence and is running desperately away from a gang of well-dressed children. The leader is bleeding from a cut on his cheek, and he is screaming epithets at her in a murderous rage. She clutches the same shard of metal in one hand, a tiny thorny vine imbedded in her palm. She outruns them momentarily, finding herself once again at the vine-covered wall. She hesitates a moment, but the shouts of the bloodthirsty gang make her decision for her, and she scrambles up the vine and drops quickly over the wall.

The child gazes around at an amazing sight. She has landed next in a garden, located just behind a cottage, filled with bright-colored roses, a small pond filled with waterlilies, and more. An old woman, hunched over and dressed all in black, looks startled at the child's arrival, but just then, the screams of the gang leader can be heard. The woman mutters something under her breath as her unnaturally bright emerald eyes grow wide with understanding. She murmurs something soothing to the young girl, and they walk together toward the cottage.

The vision becomes erratic suddenly, and all you can see are flashes of happiness as the girl spends more and more time at the cottage, safe from the well-to-do children who would make her life miserable. Once, she reaches as if to pluck a rose, and the old woman calls out in near panic, stopping her. She shakes her head and admonishes the girl, who bows her head contritely and promises never to pluck a rose.

In a haze of rose petals, the vision stops.

This section has not been added yet; please add to it now!
Vines writhe across your vision as you sing to a base weapon. The erratic vision you ended on coalesces into something more substantial. The old woman and young girl work on together on the shard of metal you have seen in visions past. A sense of mentorship permeates the scene, and you realize the woman is teaching the girl to enhance her obviously innate magical talents.

Time moves forward in snippets of visions:

The woman takes the girl to a metalsmith who teaches her to work the metal, and she quickly eclipses his talents.

The woman and the girl work in the garden among the roses, metal and vine, blood and rose and magic.

The girl blossoms into young womanhood, and her talents in metal put food on her home table.

Unseen by either, a young man lurks in several of these scenes. The faint scar on his cheek mark him as the ringleader from the young woman's earlier years. In one scene, he smirks triumphantly as he watches the young woman's mother scrub the floors of his elegant manor.

An overwhelming sense of foreboding hangs over the vision, which abruptly cuts off.

This section has not been added yet; please add to it now!
The vines of a base weapon tighten around your wrist as you sing to it, and your vision comes swifty.

Several years have passed, and the young woman is now in her early twenties. She moves throughout the old woman's small cottage, but it is quickly evident the old woman is no longer here and that the young woman calls the cottage home.

Every so often, the woman leaves the scene, and a pretty ebon cat strolls through.

Sorrow and regret tinge your vision until the young woman enters a gem shop and meets its proprietor, a handsome man about her age. Love suffuses the scenes that now flash you by, as the young man and woman court and marry, making the cottage with its bright rose garden their home.

In an unusual scene, the pretty ebon cat strolls along the top of the stone wall surrounding the garden, watching the man carve gemstones.

You are about to stop singing on this happy ending when a jab from the briar in your wrist jerks you forward. The couple argue about the woman's semi-frequent disappearances, and doubt suffuses the scene. You can feel the woman's panic at losing the love of her life undercut with a sense of helplessness.

Another jerk forward, but this time, all you can see is dark green water around you and the shadows of water lilies above. Hands are around your neck or is it the young woman's? Reality and vision blur for an instant, and it takes the burrowing of several briars into your wrist to pull you out of your magical weavings.

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See Also

Briar flare items Information
Type Mechanical
Item Classification Weapon
Accessory
Item(s) Applied to Weapon
Shield
Armor Accessory
Accessory
Alterable Yes
Light/Deep Yes
Original Release Venue Ebon Gate
Original Release Year 2010
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Loresong Yes
Item Verbs
KISS MEASURE PEER RAISE
RUB STOW TAP TICKLE
WAVE