Spike Thorn (616): Difference between revisions
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{{spell |
{{spell |
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| name = Spike Thorn |
| name = Spike Thorn |
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| number = 616 |
| number = 616 |
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| mnemonic = SPIKETHORN |
| mnemonic = SPIKETHORN |
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| duration = Immediate |
| duration = Immediate |
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| type = Attack |
| type = Attack |
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| subtype = [[SMRv2|Maneuver]] (SMRv2) |
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| target = Individual |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| status = Knockdown (usually) |
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| ctype = [[Puncture critical table|Puncture]] |
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| navigation = {{Ranger base navigation}} |
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}} |
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__NOTOC__ |
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The amount of damage inflicted depends not only on the [[ranger]]'s [[level]] and dedication to the [[Ranger Base|ranger spell circle]], but also the target's level, and the conditions under which it was cast. Overtraining in Ranger base increases the effectiveness of the spell. Targets much higher in level than the caster may completely dodge this attack altogether. Both [[Dexterity]] and [[Agility]] bonuses aid in defending against Spike Thorn. |
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⚫ | |||
While this spell will work indoors, it is more powerful when used where there is already vegetation present in the area. The spell [[Nature's Touch (625)]] will alleviate the penalties for casting the spell indoors. |
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[[category:Ranger Base Spells]] |
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==Lore Benefits== |
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{{stub}} |
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Training in [[Spiritual Lore, Summoning]] provides a percent chance for one extra damage cycle, using {{mono|(Summoning Lore [[skill bonus]]/2)-30}}. |
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:{| class="wikitable" style="text-align:center" |
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!align=right|Spiritual Lore, Summoning ranks||13||15||17||20||24||30||40||60||80||100||120||140||151 |
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|align=right|% chance for extra damage cycle||1%||5%||9%||15%||21%||30%||40%||50%||60%||70%||80%||90%||95% |
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|- |
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|colspan=14|''<small>Skill bonus converted to ranks, not all thresholds shown</small> |
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==Luck Rolls== |
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When casting Spike Thorn, there is a small chance that there will be an offset added to the d100 to determine the final result, which can be either positive or negative depending on the initial roll. It is an open roll with a maximum of one iteration in either direction. For example, a 1 or 2 would have a negative die roll added to it, and a 99 or 100 would have a positive one. |
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The unlucky messaging will only be shown to the target, while the caster receives the lucky messaging. When the caster gets a low roll, the target will get the lucky messaging, but there will not be any unlucky messaging for the caster. Basically, the unlucky messaging is only seen by the target when they are about to lose a leg/life. |
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{{MIU-AS scaling spell |
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|circle=Ranger Base}} |
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Such items and scrolls are very rare. |
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== Messaging == |
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{{addmetext}} |
Latest revision as of 22:41, 14 January 2023
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Spike Thorn (616) will cause large, spiked thorns to grow underneath the target and very likely cause damage.
The amount of damage inflicted depends not only on the ranger's level and dedication to the ranger spell circle, but also the target's level, and the conditions under which it was cast. Overtraining in Ranger base increases the effectiveness of the spell. Targets much higher in level than the caster may completely dodge this attack altogether. Both Dexterity and Agility bonuses aid in defending against Spike Thorn.
While this spell will work indoors, it is more powerful when used where there is already vegetation present in the area. The spell Nature's Touch (625) will alleviate the penalties for casting the spell indoors.
Lore Benefits
Training in Spiritual Lore, Summoning provides a percent chance for one extra damage cycle, using (Summoning Lore skill bonus/2)-30.
Spiritual Lore, Summoning ranks 13 15 17 20 24 30 40 60 80 100 120 140 151 % chance for extra damage cycle 1% 5% 9% 15% 21% 30% 40% 50% 60% 70% 80% 90% 95% Skill bonus converted to ranks, not all thresholds shown
Luck Rolls
When casting Spike Thorn, there is a small chance that there will be an offset added to the d100 to determine the final result, which can be either positive or negative depending on the initial roll. It is an open roll with a maximum of one iteration in either direction. For example, a 1 or 2 would have a negative die roll added to it, and a 99 or 100 would have a positive one.
The unlucky messaging will only be shown to the target, while the caster receives the lucky messaging. When the caster gets a low roll, the target will get the lucky messaging, but there will not be any unlucky messaging for the caster. Basically, the unlucky messaging is only seen by the target when they are about to lose a leg/life.
Magical Items and Scrolls
Spike Thorn (616) has increased effect with Ranger Base spell ranks.
If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Ranger Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.
Semi-Profession Effective Spell Rank (MIU/AS) |
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0.25 per MIU/AS rank up to caster level |
0.165 per MIU/AS rank up to 2x caster level |
0.05 per MIU/AS rank above 2x caster level |
Such items and scrolls are very rare.
Messaging
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