Oblong red-orange sard medallion: Difference between revisions

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'''An oblong red-orange sard medallion''' was a prize auctioned off at the [[Ebon Gate 2006|Ebon Gate]] festival in 5106 in the cursed town of [[Velathae]]. It had the ability to give its wearer knowledge of the spell [[Preservation]], regardless of profession. It also had a [[loresong]].
'''An oblong red-orange sard medallion''' was a prize auctioned off at the [[Ebon Gate 2006|Ebon Gate]] festival in 2006 in the cursed town of [[Velathae]]. It has the ability to give its wearer knowledge of the spell [[Preservation]], regardless of profession. It also had a [[loresong]]

{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
{{addmetext}}
</pre>
==Additional Information==
It was won by [[Railien Blightstruck]] in the token portion of the auction. It belonged to a [[human]] whose father was a priest of [[Lorminstra]].
It was won by [[Railien Blightstruck]] in the token portion of the auction. It belonged to a [[human]] whose father was a priest of [[Lorminstra]].
===Show===

<pre{{log2}}>
==Behind the Scenes==
===Appearance===
A single pale band winds its way unevenly through the center of the sard medallion, separating mottled orange stone from that of a deeper, more solid red. The center of the flattened oval has been hollowed out and set with a round of gold that may have once been a coin of some sort, but is now worn smooth with age. A leather cord is wound thrice about the medallion along its short axis and knotted at either side.
A single pale band winds its way unevenly through the center of the sard medallion, separating mottled orange stone from that of a deeper, more solid red. The center of the flattened oval has been hollowed out and set with a round of gold that may have once been a coin of some sort, but is now worn smooth with age. A leather cord is wound thrice about the medallion along its short axis and knotted at either side.
</pre>
===The Maker===
*[[GM Gyres]]
"That's one's vying with the light/dark bracer pair for my favorite of the loresongs I wrote for EG." -Gyres, 10/29/2006 [https://www.play.net/forums/messages.asp?forum=102&category=12&topic=5&message=8910 Ebon Gate Topic, Simu Forum]

===Loresong===
===Loresong===
{| {{loresong}}
The loresong as sung by [[Kilthal]], a [[bard]] of [[Solhaven]].
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"

! Loresong
:Kilthal sings something softly in Guildspeak that you don't understand.
! Reaction
:The red-orange sard medallion seems to respond to the magic of Kilthal's song. :Kilthal's head twitches to the side.
|-

