Minor Cold (1709): Difference between revisions
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'''Minor Cold''' will send a chunk of ice from the palm of the caster or tip of a wand to slam into an opponent with powerful force. In addition to the initial concussive damage, either [[Impact critical table|impact]] or [[Cold critical table|cold]] [[Critical|critical]] injuries may also occur with a successful attack. |
<section begin=description /><noinclude>'''Minor Cold''' will send</noinclude><includeonly>Sends</includeonly> a chunk of ice from the palm of the caster or tip of a wand to slam into an opponent with powerful force. In addition to the initial concussive damage, either [[Impact critical table|impact]] or [[Cold critical table|cold]] [[Critical|critical]] injuries may also occur with a successful attack.<section end=description /> |
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The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[Dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Impact critical table|impact]] or [[Cold critical table|cold]] [[critical]] [[Injury|injuries]]. |
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This spell is native to the [[Wizard Base|Wizard circle]]. |
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This spell is native to the [[Wizard Base]] Spell Circle and may be cast by wizards with at least 10 ranks of [[Elemental Lore, Water]]. When a target is rooted by [[Cold Snap (512)]], Water Lore training will allow [[Minor Water (903)]] to be cast a number of times (depending on Lore ranks), and the casts of Minor Water will convert to Minor Cold. |
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__NOTOC__ |
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==Lore Benefit== |
==Lore Benefit== |
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|AvD13=40|AvD14=36|AvD15=32|AvD16=28 |
|AvD13=40|AvD14=36|AvD15=32|AvD16=28 |
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|AvD17=30|AvD18=24|AvD19=18|AvD20=12}} |
|AvD17=30|AvD18=24|AvD19=18|AvD20=12}} |
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{{Table end}} |
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==Channel Damage== |
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{{bolt-channel}} This applies when the spell is converted from Minor Water. |
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==Messaging== |
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<pre{{log2|margin-right=350px}}>>wave wand at troll |
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You wave your blue wand at a hill troll. |
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1d100: 26 + Modifiers: 197 == 223 |
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You hurl a chunk of ice at a hill troll! |
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AS: +309 vs DS: +132 with AvD: +35 + d100 roll: +8 = +220 |
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... and hit for 81 points of damage! |
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Massive blow to temple drops the hill troll in her tracks! |
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The hill troll falls to the ground and dies. |
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The deep blue glow leaves a hill troll. |
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Cast Roundtime 3 Seconds.</pre> |
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== External Links == |
== External Links == |
Latest revision as of 13:05, 7 December 2023
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Minor Cold will send a chunk of ice from the palm of the caster or tip of a wand to slam into an opponent with powerful force. In addition to the initial concussive damage, either impact or cold critical injuries may also occur with a successful attack.
The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly impact or cold critical injuries.
This spell is native to the Wizard Base Spell Circle and may be cast by wizards with at least 10 ranks of Elemental Lore, Water. When a target is rooted by Cold Snap (512), Water Lore training will allow Minor Water (903) to be cast a number of times (depending on Lore ranks), and the casts of Minor Water will convert to Minor Cold.
Minor Cold can commonly be found in slender blue wands available through the treasure system.
Lore Benefit
Training in Elemental Lore, Water increases the spell's damage factor (DF).
Water Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
The total DF increase with 200 ranks EL, Water is 0.100.
Cone of Elements (518) can cast a multi-fire version of this spell with 20 ranks of Water Lore and all damage factor increases will carry over to the other spell.
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minor Cold | DF | .667 | .460 | .385 | .375 | .355 | ||||||||||||
AvD | 45 | 40 | 39 | 38 | 37 | 35 | 33 | 31 | 29 | 40 | 36 | 32 | 28 | 30 | 24 | 18 | 12 |
Channel Damage
CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.
When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).
The roundtime imposed by channeling cannot be reduced by haste effects. This applies when the spell is converted from Minor Water.
Messaging
>wave wand at troll You wave your blue wand at a hill troll. 1d100: 26 + Modifiers: 197 == 223 You hurl a chunk of ice at a hill troll! AS: +309 vs DS: +132 with AvD: +35 + d100 roll: +8 = +220 ... and hit for 81 points of damage! Massive blow to temple drops the hill troll in her tracks! The hill troll falls to the ground and dies. The deep blue glow leaves a hill troll. Cast Roundtime 3 Seconds.
External Links
- Arcane Spell Circle: Minor Cold, on Play.net