Minor Elemental Edge (902): Difference between revisions

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{{spell
{{spell
| mnemonic = MINOREDGE
| mnemonic = MINOREDGE
| duration = 1 swing per level
| duration = 20 + (3 × wizard spell ranks) attacks
| type = Offensive
| type = Offensive
| subtype = Weapon Enhancement
| subtype = Weapon
| weapon = Enchantment
| weapon = +15
| enhancement = +15
| enhancement = None
| requirements = Non-magical weapon
| requirements = Non-magical
| availability = Any non-magical weapon
| availability = All
| navigation = {{Wizard base navigation}}
| navigation = {{Wizard base navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>'''Minor Elemental Edge''' is a spell that imparts</noinclude><includeonly>Imparts</includeonly> a temporary bonus equivalent to a +15 (3x) enchant to plain (non-magical, non-blessed, non-flaring, non-weighted) weapons, including [[runestaves]] and [[Unarmed combat system|unarmed combat]] hand and foot gear.<section end=description /> The duration is{{mono| 20 + (3 &times; Wizard Base ranks) }}of the caster, and each swing reduces the remaining number of swings by 1 even when the attack misses the target. An "edged" weapon is usable by characters of any level or profession as normal level/enchant bonus restrictions do not apply. The +15 bonus applies to both [[Attack strength|attack]] (AS) and [[Defensive strength|defensive]] strength (DS).


[[War mage]]s of any level gain an additional benefit from the spell when it is [[EVOKE]]d with a weapon in hand. Evoking will add an [[enhancive]] effect to any weapon (i.e., they can be enhancive, [[weighted]], [[enchant]]ed, [[flaring]], etc.), adding +10 to [[skill bonus]], as determined by the weapon (e.g. a dagger will grant +10 to [[Edged Weapons]] skill bonus). Training in [[#Lore Benefit|Elemental Lore, Earth]] will increase the enchant bonus. This effect is self-evoke only; others will not receive the bonus if the weapon is passed to them, and only wizards may evoke Minor Elemental Edge, even when invoked from a [[scroll]]. A couple of notes on the enhancive benefit:
This spell adds +15 to attack strength when using the weapon it is cast on, lasts for 1 swing per level of the caster, and can be cast on others.


* If 1x trained in [[Thrown Weapons]], the spell will always grant Thrown Weapons skill regardless of the weapon held when evoking (unless it is UCS gloves/boots).
== Spell Usage ==
* While the bonus can be applied to UCS gloves and boots and [[brawling]] weapons, only one will apply; the effect does not stack. Similarly, two-weapon combat mages can only gain the enhancive boost from one of their weapons at a time. The appropriate UCS equipment must be edged for the appropriate attack type. Thus, when using KICK, boots must be Minor Edged to get the bonus and vice versa for gloves for the other UCS attack types (JAB, PUNCH, GRAPPLE, and SMITE).
Simply prepare the spell and cast it on a normal, non-magical, non-blessed, non-flaring weapon, and non-weighted. Weapon must meet '''all''' of these qualities listed.


The regular and evoke versions do not stack.
== External Links ==
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#902


{{Usage-evoke|s= 902|1= cast this spell. The target must have a plain weapon in hand|2= to cast the war mage-only enhancive benefit with any weapon in hand}}
[[Category: Wizard Base Spells]]

== Lore Benefit ==
Training in [[Elemental Lore, Earth]], provides an additional bonus to the base +10 enhancive weapon skill bonus of +1 per seed 7 [[summation]] of ranks.
<section begin=Earth Lore Bonus/>
:{| class="wikitable" style="text-align:center;"
!align="right"|Elemental Lore, Earth ranks||0||7||15||24||34||45||57||70||84||99||115||132||150||169||189||210||232
|-
|align="right"|Total skill bonus||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26
|}
<section end=Earth Lore Bonus/>

==Messaging==
;Initial Cast
<pre{{log2|margin-right=35%}}>
>prep 902
You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
Your spell is ready.
cast my rune
You gesture at a crystal-set rosewood runestaff.
A bright glow forms around the rosewood runestaff for a moment, then seems to seep into the weapon, giving it an inner glow.
</pre>

;Cast Failure
<pre{{log2|margin-right=35%}}>
>prep 902
Your spell is ready.
cast my sword
You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
You gesture at a short sword.
The short sword glows brightly for a moment, but the glow becomes dull and fades.
</pre>

;Appearance of Weapon
<pre{{log2|margin-right=35%}}>
look at my sword
The sword gleams faintly with inner light.
</pre>