<blockquote>A faint, metallic chime catches your ears and resonates through your mind. As it repeats, your vision clouds and upon the misty veil that obscures your sight, a new scene is born... </blockquote>
|A faint, metallic chime catches your ears and resonates through your mind. As it repeats, your vision clouds and upon the misty veil that obscures your sight, a new scene is born...
<blockquote>Drawn curtains darken the already small bedchamber, making it seem smaller still. An old man lies upon the bed there, half-covered by the faded quilts piled about his wasted form. He is near enough to smell the illness on his breath, close enough to touch. Your vision shifts and blurs with tears and a phantom pain grips your heart. Your grief is not quite your own, but belongs instead to the one whose eyes you are using to see. </blockquote>
Drawn curtains darken the already small bedchamber, making it seem smaller still. An old man lies upon the bed there, half-covered by the faded quilts piled about his wasted form. He is near enough to smell the illness on his breath, close enough to touch. Your vision shifts and blurs with tears and a phantom pain grips your heart. Your grief is not quite your own, but belongs instead to the one whose eyes you are using to see.
<blockquote>The old man's breath rattles in his chest, and he speaks. "My son," he rasps as his rheumy eyes peer up at you. "I will not live out the winter. I will not be here when you return from this march..." His voice fades, trailing off in a bout of wet coughing. </blockquote>
The old man's breath rattles in his chest, and he speaks. "My son," he rasps as his rheumy eyes peer up at you. "I will not live out the winter. I will not be here when you return from this march..." His voice fades, trailing off in a bout of wet coughing.
<blockquote>A hand moves into your vision, strong and callused. "She will greet you with open arms, father," you hear, and the deep voice seems to come from your own lips. "I only hope I will not be hurrying to your side through the Gate, before the spring comes."</blockquote>
A hand moves into your vision, strong and callused. "She will greet you with open arms, father," you hear, and the deep voice seems to come from your own lips. "I only hope I will not be hurrying to your side through the Gate, before the spring comes."
<blockquote>Papery skin brushes your own, though sensed as from a great distance. Cool stone is pressed into your hand by crabbed and bony fingers. "It will protect you," the old man whispers, closing your fingers around the smooth round of sard with his own shaking, misshapen hands. "Wear it by your heart. Remember your training, before you took up the sword... promise me." </blockquote>
Papery skin brushes your own, though sensed as from a great distance. Cool stone is pressed into your hand by crabbed and bony fingers. "It will protect you," the old man whispers, closing your fingers around the smooth round of sard with his own shaking, misshapen hands. "Wear it by your heart. Remember your training, before you took up the sword... promise me."
<blockquote>The hand, your own and yet not yours, tightens about the medallion. "I promise," you hear yourself say, but the words are far away and growing farther. The dim room grows dark and dissolves into a jumble of dull colors. </blockquote>
The hand, your own and yet not yours, tightens about the medallion. "I promise," you hear yourself say, but the words are far away and growing farther. The dim room grows dark and dissolves into a jumble of dull colors.
You blink once, twice, and your true sight reasserts itself.
You blink once, twice, and your true sight reasserts itself.
|XXX sings something softly in Guildspeak that you don't understand.
<blockquote>
The ruddy stone medallion resonates with the sound of your voice, and a faint haze of light flickers in your mind's eye.</blockquote>
The red-orange sard medallion seems to respond to the magic of XXX's song.
XXX's head twitches to the side.
|-
|The ruddy stone medallion resonates with the sound of your voice, and a faint haze of light flickers in your mind's eye.
<blockquote>The flame of a single candle stub dances on its nigh-exhausted wick. The air you breathe has turned crisp and biting in the space of a heartbeat. Dim noises fill the air about you -- the steady ring of hammers on metal, the laughter of men and women that holds an edge of tension. All this and more, the bustle of a waking camp, is muffled by layers of lazily rustling cloth. </blockquote>
The flame of a single candle stub dances on its nigh-exhausted wick. The air you breathe has turned crisp and biting in the space of a heartbeat. Dim noises fill the air about you -- the steady ring of hammers on metal, the laughter of men and women that holds an edge of tension. All this and more, the bustle of a waking camp, is muffled by layers of lazily rustling cloth.
<blockquote>The ground is hard and cold beneath your knees, for kneeling you find yourself, though you are not truly yourself. Your eyes are not closed, but captured instead by the dancing of that single, solitary candle flame. Unbidden, a prayer springs to the lips that are not yours. </blockquote>
The ground is hard and cold beneath your knees, for kneeling you find yourself, though you are not truly yourself. Your eyes are not closed, but captured instead by the dancing of that single, solitary candle flame. Unbidden, a prayer springs to the lips that are not yours.
<blockquote>"Goddess of my father," that deep voice murmurs, "watch over the son of your priest. As you let pass the soul that flew from his deathbed, turn mine back should I fall today in the field." </blockquote>
"Goddess of my father," that deep voice murmurs, "watch over the son of your priest. As you let pass the soul that flew from his deathbed, turn mine back should I fall today in the field."
<blockquote>
Hands lift and pull a long cord over your head, then tuck the medallion beneath layers of mail and quilted padding close to your heart. Faint emotions grip you then, fear and anticipation foremost among them. Weaving between these is the thread of a promise: remember. </blockquote>
<blockquote>
A sharp query from without turns your head and you stand. A hand pushes aside the tent flap, and the light of growing dawn breaks apart your vision, rearranging and resettling into the familiarity of your previous surroundings.</blockquote>

