Wave-incised dusky blue stone: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''wave-incised dusky blue stone''' was auctioned off at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. |
A '''wave-incised dusky blue stone''' was auctioned off at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. |
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{{TOC limit|2}} |
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== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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;a wave-incised dusky blue stone |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|TAP |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Show=== |
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<pre{{log2}}> |
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Suspended from a chain of heavy rolaren links, the stone is worn smooth save for the precise incisions that form a stylized cresting wave on its flattest face. Striations in the rock glimmer with faint threads of silver, but the stone appears natural and unspectacular. It might be any stone plucked from a beach but for the precision of the etchwork. |
Suspended from a chain of heavy rolaren links, the stone is worn smooth save for the precise incisions that form a stylized cresting wave on its flattest face. Striations in the rock glimmer with faint threads of silver, but the stone appears natural and unspectacular. It might be any stone plucked from a beach but for the precision of the etchwork. |
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</pre> |
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==Abilities== |
===Abilities=== |
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This item can be tapped to transport the user and their group to a local shrine of [[Charl]]. It can be used twice per day. No training is needed to activate the stone, nor does the user need to be a follower of Charl. All members of the group receive 'wet' zests after teleportation. |
This item can be tapped to transport the user and their group to a local shrine of [[Charl]]. It can be used twice per day. No training is needed to activate the stone, nor does the user need to be a follower of Charl. All members of the group receive 'wet' zests after teleportation. |
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===Travel Messaging=== |
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;Third person (arriving): A tidal surge sloshes into the area, depositing XXX before receding. |
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;Third person (departing): XXX taps a wave-incised dusky blue stone that he is wearing, causing it to shimmer with ultramarine light. |
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==Scripts== |
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:A towering wave appears suddenly, washing XXX away without a trace. |
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;3rd person (arriving): A tidal surge sloshes into the area, depositing Bacl before receding. |
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; |
;First person: You tap a wave-incised dusky blue stone that you are wearing, causing it to shimmer with ultramarine light. |
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:A towering wave appears suddenly, washing Bacl away without a trace. |
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;1st person: You tap a wave-incised dusky blue stone that you are wearing, causing it to shimmer with ultramarine light. |
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:A restless wave of water overtakes you, sweeping you off your feet and plunging you deep into its salty depths. When the water recedes, you find yourself elsewhere... |
:A restless wave of water overtakes you, sweeping you off your feet and plunging you deep into its salty depths. When the water recedes, you find yourself elsewhere... |
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===Destinations=== |
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==Destinations== |
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====Solhaven==== |
====Solhaven==== |
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[Solhaven, Charl's Quay]<br> |
[Solhaven, Charl's Quay]<br> |
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Obvious paths: northeast |
Obvious paths: northeast |
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==Loresong== |
===Loresong=== |
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{| {{loresong}} |
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As you begin your song, your eyes are drawn to the surface of the dusky blue stone. The rest of the world seems to fall away, and while you are still holding the stone, its surface is no longer finely carved but still unfinished. Your hands, the hands of the craftsman, work with expertise unfamiliar to you, carving with subtle skill the image of Charl upon the face of the stone. As you work, your chant weaves threads of mana through the device, each conforming to the image of the Arkati. Your chant ends, and you realize that you are once again holding the completed stone, though your eyes now better appreciate the detail of the carving. |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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You resume your song, focusing your attention on the dusky blue stone. After a moment, you are overtaken by a sense of vertigo as the scene shifts. You still clasp the stone in your hands, though now they appear to be old and wizened beyond your age. You are reaching out with your aura, sensing the fine lines of mana layered through the stone beneath the visage of Charl on its surface. With a mastery unfamiliar to you, your voice intones a powerful spell of the spirit realm, weaving the threads of mana into the proper patterns to hold the magic. You finish the incantation and hold the stone aloft, but you now realize that you have broken off your loresong, though now your perception of the magical nature of the stone is enhanced. |
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! Reaction |
