Death's Sting: Difference between revisions
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'''Death's Sting''' is the current system in place to penalize a character for dying in the world of [[Elanthia]]. |
'''Death's Sting''' is the current system in place to penalize a character for dying in the world of [[Elanthia]]. |
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== Effects of Death == |
== Effects of Death == |
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Death and decay have many short- and long-term effects on a character. They consist of a temporary reduction in all [[stat]]s, a reduction in [[experience]] absorption rate, a reduction in [[hit point|health]], [[stamina]], [[Mana point regeneration|mana]], or [[spirit points|spirit]] recovery rate, and a reduction in a character's [[Constitution]] stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. Fortunately, the only permanent effect that death has on a character is the loss of a [[deed]]. |
Death and decay have many short- and long-term effects on a character. They consist of a temporary reduction in all [[stat]]s, a reduction in [[experience]] absorption rate, a reduction in [[hit point|health]], [[stamina]], [[Mana point regeneration|mana]], or [[spirit points|spirit]] recovery rate, and a reduction in a character's [[Constitution]] stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. Fortunately, the only permanent effect that death has on a character is the loss of a [[deed]]. Characters under level 10 will not lose Constitution for recent deaths. Additionally, they recuperate from all other penalties at twice the normal rate. |
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===Decay Timer=== |
===Decay Timer=== |
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Each race has a '''decay timer''' measured in minutes. A dead body only has a number of minutes equal to the decay time to have [[Preservation (305)]], [[Symbol of Preservation]], or [[Raise Dead (318)]] cast on it before it decays. |
Each race has a '''decay timer''' measured in minutes. A dead body only has a number of minutes equal to the decay time to have [[Preservation (305)]], [[Symbol of Preservation]], or [[Raise Dead (318)]] cast on it before it decays. (Prior to 2019/02/26, deaths that occurred in [[the Rift]] doubled the decay timer, but this has been updated and the timer is no longer extended.) |
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{| class="wikitable sortable" {{prettytable}} |
{| class="wikitable sortable" {{prettytable}} |
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Immediately after being brought back to life, from either being resurrected or decaying, all [[stat]]s are reduced by 40%. If a [[ |
Immediately after being brought back to life, from either being resurrected or decaying, all [[stat]]s are reduced by 40%. If a [[chrism]] gem is used prior to a character being resurrected, stats are instead reduced by 0-30% depending on the strength (value) of the chrism. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (see table on right). Without a chrism, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a [[chrism]] reduces recovery time by mitigating the initial stat loss. |
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A character's |
A character's constitution stat will recover fully if the character was resurrected, had a deed, and had 0 recent deaths at the time of the death. If all of the above is not true, the character will suffer some lingering long-term effects from the death. |
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=== Long Term Effects of Death === |
=== Long Term Effects of Death === |
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Dying in Gemstone has numerous long term effects which only apply in certain cases. Generally, a character that possesses [[deed]]s and is resurrected after dying will |
Dying in Gemstone has numerous long term effects which only apply in certain cases. Generally, a character that possesses [[deed]]s and is resurrected after dying will see one long term effect -- constitution loss. However, a character that does not have deeds, decays, or departs will see more and harsher long term effects, such as reduced spirit, stamina, health, and mana recovery; reduced experience absorption; and increased constitution loss. Constitution loss can be regained with experience. See note below. |
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{| {{prettytable}} |
{| {{prettytable}} |
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== Death Messaging == |
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As part of [[Hot Summer Nights 2015]], new death messaging was introduced to give insight into where individuals died. Previously, the only unique death message was isolated to the Rift. |
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;City-Specific Death Messaging |
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{| class="wikitable sortable" {{prettytable|1=line-height:1.3em;}} |
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!Location!!Message |
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|[[Cysaegir]]||Person just got squashed! |
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|[[River's Rest]], including Citadel || Person has gone to feed the fishes! |
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|[[Wehnimer's Landing]] || Person just bit the dust! |
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|[[Ta'Illistim]], including OTF || Person just turned her last page! |
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|[[Icemule Trace]] || Person was just put on ice! |
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|[[Teras Isle]], including the Ruined Temple || Person just punched a one-way ticket! |
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|[[Ta'Vaalor]] || Person is going home on his shield! |
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|[[Solhaven]] || Person just took a long walk off of a short pier! |
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|[[Four Winds Isle]] ||Person is dust in the winds! |