:Kilthal sings something softly in Guildspeak that you don't understand.
:The red-orange sard medallion seems to respond to the magic of Kilthal's song.
:Kilthal's grip tightens on the red-orange sard medallion and it briefly takes on a ruddy gleam.
<blockquote>The vision comes more quickly now, slamming into your mind with the force of a blow. A sea of armored forms heaves around you as the tide of battle ebbs and flows.</blockquote>
Hands lift and pull a long cord over your head, then tuck the medallion beneath layers of mail and quilted padding close to your heart. Faint emotions grip you then, fear and anticipation foremost among them. Weaving between these is the thread of a promise remember.
<blockquote>A spiked flail speeds for your face, intercepted by your hastily raised shield. A dull shock vibrates down your arm, but the sensation is almost incidental. Your blade flashes out and drives point first between plates of protective armor. The faceless foe grunts and stumbles to the ground but you do not pause, turning instead to lash out at the next. There is always another. </blockquote>
A sharp query from without turns your head and you stand. A hand pushes aside the tent flap, and the light of growing dawn breaks apart your vision, rearranging and resettling into the familiarity of your previous surroundings.
<blockquote>Distant pain blossoms where the weapons of the enemy break through your guard, but none are mortal. A growing ache forms between your shoulder blades and pounds in a band around your skull. Slowly, the roar and shuffle of the battle-mad gives way to the cries of the wounded and the groans of the dying, and you find yourself on your knees and gasping for breath. </blockquote>
|XXX sings something softly in Guildspeak that you don't understand.
<blockquote>
The red-orange sard medallion seems to respond to the magic of XXX's song.
You can hear the clamor of fighting still, but it comes from a ways off. Your view shifts to a broken form before you. A heartfelt moan of pain and recognition escapes you, but it is not your voice you hear. </blockquote>
XXX's grip tightens on the red-orange sard medallion and it briefly takes on a ruddy gleam.
|-
|The vision comes more quickly now, slamming into your mind with the force of a blow. A sea of armored forms heaves around you as the tide of battle ebbs and flows.
A spiked flail speeds for your face, intercepted by your hastily raised shield. A dull shock vibrates down your arm, but the sensation is almost incidental. Your blade flashes out and drives point first between plates of protective armor. The faceless foe grunts and stumbles to the ground but you do not pause, turning instead to lash out at the next. There is always another.
<blockquote>The sard medallion burns with phantom heat near your heart, and far beyond the bounds of the vision you can just feel an echo of that heat in your hand. "Remember..." an aged voice rasps. "Remember," a deep voice murmurs, gauntleted hands tracing a pattern over the lifeless corpse before you. </blockquote>
<blockquote>
An intricate web of white light coalesces, completely obscuring the body of the fallen soldier with its brilliant glow. The luminescence grows to encompass the entirety of your sight. Abruptly, it fades, taking with it the images of the past and depositing you firmly within the confines of your own senses.</blockquote>
:Kilthal sings something softly in Guildspeak that you don't understand.
:The red-orange sard medallion seems to respond to the magic of Kilthal's song.
:Kilthal sways suddenly, giving a single wet cough, and a drop of blood glistens on his lower lip.
<blockquote>
A spot of light blooms outward from the sard medallion in your hand, capturing your sight and transforming it. As it subsides, it again takes the form of a luminescent web, but the corpse it surrounds this time is recognizably different. </blockquote>
Distant pain blossoms where the weapons of the enemy break through your guard, but none are mortal. A growing ache forms between your shoulder blades and pounds in a band around your skull. Slowly, the roar and shuffle of the battle-mad gives way to the cries of the wounded and the groans of the dying, and you find yourself on your knees and gasping for breath.
<blockquote>The battlefield, however, remains the same as previously experienced. The sun is marginally higher in the hazy sky, but the air is still crisp, the ground still hard beneath the debris of battle. The man whose life you are experiencing is dangerously exhausted, but still he strives. Energy that only a short time ago was spent in the throes of conquest is now channeled to preserve the bodies of his comrades in hopes of revival. </blockquote>
