Limb Repair (1102): Difference between revisions
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| mnemonic = LIMREP |
| mnemonic = LIMREP |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Healing |
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| subtype = |
| subtype = Injury |
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| skill = None |
| skill = None |
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| components = None |
| components = None |
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:''The Limb Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.'' |
:''The Limb Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.'' |
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Reduces the severity of one of the caster's limb [[wound]]s. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg. |
<section begin=description /><noinclude>'''Limb Repair''' reduces</noinclude><includeonly>Reduces</includeonly> the severity of one of the caster's limb [[wound]]s. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg. Limb Repair leaves a scar in place of the healed wound, with severity equal to that of the original wound.<section end=description /> |
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Initially, this spell can only cure minor wounds. Once an |
Initially, this spell can only cure minor wounds. Once an Empath has at least seven Empath Base spell ranks, this spell can cure medium and major wounds at the cost of seven [[mana point]]s. |
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This spell |
This spell can also be cast using the '''[[CURE]]''' verb to target a specific limb wound. |
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''Each cast of Limb Repair reduces a wound's severity by one level, so a major wound will take three casts to fully heal.'' |
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== Lore Benefits == |
== Lore Benefits == |
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[[Mental Lore, Transformation]] reduces [[healing roundtime]] (RT). Base healing RT is 10 seconds for minor wounds and 20 seconds for medium/major wounds. RT is reduced by 1 second for every 3 ranks of Mental Lore, Transformation. |
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Healing RT is also reduced by 1 second for every 4 Empath Base spell ranks known above 2, capped at the Empath's level. (Example: At level 6 and with 6 ranks of Empath Base, roundtime reduction is 1 sec. At level 10 and with 10 ranks of Empath Base, roundtime reduction is 2 sec.) This is cumulative with the benefit from Transformation lore. |
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[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement. |
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[[Spiritual Lore, Blessings]] provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor limb scars require 10 lore ranks, medium limb scars requires 50 lore ranks, and major limb scars require 90 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank. |
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{| {{prettytable}} |
{| {{prettytable}} |
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|- bgcolor="lightblue" |
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!Scar |
!Scar |
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!Ranks |
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!Lore |
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|- |
|- |
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|Old Battle Scars |
|Old Battle Scars |
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Messaging |
== Messaging == |
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{| class="wikitable" |
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<pre{{Log2|margin-right=26em}}> |
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!Cast/Cure |
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>cure right hand |
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|<pre{{log-inline}}> |
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>CURE RIGHT HAND |
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You concentrate. |
You concentrate. |
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Your right hand feels better. |
Your right hand feels better. |
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The scar on your right hand glows faintly white before fading altogether. |
The scar on your right hand glows faintly white before fading altogether. |
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</pre> |
</pre> |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1102 Empath Base Spell Circle: Limb Repair], on Play.net |
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[[Category: Empath Base Spells]] |
Latest revision as of 12:46, 18 January 2023
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- The Limb Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
Limb Repair reduces the severity of one of the caster's limb wounds. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg. Limb Repair leaves a scar in place of the healed wound, with severity equal to that of the original wound.
Initially, this spell can only cure minor wounds. Once an Empath has at least seven Empath Base spell ranks, this spell can cure medium and major wounds at the cost of seven mana points.
This spell can also be cast using the CURE verb to target a specific limb wound.
Each cast of Limb Repair reduces a wound's severity by one level, so a major wound will take three casts to fully heal.
Lore Benefits
Mental Lore, Transformation reduces healing roundtime (RT). Base healing RT is 10 seconds for minor wounds and 20 seconds for medium/major wounds. RT is reduced by 1 second for every 3 ranks of Mental Lore, Transformation.
Healing RT is also reduced by 1 second for every 4 Empath Base spell ranks known above 2, capped at the Empath's level. (Example: At level 6 and with 6 ranks of Empath Base, roundtime reduction is 1 sec. At level 10 and with 10 ranks of Empath Base, roundtime reduction is 2 sec.) This is cumulative with the benefit from Transformation lore.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor limb scars require 10 lore ranks, medium limb scars requires 50 lore ranks, and major limb scars require 90 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
Blessings Lore requirements for healing limb scars:
Scar | Ranks |
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Old Battle Scars | 10 |
Mangled Limbs | 50 |
Missing Limbs | 90 |
Messaging
Cast/Cure | >CURE RIGHT HAND You concentrate. Your right hand feels better. The scar on your right hand glows faintly white before fading altogether. |
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