Weapon Deflection (412): Difference between revisions
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| interval = One-shot |
| interval = One-shot |
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| dtype = None |
| dtype = None |
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| cast_rt = 2 |
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| mana_cost = 2 |
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| status = -25 [[Attack strength|AS]] (all). -10% [[Damage factor|DF]] |
| status = -25 [[Attack strength|AS]] (all). -10% [[Damage factor|DF]] |
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| availability = All |
| availability = All |
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}} |
}} |
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__TOC__ |
__TOC__ |
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'''Weapon Deflection''' causes affected targets to become less effective in their attack prowess, thereby losing 25 to their [[attack strength]] and reducing their [[damage factor]] (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF. There is absolutely no [[warding]] check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic. |
<section begin=description /><noinclude>'''Weapon Deflection''' causes</noinclude><includeonly>Causes</includeonly> affected targets to become less effective in their attack prowess, thereby losing 25 to their [[attack strength]] and reducing their [[damage factor]] (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF.<section end=description /> There is absolutely no [[warding]] check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic. |
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Weapon Deflection uses the [[standard negative duration formula]]. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Elemental Lore, Earth]] will unlock an [[open cast]] version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast. |
Training in [[Elemental Lore, Earth]] will unlock an [[open cast]] version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast. |
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{| {{prettytable}} |
:{| {{prettytable|1=text-align:center;}} |
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!align="right"|Elemental Lore, Earth ranks||0||20||40||60||80||100||120||140||160||180||200||220||240 |
!align="right"|Elemental Lore, Earth ranks||0||20||40||60||80||100||120||140||160||180||200||220||240 |
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;Start |
;Start |
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:First person |
:First person |
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< |
<pre{{log2|margin-right=35%}}>Your eyesight becomes blurred slightly.</pre> |
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:Third person |
:Third person |
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< |
<pre{{log2|margin-right=35%}}>A {target} blinks and appears distracted.</pre> |
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;End |
;End |
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:First person |
:First person |
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< |
<pre{{log2|margin-right=35%}}>Your eyesight clears.</pre> |
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:Third person |
:Third person |
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< |
<pre{{log2|margin-right=35%}}>A {target} appears to become less distracted.</pre> |
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{{AR}} |
{{AR}} |
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{{:wavy grey crystal wand}} |
{{:wavy grey crystal wand}} |
Latest revision as of 20:29, 1 January 2024
Weapon Deflection causes affected targets to become less effective in their attack prowess, thereby losing 25 to their attack strength and reducing their damage factor (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF. There is absolutely no warding check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic.
Weapon Deflection uses the standard negative duration formula.
Lore Benefit
Training in Elemental Lore, Earth will unlock an open cast version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast.
Elemental Lore, Earth ranks 0 20 40 60 80 100 120 140 160 180 200 220 240 Total targets 1 2 3 4 5 6 7 8 9 10 11 12 13
Messaging
- Start
- First person
Your eyesight becomes blurred slightly.
- Third person
A {target} blinks and appears distracted.
- End
- First person
Your eyesight clears.
- Third person
A {target} appears to become less distracted.
Alchemy Recipe
A wavy grey crystal wand |
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