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|- |
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The magic of your song swirls about the dusky blue stone, drawing your inner eye to a scene that, though vivid to your sight, you sense must have occurred ages earlier. You are kneeling before a wave-incised altar marked with the symbols of Charl. An aged priestess stands before the altar, attended by three ultramarine-robed acolytes, her rheumy eyes calm but unable to mask an eager anticipation. You reverently hold up the stone, and the priestess reaches down to rest her palsied hands lightly upon it. She begins to chant, her wavering tones curiously interweaving with the notes of your own song. You lose the thread of her chant amid your own melody, but you sense that she had confirmed some great benediction from Charl in the stone. |
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|As you begin your song, your eyes are drawn to the surface of the dusky blue stone. The rest of the world seems to fall away, and while you are still holding the stone, its surface is no longer finely carved but still unfinished. Your hands, the hands of the craftsman, work with expertise unfamiliar to you, carving with subtle skill the image of Charl upon the face of the stone. As you work, your chant weaves threads of mana through the device, each conforming to the image of the Arkati. Your chant ends, and you realize that you are once again holding the completed stone, though your eyes now better appreciate the detail of the carving. |
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|{{addmetext}} |
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As you strike up a new verse of your song, you feel your sense pulled violently to a dark scene of battle. You and a small band of ultramarine-liveried liegemen stand besieged atop a hillock, surrounded by half-orc warriors riding enormous, fell wolves. Although you and your allies are holding your own, a deep weariness causes every muscle to ache, and none among you stands unwounded. |
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|- |
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|You resume your song, focusing your attention on the dusky blue stone. After a moment, you are overtaken by a sense of vertigo as the scene shifts. You still clasp the stone in your hands, though now they appear to be old and wizened beyond your age. You are reaching out with your aura, sensing the fine lines of mana layered through the stone beneath the visage of Charl on its surface. With a mastery unfamiliar to you, your voice intones a powerful spell of the spirit realm, weaving the threads of mana into the proper patterns to hold the magic. You finish the incantation and hold the stone aloft, but you now realize that you have broken off your loresong, though now your perception of the magical nature of the stone is enhanced. |
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|{{addmetext}} |
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|- |
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|The magic of your song swirls about the dusky blue stone, drawing your inner eye to a scene that, though vivid to your sight, you sense must have occurred ages earlier. You are kneeling before a wave-incised altar marked with the symbols of Charl. An aged priestess stands before the altar, attended by three ultramarine-robed acolytes, her rheumy eyes calm but unable to mask an eager anticipation. You reverently hold up the stone, and the priestess reaches down to rest her palsied hands lightly upon it. She begins to chant, her wavering tones curiously interweaving with the notes of your own song. You lose the thread of her chant amid your own melody, but you sense that she had confirmed some great benediction from Charl in the stone. |
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|{{addmetext}} |
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|- |
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|As you strike up a new verse of your song, you feel your sense pulled violently to a dark scene of battle. You and a small band of ultramarine-liveried liegemen stand besieged atop a hillock, surrounded by half-orc warriors riding enormous, fell wolves. Although you and your allies are holding your own, a deep weariness causes every muscle to ache, and none among you stands unwounded. |
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Suddenly, a terrible, war-like screech echoes over the battlefield as a giant, leathery winged beast down, jaws agape, swoops down to your tenuous redoubt. Sensing pending disaster, you tap a wave-incised stone about your neck. Suddenly the scene dissolves away, and you whisper a short prayer of thanksgiving to Charl. |
Suddenly, a terrible, war-like screech echoes over the battlefield as a giant, leathery winged beast down, jaws agape, swoops down to your tenuous redoubt. Sensing pending disaster, you tap a wave-incised stone about your neck. Suddenly the scene dissolves away, and you whisper a short prayer of thanksgiving to Charl. |
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|{{addmetext}} |
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|- |
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|} |
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==='Wet' Zests=== |
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'''First person messaging:''' |
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<pre{{log2}}> |
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Damp trickles of water drip from the ends of your hair. |
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A large drop of water drips from your chin. |
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=='Wet' Zests |
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A drop of water slides down your face and beads at the end of your nose before plopping with a "Plonk!" to the ground. |
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;1st person messaging: |
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<i> |
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:Damp trickles of water drip from the ends of your hair. |
