Major Fire (908): Difference between revisions

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{{spell
{{spell | name = Major Fire | number = 908 | mnemonic = MAJORFIRE | duration = Instantaneous | type = Attack }}
| mnemonic = MAJORFIRE
| duration = Instantaneous
| type = Attack
| subtype = [[Bolt]]
| target = Single
| dtype = [[Hitpoint]]
| interval = One-shot
| status = None
| ctype = [[Fire critical table|Fire]]
| navigation = {{wizard base navigation}}
}}
__TOC__
<section begin=description /><noinclude>'''Major Fire''' is a</noinclude><includeonly>A</includeonly> [[ball spell|ball]] of roaring fire which is flung at one's foe. Occasionally, the fire will splash, causing additional damage to the original target or striking other opponents within the area. Damage capability and number of targets hit by the splash can be increased by training in [[Elemental Lore, Fire]].<section end=description />


{{usage-channel|s=908}}
== External Links ==
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#908


==Lore Benefit==
[[Category: Wizard Base Spells]]
Training in [[Elemental Lore, Fire]] provides two benefits:

{{Ballspellchart|1=Elemental Lore, Fire}}

===Damage Factor Bonus===

Training in Fire Lore increases the spell's [[damage factor]] (DF).

:{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Fire Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 50</center>||0.001 per rank
|-
|<center>51 to 100</center>||0.001 per two ranks
|-
|<center>101 to 200</center>||0.001 per four ranks
|}
The total DF increase with 200 ranks EL, Fire lore is 0.100.

==Damage Factor Table==
{{Boltspell table start}}
{{Boltspell table entry|spell = Major Fire|DFcloth = .400|DFleather = .333|DFscale = .270|DFchain = .256|DFplate = .244
|AvD1=70
|AvD5=60|AvD6=59|AvD7=58|AvD8=57
|AvD9=50|AvD10=48|AvD11=46|AvD12=44
|AvD13=45|AvD14=41|AvD15=37|AvD16=33
|AvD17=40|AvD18=34|AvD19=28|AvD20=22}}
{{Table end}}

==Channel Damage==
{{bolt-channel}}

{{AR}}
{{:slender crimson rod}}

== Resources ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#908 Wizard Base Spell Circle: Major Fire], on Play.net

Latest revision as of 13:02, 7 December 2023

Major Fire (908)
Mnemonic [MAJORFIRE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Major Fire is a ball of roaring fire which is flung at one's foe. Occasionally, the fire will splash, causing additional damage to the original target or striking other opponents within the area. Damage capability and number of targets hit by the splash can be increased by training in Elemental Lore, Fire.

Usage

  • PREP 908 | CAST {target} or INCANT 908 to cast this spell
  • PREP 908 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT 908 CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL 908 to always channel this spell using INCANT 908

Lore Benefit

Training in Elemental Lore, Fire provides two benefits:

Potential Splash Targets

The number of targets hit by a ball spell is determined by the following calculation using Elemental Lore, Fire and Multi Opponent Combat (MOC):

  • Lore Skill Modifier = (1 + √8 * [Elemental Lore, Fire Ranks] - 7) / 2
  • First Roll is a random number from 0 to 8
  • Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
  • The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].

(As such, training in Elemental Lore, Fire contributes to both of the values from which the smaller number is chosen.)

Elemental Lore, Fire ranks 0 1 2 4 7 11 16 22 29 37 46 56
Possible additional splashes 0 1 2 3 4 5 6 7 8 9 10 11
Elemental Lore, Fire ranks 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 12 13 14 15 16 17 18 19 20 21 22

Damage Factor Bonus

Training in Fire Lore increases the spell's damage factor (DF).

Fire Lore Ranks
DF Increase
1 to 50
0.001 per rank
51 to 100
0.001 per two ranks
101 to 200
0.001 per four ranks

The total DF increase with 200 ranks EL, Fire lore is 0.100.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Fire DF .400 .333 .270 .256 .244
AvD 70 60 59 58 57 50 48 46 44 45 41 37 33 40 34 28 22

Channel Damage

CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.

When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).

The roundtime imposed by channeling cannot be reduced by haste effects.

Alchemy Recipe

A slender crimson rod
  1. Add wand oil
  2. Add 3 doses of slender twig
  3. Boil
  4. Add powdered citrine quartz
  5. Simmer
  6. Add s'ayanad crystal
  7. Infuse
  8. Add runed crimson crystal
  9. Chant Major Fire (908)

Resources