;During Combat
<pre{{log2|margin-right=35%}}>
>pun
You attempt to punch a giant rat!
You have decent positioning against a giant rat.
UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220
... and hit for 53 points of damage!
Backfist slams into the right eye, immediately blurring the giant rat's vision!
The giant rat collapses to the ground, emits a final squeal, and dies.
Your leather gauntlets '''fades some'''.
Roundtime: 3 sec.</pre>

;Wearing Off
<div {{log|margin-right=35%}}>
Your rosewood runestaff '''stops glowing'''.
</div>
{{AR}}
{{:dark shimmering oil}}

== Resources ==
*[[Elemental_lore_review_(saved_posts)#Minor_Elemental_Edge_.28902.29|Elemental lore review (saved posts)]]
{{top}}

Latest revision as of 13:35, 17 January 2023

Minor Elemental Edge (902)
Mnemonic [MINOREDGE]
Duration 20 + (3 × wizard spell ranks) attacks
Offensive Magic - Weapon Enhancement  
Subtype Weapon 
Weapon Enhancement +15 
Weapon Requirements Non-magical
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Minor Elemental Edge is a spell that imparts a temporary bonus equivalent to a +15 (3x) enchant to plain (non-magical, non-blessed, non-flaring, non-weighted) weapons, including runestaves and unarmed combat hand and foot gear. The duration is 20 + (3 × Wizard Base ranks) of the caster, and each swing reduces the remaining number of swings by 1 even when the attack misses the target. An "edged" weapon is usable by characters of any level or profession as normal level/enchant bonus restrictions do not apply. The +15 bonus applies to both attack (AS) and defensive strength (DS).

War mages of any level gain an additional benefit from the spell when it is EVOKEd with a weapon in hand. Evoking will add an enhancive effect to any weapon (i.e., they can be enhancive, weighted, enchanted, flaring, etc.), adding +10 to skill bonus, as determined by the weapon (e.g. a dagger will grant +10 to Edged Weapons skill bonus). Training in Elemental Lore, Earth will increase the enchant bonus. This effect is self-evoke only; others will not receive the bonus if the weapon is passed to them, and only wizards may evoke Minor Elemental Edge, even when invoked from a scroll. A couple of notes on the enhancive benefit:

  • If 1x trained in Thrown Weapons, the spell will always grant Thrown Weapons skill regardless of the weapon held when evoking (unless it is UCS gloves/boots).
  • While the bonus can be applied to UCS gloves and boots and brawling weapons, only one will apply; the effect does not stack. Similarly, two-weapon combat mages can only gain the enhancive boost from one of their weapons at a time. The appropriate UCS equipment must be edged for the appropriate attack type. Thus, when using KICK, boots must be Minor Edged to get the bonus and vice versa for gloves for the other UCS attack types (JAB, PUNCH, GRAPPLE, and SMITE).

The regular and evoke versions do not stack.

Usage

  • PREP 902 | CAST {target} or INCANT 902
  • PREP 902 | EVOKE to cast the war mage-only enhancive benefit with any weapon in hand
  • INCANT 902 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 902 to always evoke this spell using INCANT 902

Lore Benefit

Training in Elemental Lore, Earth, provides an additional bonus to the base +10 enhancive weapon skill bonus of +1 per seed 7 summation of ranks.

Elemental Lore, Earth ranks 0 7 15 24 34 45 57 70 84 99 115 132 150 169 189 210 232
Total skill bonus 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


Messaging

Initial Cast
>prep 902
You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
Your spell is ready.
cast my rune
You gesture at a crystal-set rosewood runestaff.
A bright glow forms around the rosewood runestaff for a moment, then seems to seep into the weapon, giving it an inner glow.
Cast Failure
>prep 902
Your spell is ready.
cast my sword
You trace a series of glowing runes while chanting the phrase for Minor Elemental Edge...
You gesture at a short sword.
The short sword glows brightly for a moment, but the glow becomes dull and fades.
Appearance of Weapon
look at my sword
The sword gleams faintly with inner light.
During Combat
>pun
You attempt to punch a giant rat!
You have decent positioning against a giant rat.
  UAF: 64 vs UDF: 32 = 2.000 * MM: 94 + d100: 32 = 220
  ... and hit for 53 points of damage!
  Backfist slams into the right eye, immediately blurring the giant rat's vision!
The giant rat collapses to the ground, emits a final squeal, and dies.
Your leather gauntlets fades some.
Roundtime: 3 sec.
Wearing Off

Your rosewood runestaff stops glowing.

Alchemy Recipe

Some dark shimmering oil
  1. Add pure oil
  2. Add powdered black jasper
  3. Add 2 doses of ayanad crystal
  4. Boil
  5. Add jagged translucent crystal
  6. Simmer
  7. Chant Minor Elemental Edge (902)

Resources

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