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|[[Zul Logoth]] || Person is six hundred feet under! |
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;Hunting Ground Specific Death Messaging |
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{| class="wikitable sortable" {{prettytable|1=line-height:1.3em;}} |
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!Location!!Message |
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|[[The Rift]]||The death cry of Person echoes in your mind! |
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|[[Elemental Confluence]]|| Person {town messaging} in the Elemental Confluence! |
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|[[Castle Varunar]], trail to Solhaven||Person just gave up the ghost! |
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== Recovery Potions and Salve == |
== Recovery Potions and Salve == |
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<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to toggle. Clicking here will show or hide the information about Recovery Potions and Salve to treat Death's Sting.</div> |
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⚫ | There is a priestess that wanders around every town and city of [[Elanthia]], usually of a race fitting for the region. If you give her silver (the amount depends on the character's level), she will give you a potion that will aid you in recovering from the effects of '''Death's Sting'''. Each dose of this potion recovers one point of [[Constitution]], until the character is fully recovered. After a character's CON points are fully restored, each dose of the potion then begins working on recovering 250 experience of the experience absorption penalty. |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1"> |
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⚫ | <div class="toccolours mw-collapsible-content">There is a priestess that wanders around every town and city of [[Elanthia]], usually of a race fitting for the region. If you give her silver (the amount depends on the character's level), she will give you a potion that will aid you in recovering from the effects of '''Death's Sting'''. Each dose of this potion recovers one point of [[Constitution]], until the character is fully recovered. After a character's CON points are fully restored, each dose of the potion then begins working on recovering 250 experience of the experience absorption penalty. |
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Note that you can purchase flasks at any time; however, they will work only for characters of the same (or possibly lower) level. |
Note that you can purchase flasks at any time; however, they will work only for characters of the same (or possibly lower) level. |
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Messaging: |
Messaging: |
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<pre{{log2}}> |
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As you sip from the liquid, your mouth begins to tingle. Soon, the feeling spreads throughout the rest of your body. Your tongue feels numb and the base of your skull is getting warm. An inky blackness creeps in along the edge of your vision and for a few panicked moments you can't see a thing. |
As you sip from the liquid, your mouth begins to tingle. Soon, the feeling spreads throughout the rest of your body. Your tongue feels numb and the base of your skull is getting warm. An inky blackness creeps in along the edge of your vision and for a few panicked moments you can't see a thing. |
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Suddenly your senses return to normal, but you feel somehow changed. ''--CON penalty mitigation effect.'' |
Suddenly your senses return to normal, but you feel somehow changed. ''--CON penalty mitigation effect.'' |
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You feel a momentary tingle sweep through your chest. ''--EXP absorption penalty mitigation.'' |
You feel a momentary tingle sweep through your chest. ''--EXP absorption penalty mitigation.'' |
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You take a sip of the liquid. The taste is sweet, like an orange. ''--No effect.'' |
You take a sip of the liquid. The taste is sweet, like an orange. ''--No effect.''</pre> |
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'''Death sting salve''' may also be purchased from the [[Simucoin]] Store for 100 Simucoins. The salve is more potent than the potions purchased from the priestess. Players should [[RUB (verb)]] the salve to use. |
'''Death sting salve''', which normally appears as "a squat jar of pallid grey salve", may also be purchased from the [[Simucoin]] Store for 100 Simucoins. The salve is more potent than the potions purchased from the priestess. Players should [[RUB (verb)]] the salve to use. Death's sting salves may be [[BUNDLE (verb)|bundled]] to save space and [[MEASURE (verb)|measured]] to determine how many rubs are left. Besides the Simucoin Store, death's sting salves may often be found sold in [[Playershop]]s or as prizes in [[Giftbox]]es or at [[Pay event]]s.</div> |
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</div> |
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*[[Death messaging]] |
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*[[Spirit death]] |
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[[Category: |
[[Category:Character Mechanics]] |
Latest revision as of 10:26, 20 December 2024
Death's Sting is the current system in place to penalize a character for dying in the world of Elanthia.
Effects of Death
Death and decay have many short- and long-term effects on a character. They consist of a temporary reduction in all stats, a reduction in experience absorption rate, a reduction in health, stamina, mana, or spirit recovery rate, and a reduction in a character's Constitution stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. Fortunately, the only permanent effect that death has on a character is the loss of a deed. Characters under level 10 will not lose Constitution for recent deaths. Additionally, they recuperate from all other penalties at twice the normal rate.
