Invisibility (916): Difference between revisions

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<section begin=description /><noinclude>'''Invisibility''' causes</noinclude><includeonly>Causes</includeonly> the caster to turn [[invisible]].<section end=description /> Powerful air wizards can hide an entire group from sight for a short period of time.
'''Invisibility''' causes the caster to turn [[invisible]]. It eliminates a passive character's presence from being noticed, short of spells such as [[Presence (402)]], [[Sun Burst (609)]], and [[Dispel Invisibility (109)]]. Invisible characters will not be seen or heard when passing from room to room, though performing certain actions can give away their presence by producing sound or dispelling their invisibility. As a rule, any aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility, but mass spells, such as [[Mass Blur]] and [[Mass Elemental Defense]], do if they affect others.


Invisibility eliminates a passive character's presence from being noticed. Invisible characters will not be seen or heard when passing from room to room, and most personal actions will go unnoticed. Other actions can give away an invisible's character's presence by producing sound, causing items to disappear, or dispelling their invisibility all together. As a rule, an aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility.
Training 50 ranks of [[#Lore Benefit|Elemental Lore, Water]] will unlock the ability to cast a [[group]] version using {{mono|[[EVOKE]]}}, lasting 2 minutes.

While Invisibility sounds like it would be a powerful combat spell, that is not the case. Most creatures will find an invisible character with little to no effort. Player characters can detect invisible characters with [[Presence (402)]] or [[Sun Burst (609)]], and can reveal them with [[Dispel Invisibility (109)]].


==Usage==
==Usage==
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==Lore Benefit==
==Lore Benefit==
50 ranks of [[Elemental Lore, Air]] will unlock a group version with a two-minute duration using {{mono|EVOKE}}. This will cause the group to disband.
50 ranks of [[Elemental Lore, Air]] will unlock a group version with a two-minute duration using {{mono|EVOKE}}. Because invisible people struggle to follow each other around, this will cause the group to disband.
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{{:glass amulet}}
{{:glass amulet}}

Latest revision as of 21:39, 17 January 2023

Invisibility (916)
Mnemonic [INVISIBLE]
Base Duration 1200 sec
Added Duration 30 sec per Wizard Base rank
Span Refreshable
Utility Magic
Type Utility
Availability Self-cast
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Invisibility causes the caster to turn invisible. Powerful air wizards can hide an entire group from sight for a short period of time.

Invisibility eliminates a passive character's presence from being noticed. Invisible characters will not be seen or heard when passing from room to room, and most personal actions will go unnoticed. Other actions can give away an invisible's character's presence by producing sound, causing items to disappear, or dispelling their invisibility all together. As a rule, an aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility.

While Invisibility sounds like it would be a powerful combat spell, that is not the case. Most creatures will find an invisible character with little to no effort. Player characters can detect invisible characters with Presence (402) or Sun Burst (609), and can reveal them with Dispel Invisibility (109).

Usage

  • PREP 916 | CAST or INCANT 916 to cast this spell
  • PREP 916 | EVOKE to cast a group version

The verb UNHIDE will break invisibility.

Lore Benefit

50 ranks of Elemental Lore, Air will unlock a group version with a two-minute duration using EVOKE. Because invisible people struggle to follow each other around, this will cause the group to disband.

Alchemy Recipe

A glass amulet
  1. Add trinket oil
  2. Add powdered uncut diamond
  3. Add faintly glowing dust
  4. Simmer
  5. Add mashed large white gardenia
  6. Infuse
  7. Refract sunlight through sapphire lens
  8. Boil
  9. Chant Invisibility (916)
This recipe can only be made in the daytime

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