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Your soaking wet cloak drips a thin trickle of water down your back. |
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Your bronze silk shirt clings damply about your chest and waist. |
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:A drop of water slides down your face and beads at the end of your nose before plopping with a "Plonk!" to the ground. |
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A drop of water dribbles off your hat. |
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Water drips from the bottom of your trousers, dribbling down your legs and causing you to shiver. |
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:Your bronze silk shirt clings damply about your chest and waist. |
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Your shoes slosh wetly, dripping water into damp pools around your feet. |
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Except for a bit of slight dampness here and there, you are nearly dry. |
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:Water drips from the bottom of your trousers, dribbling down your legs and causing you to shiver. |
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</pre> |
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'''Third person messaging:''' |
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:Your shoes slosh wetly, dripping water into damp pools around your feet. |
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<pre{{log2}}> |
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Damp trickles of water drip from the ends of XXX's hair. |
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Large drops of water drip from XXX's chin. |
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:Except for a bit of slight dampness here and there, you are nearly dry.</i> |
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A drop of water slides down the tip of XXX's nose and plops with a "Plonk!" to the ground. |
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;3rd person messaging: |
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:<i>Damp trickles of water drip from the ends of Bacl's hair. |
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Water drips from XXX's soaking wet cloak. |
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:Large drops of water drip from Bacl's chin. |
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A drop of water dribbles off XXX's hat. |
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XXX shivers. |
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:Water drips from Bacl's soaking wet cloak. |
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Water drips from XXX's shoes, gathering in damp pools around his feet. |
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:A drop of water dribbles off Bacl's hat. |
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</pre> |
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[[Category:Ebon Gate Auction 2009]] |
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</td><td> |
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:Bacl shivers. |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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:Water drips from Bacl's shoes, gathering in damp pools around his feet. |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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</i> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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[[Category:Legendary Items]] |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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[[Category:Ebon Gate Auction 2009]] |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= TAP<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 18:20, 9 December 2022
A wave-incised dusky blue stone was auctioned off at the Ebon Gate 2009 auction. Usage
Additional InformationShowSuspended from a chain of heavy rolaren links, the stone is worn smooth save for the precise incisions that form a stylized cresting wave on its flattest face. Striations in the rock glimmer with faint threads of silver, but the stone appears natural and unspectacular. It might be any stone plucked from a beach but for the precision of the etchwork. AbilitiesThis item can be tapped to transport the user and their group to a local shrine of Charl. It can be used twice per day. No training is needed to activate the stone, nor does the user need to be a follower of Charl. All members of the group receive 'wet' zests after teleportation. Travel Messaging
DestinationsSolhaven[Solhaven, Charl's Quay] Wehnimer's Landing[The Sea's Judge] Mist Harbor[Lighthouse Path] Icemule Trace[Hall of the Seas] River's Rest[River's Rest, Narrow Point] Ta'Illistim[Sylvarraend, Foehn Var] Cysaegir[Cysaegir, Brook] Zul Logoth[Glarstim Cavern, Dock] Ta'Vaalor[Ta'Vaalor, Mistydeep River Dock] Kharam-Dzu[Kharam-Dzu, East Docks] Loresong
'Wet' ZestsFirst person messaging: Damp trickles of water drip from the ends of your hair. A large drop of water drips from your chin. A drop of water slides down your face and beads at the end of your nose before plopping with a "Plonk!" to the ground. Your soaking wet cloak drips a thin trickle of water down your back. Your bronze silk shirt clings damply about your chest and waist. A drop of water dribbles off your hat. Water drips from the bottom of your trousers, dribbling down your legs and causing you to shiver. Your shoes slosh wetly, dripping water into damp pools around your feet. Except for a bit of slight dampness here and there, you are nearly dry. Third person messaging: Damp trickles of water drip from the ends of XXX's hair. Large drops of water drip from XXX's chin. A drop of water slides down the tip of XXX's nose and plops with a "Plonk!" to the ground. Water drips from XXX's soaking wet cloak. A drop of water dribbles off XXX's hat. XXX shivers. Water drips from XXX's shoes, gathering in damp pools around his feet. |
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