Iron Skin (1202): Difference between revisions
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==Description== |
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⚫ | The base effect is to create a [[full leather]] equivalent (Armor Subgroup ([[AsG]]) 6), and can be increased to more powerful armor with training |
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⚫ | '''Iron Skin''' transforms the caster's skin into a thick hide that acted like [[armor]]. <section begin=description /><includeonly>Iron Skin</includeonly><noinclude>It</noinclude> provides a bonus to [[AsG]] when wearing robes ([[AsG|AsG 2]]).<section end=description /> The caster gained the defensive benefits of wearing heavier armor without suffering the [[Armor#Action Penalties and Spell Hindrance|penalties]]. Wearing any armor heavier than robes (AsG 2) will completely nullify this effect! |
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⚫ | For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1 |
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* The AsG increases by one according to seed 1 of one fifth the caster's ranks in [[Mental Lore, Transformation]]. |
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[[Monk]]s also receive an innate bonus to the AsG of seed 1 of one fifth the caster's [[level]]. |
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==AsG Bonus Tables== |
==AsG Bonus Tables== |
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The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[ |
The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[Armor|armor sub-group]] bonuses. |
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*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus |
*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus |
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===Level Bonus=== |
===Level Bonus ([[Monks]] Only)=== |
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Note: the next level bonus would occur at level 105 which is currently not possible for player characters. |
Note: the next level bonus would occur at level 105 which is currently not possible for player characters. |
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===Lore Bonus=== |
===[[Mental Lore, Transformation]] Bonus=== |
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<small>Monks can only train 101 lore ranks, and can have max 151 ranks enhanced.</small> |
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==Armor Table== |
==Armor Table== |
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|Half plate |
|Half plate |
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|Plate |
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|plate |
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<div {{log}}> |
<div {{log}}> |
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You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>scaly quality</font>''' |
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>scaly quality</font>'''. |
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</div> |
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Chain Armor Group (AsG 13/14/15/16): |
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<div {{log}}> |
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You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>rippled quality</font>'''. |
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</div> |
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Plate Armor Group (AsG 17+): |
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<div {{log}}> |
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You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>metallic quality</font>'''. |
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==See Also== |
==See Also== |
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*[[Iron Skin (1202) (saved |
*[[Minor_Mental_(saved_posts)#Iron_Skin_.281202.29|Iron Skin (1202) (saved posts)]] |
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== External Links == |
== External Links == |
Latest revision as of 10:08, 16 May 2023
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Description
Iron Skin transforms the caster's skin into a thick hide that acted like armor. It provides a bonus to AsG when wearing robes (AsG 2). The caster gained the defensive benefits of wearing heavier armor without suffering the penalties. Wearing any armor heavier than robes (AsG 2) will completely nullify this effect!
- The base effect is to create a full leather equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training.
- The AsG increases by one according to seed 1 of one fifth the caster's ranks in Mental Lore, Transformation.
Monks also receive an innate bonus to the AsG of seed 1 of one fifth the caster's level. For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1).
AsG Bonus Tables
The following tables contain the Level and Mental Lore, Transformation thresholds for armor sub-group bonuses.
- To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus
Level Bonus (Monks Only)
Level | AsG Bonus |
---|---|
5 | 1 |
15 | 2 |
30 | 3 |
50 | 4 |
75 | 5 |
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.
Mental Lore, Transformation Bonus
Lore Ranks | AsG Bonus |
---|---|
5 | 1 |
15 | 2 |
30 | 3 |
50 | 4 |
75 | 5 |
105 | 6 |
140 | 7 |
180 | 8 |
225 | 9 |
Monks can only train 101 lore ranks, and can have max 151 ranks enhanced.
Armor Table
AsG | Description | Armor Group |
---|---|---|
1 | Robes | Cloth |
5 | Light leather | Leather |
6 | Full leather (BASE) | Leather |
7 | Reinforced Leather | Leather |
8 | Double Leather | Leather |
9 | Leather breastplate | Scale |
10 | Cuirbouilli leather | Scale |
11 | Studded leather | Scale |
12 | Brigandine armor | Scale |
13 | Chain mail | Chain |
14 | Double chain | Chain |
15 | Augmented chain | Chain |
16 | Hauberk | Chain |
17 | Metal breastplate | Plate |
18 | Augmented plate | Plate |
19 | Half plate | Plate |
20 | Full plate | Plate |
Messaging
Leather Armor Group (Asg 6/7/8):
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.
Scale Armor Group (AsG 9/10/11/12):
You feel your skin grow tight all across your body and your complexion takes on a scaly quality.
Chain Armor Group (AsG 13/14/15/16):
You feel your skin grow tight all across your body and your complexion takes on a rippled quality.
Plate Armor Group (AsG 17+):
You feel your skin grow tight all across your body and your complexion takes on a metallic quality.
Wearing Off:
You feel the tension in your skin ease and notice that your complexion returns to normal.
See Also
External Links
- Minor Mental Spell Circle: Iron Skin, on Play.net