Shadow Mastery: Difference between revisions
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{{deprecated|Combat Maneuver}}{{Player System Manager |
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{{Cman |
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| cost = 20 (60 if used during cooldown period) |
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|type = Active Buff |
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|stamina = 20, with 5 minute cooldown period during which the reactivation cost triples to 60. |
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|requirements = None |
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| prereqs = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| se1 = 3 |
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| se5 = 15 |
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| pu1 = - |
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}} |
}} |
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{{PSMcosts |
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'''Shadow Mastery''' is a [[Combat Maneuver]] that provides bonuses to hiding and sneaking for 3 minutes. At later ranks, it provides cumulative [[roundtime]] bonuses to [[HIDE (verb)|HIDE]] and [[SNEAK (verb)|SNEAK]] when active, as shown below: |
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|sq1 = 2|se1 = 3|pu1 = - |
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*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not) |
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}} |
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{{PSMinfo |
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|description = Bonuses to hiding and sneaking for 3 minutes (refreshable). All ranks provide incremental bonuses to [[Hide]] and [[SNEAK (verb)|Sneak]] success rates. Roundtime bonuses are available at the following ranks: |
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* Rank 5: -1 RT to Hide and Sneak (Unlike the other bonuses, this benefit is always present, regardless of whether Shadow Mastery is activated or not) |
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|mechanics = You become master of the shadows. |
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|additionalinfo = Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after activation. Note that if the maneuver is active on a character with 5 ranks, the effects of the third, fourth, and fifth ranks are cumulative, nominally reducing hiding and sneaking from the standard 3 seconds down to 1 second while activated. With Rank 1 of [[Shadow Dance]], a rogue will have Shadow Mastery permanently active with no stamina cost. |
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Rank 4 of Shadow Mastery is also a prerequisite for rogues to learn [[Vanish]]. Rank 5 of Shadow Mastery is also a prerequisite for rogues to learn [[Shadow Dance]]. |
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Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires. |
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== |
== Resources == |
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*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#shadowmastery Combat Maneuvers List: Shadow Mastery], on Play.net |
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Latest revision as of 13:02, 3 October 2021
This Combat Maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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Description
Bonuses to hiding and sneaking for 3 minutes (refreshable). All ranks provide incremental bonuses to Hide and Sneak success rates. Roundtime bonuses are available at the following ranks:
- Rank 3: -1 RT to Sneak
- Rank 4: -1 RT to Hide
- Rank 5: -1 RT to Hide and Sneak (Unlike the other bonuses, this benefit is always present, regardless of whether Shadow Mastery is activated or not)
Mechanics
You become master of the shadows.Additional Information
Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after activation. Note that if the maneuver is active on a character with 5 ranks, the effects of the third, fourth, and fifth ranks are cumulative, nominally reducing hiding and sneaking from the standard 3 seconds down to 1 second while activated. With Rank 1 of Shadow Dance, a rogue will have Shadow Mastery permanently active with no stamina cost.
Rank 4 of Shadow Mastery is also a prerequisite for rogues to learn Vanish. Rank 5 of Shadow Mastery is also a prerequisite for rogues to learn Shadow Dance.