Spirit Barrier (102): Difference between revisions

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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a base 20 bonus to [[defensive strength]] (DS) and [[unarmed defense factor]] (UDF), and a base penalty of -20 to melee [[attack strength]] (AS) and [[Unarmed attack factor]] (UAF). This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.


==Description==
Further training in the [[Minor Spiritual]] circle grants an additional +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. This also results in a corresponding and equal AS/UAF penalty, and a mana cost increases of +1 per 3 additional DS bonus over the base 20.
'''Spirit Barrier''' <section begin=description /><includeonly>Spirit Barrier</includeonly><noinclude>It</noinclude> provides a base bonus of +20 to [[physical]], [[ranged]] and [[bolt]] [[defensive strength]] and [[unarmed defense factor]] at the cost of -20 to [[physical]] [[attack strength]]. Physical attacks moving through the air wall (in or out) suffer -20 to [[Attack Strength]] and -20 to [[Unarmed attack factor|Unarmed Attack Factor]].<section end=description />


For each rank of [[Minor Spiritual|Minor Spiritual Base]] spells known:
Spirit Barrier also provides a boost to maneuver defense for some [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.
* the duration of the spell is extended by 60 seconds from its base 1200 second duration
* the DS bonus is increased by +1 DS/UDF (reducing AS/UAF by -1) for every 2 ranks known over 102.
The mana cost also increases by +1 for every 6 Minor Circle ranks known over 102.


Spirit Barrier can be cast on others subject to a [[warding]] roll to force the AS penalty on the target (or provide the DS bonus for, say, an [[Adventurer's Guild]] escort task), with duration determined by the warding margin.
This spell is '''NOT''' [[selfcast]] only, but must pass a warding check when cast upon others, for a duration determined by the warding margin.


The DS bonus is capped at the caster's [[level]].
When self-cast, a character may end the effect with the {{boldmono|[[STOP]]}} verb.

== Tactical Considerations ==

[[Bolt spell]]s do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.

Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check {{mono|[[TARGET]]}} afterwards and {{mono|TARGET CLEAR}} if necessary.


== Messaging ==
== Messaging ==
Initial cast:
<pre{{log2|margin-right=35%}}>
The air thickens and begins to swirl around you.
</pre>


{| class="wikitable"
Wearing off:
|-
<pre{{log2|margin-right=35%}}>
! Cast
The air calms down around you.
| The air thickens and begins to swirl around you.
</pre>
|-
! Expiration
| The air calms down around you.
|}

{{AR}}
{{AR}}
{{:swirling grey potion}}
{{:swirling grey potion}}

== Resources ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#102 Minor Spiritual Spell Circle: Spirit Barrier], on Play.net

Latest revision as of 03:54, 8 February 2024

Spirit Barrier (102)
Mnemonic [SBARRIER]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Defensive 
Defensive Strength +20 (Generic) 
Enhancement -20 AS (non-bolt) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Description

Spirit Barrier It provides a base bonus of +20 to physical, ranged and bolt defensive strength and unarmed defense factor at the cost of -20 to physical attack strength. Physical attacks moving through the air wall (in or out) suffer -20 to Attack Strength and -20 to Unarmed Attack Factor.

For each rank of Minor Spiritual Base spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration
  • the DS bonus is increased by +1 DS/UDF (reducing AS/UAF by -1) for every 2 ranks known over 102.

The mana cost also increases by +1 for every 6 Minor Circle ranks known over 102.

This spell is NOT selfcast only, but must pass a warding check when cast upon others, for a duration determined by the warding margin.

The DS bonus is capped at the caster's level.

Tactical Considerations

Bolt spells do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.

Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an Adventurer's Guild escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check TARGET afterwards and TARGET CLEAR if necessary.

Messaging

Cast The air thickens and begins to swirl around you.
Expiration The air calms down around you.

Alchemy Recipe

A swirling grey potion
Eastern version Western version
  1. Add water
  2. Add 2 doses of cockatrice plume from plumed cockatrices
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)
  1. Add water
  2. Add giant skin from storm giants
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)