Decay Timer
Each race has a decay timer measured in minutes. A dead body only has a number of minutes equal to the decay time to have Preservation (305), Symbol of Preservation, or Raise Dead (318) cast on it before it decays. (Prior to 2019/02/26, deaths that occurred in the Rift doubled the decay timer, but this has been updated and the timer is no longer extended.)
Race | Decay Timer |
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Aelotoi | 10 minutes |
Dwarf | 16 minutes |
Elf | 10 minutes |
Elf, Dark | 10 minutes |
Elf, Half | 10 minutes |
Elf, Sylvan | 10 minutes |
Erithian | 13 minutes |
Gnome, Burghal | 14 minutes |
Gnome, Forest | 16 minutes |
Giantmen | 13 minutes |
Halfling | 16 minutes |
Krolvin, Half | 13 minutes |
Human | 14 minutes |
Short Term Effects of Death
Method of Resurrection | Recovery Rate |
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Resurrection with deeds | 4% per minute |
Resurrection without deeds | 2% per minute |
Decay with deeds | 2% per minute |
Decay without deeds | 1% per minute |
Immediately after being brought back to life, from either being resurrected or decaying, all stats are reduced by 40%. If a chrism gem is used prior to a character being resurrected, stats are instead reduced by 0-30% depending on the strength (value) of the chrism. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (see table on right). Without a chrism, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a chrism reduces recovery time by mitigating the initial stat loss.
A character's constitution stat will recover fully if the character was resurrected, had a deed, and had 0 recent deaths at the time of the death. If all of the above is not true, the character will suffer some lingering long-term effects from the death.
Long Term Effects of Death
Dying in Gemstone has numerous long term effects which only apply in certain cases. Generally, a character that possesses deeds and is resurrected after dying will see one long term effect -- constitution loss. However, a character that does not have deeds, decays, or departs will see more and harsher long term effects, such as reduced spirit, stamina, health, and mana recovery; reduced experience absorption; and increased constitution loss. Constitution loss can be regained with experience. See note below.
Conditions of Death | Constitution loss | Reduced Recovery Rate |
Experience Absorption (25%) |
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Resurrected with Deeds | 1 per recent death | None | None |
Resurrected without Deeds | 3, +1 per recent death Slightly faster recovery rate than below |
2000 | 500 |
Decay with Deeds | 3, +1 per recent death | 2000 | 1000 |
Decay without Deeds or Departure/Spirit Death with deeds |
3, +1 per recent death | 5000 | 2000 |
Departure/Spirit Death without Deeds | 3, +1 per recent death | 10000 | 4000 |
- Note: it takes 2000 experience points to recover 1 point of constitution lost due to death. The total amount of constitution that can be lost due to repeated deaths is 25 points.
- Also note: Recent Deaths are defined as the number of deaths that occurred within the last month or 50,000 experience, whichever comes first. This number caps at 5, so the most constitution that a character can lose from a single death is 8 points, which would take 16,000 experience to recover.
Death Sting Amount
When typing EXP, a character can view how much Death Sting they have, which is shown by an adjective describing how severe the sting is. The amounts determining the adjective are displayed below.
Adjective | Amount |
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None | 0 |
Light | 1-500 |
Moderate | 501-1000 |
Sharp | 1001-2000 |
Harsh | 2001-4000 |
Piercing | 4001-Unknown (More than 4750) |
Crushing | Unknown |
Recovery Potions and Salve
Note that you can purchase flasks at any time; however, they will work only for characters of the same (or possibly lower) level.
Messaging:
As you sip from the liquid, your mouth begins to tingle. Soon, the feeling spreads throughout the rest of your body. Your tongue feels numb and the base of your skull is getting warm. An inky blackness creeps in along the edge of your vision and for a few panicked moments you can't see a thing. Suddenly your senses return to normal, but you feel somehow changed. --CON penalty mitigation effect. You take a sip of the liquid. The taste is sweet, like an orange. You feel a momentary tingle sweep through your chest. --EXP absorption penalty mitigation. You take a sip of the liquid. The taste is sweet, like an orange. --No effect.Death sting salve, which normally appears as "a squat jar of pallid grey salve", may also be purchased from the Simucoin Store for 100 Simucoins. The salve is more potent than the potions purchased from the priestess. Players should RUB (verb) the salve to use. Death's sting salves may be bundled to save space and measured to determine how many rubs are left. Besides the Simucoin Store, death's sting salves may often be found sold in Playershops or as prizes in Giftboxes or at Pay events.
Resources
- Saved posts - this post explains Death's Sting in superb detail.
- Death messaging
- Spirit death
- Ebon Gate (gate)