You can hear the clamor of fighting still, but it comes from a ways off. Your view shifts to a broken form before you. A heartfelt moan of pain and recognition escapes you, but it is not your voice you hear.
<blockquote>Your tired host is already moving as the threads of pale light sink into this latest brother-in-arms. Another follows, and another, each carefully preserved with memory sparked by the sard medallion and the dregs of magic long unused. Behind and at a distance comes the sound of rustling and soft murmuring, followed by gasps of lungs desperate for air. The fighting is far away, and now the fallen whose souls remain can be rescued. </blockquote>
The sard medallion burns with phantom heat near your heart, and far beyond the bounds of the vision you can just feel an echo of that heat in your hand. "Remember..." an aged voice rasps. "Remember," a deep voice murmurs, gauntleted hands tracing a pattern over the lifeless corpse before you.
<blockquote>Forward, another soul webbed to its broken body. Rest, and forward again. This crumpled form that lies so contorted is not an ally, but the body of an enemy slain in battle. Gauntleted hands hesitate only a moment before beginning the quiet chant and careful gestures of the preservation spell. </blockquote>
An intricate web of white light coalesces, completely obscuring the body of the fallen soldier with its brilliant glow. The luminescence grows to encompass the entirety of your sight. Abruptly, it fades, taking with it the images of the past and depositing you firmly within the confines of your own senses.
<blockquote>The body bursts into motion, however, before the gesture can be completed. A hand flashes upward, bearing a wicked poignard, and the deep voice that issues from your lips turns into a bubbling cry. Agony rips through your ribcage and you stare wide-eyed into the fiercely triumphant gaze of the enemy soldier below you. </blockquote>
|XXX sings something softly in Guildspeak that you don't understand.
<blockquote>
The red-orange sard medallion seems to respond to the magic of XXX's song.
Your body collapses even as your foe's fingers slip from the knife high in the side of your chest. Something breaks within, and warm wetness flows over your lips. </blockquote>
XXX sways suddenly, giving a single wet cough, and a drop of blood glistens on his lower lip.
|-
|A spot of light blooms outward from the sard medallion in your hand, capturing your sight and transforming it. As it subsides, it again takes the form of a luminescent web, but the corpse it surrounds this time is recognizably different.
The battlefield, however, remains the same as previously experienced. The sun is marginally higher in the hazy sky, but the air is still crisp, the ground still hard beneath the debris of battle. The man whose life you are experiencing is dangerously exhausted, but still he strives. Energy that only a short time ago was spent in the throes of conquest is now channeled to preserve the bodies of his comrades in hopes of revival.
<blockquote>The taste of blood jolts you from the vision. Your darkening sight shatters and reforms, dropping your consciousness roughly back into the present, but the pain of that long-ago death blow lingers.</blockquote>

Your tired host is already moving as the threads of pale light sink into this latest brother-in-arms. Another follows, and another, each carefully preserved with memory sparked by the sard medallion and the dregs of magic long unused. Behind and at a distance comes the sound of rustling and soft murmuring, followed by gasps of lungs desperate for air. The fighting is far away, and now the fallen whose souls remain can be rescued.
[[Category:Ebon Gate Auction 5106]]
[[Category:Legendary Items]]
Forward, another soul webbed to its broken body. Rest, and forward again. This crumpled form that lies so contorted is not an ally, but the body of an enemy slain in battle. Gauntleted hands hesitate only a moment before beginning the quiet chant and careful gestures of the preservation spell.
The body bursts into motion, however, before the gesture can be completed. A hand flashes upward, bearing a wicked poignard, and the deep voice that issues from your lips turns into a bubbling cry. Agony rips through your ribcage and you stare wide-eyed into the fiercely triumphant gaze of the enemy soldier below you.
Your body collapses even as your foe's fingers slip from the knife high in the side of your chest. Something breaks within, and warm wetness flows over your lips.
The taste of blood jolts you from the vision. Your darkening sight shatters and reforms, dropping your consciousness roughly back into the present, but the pain of that long-ago death blow lingers.
|}
[[Category:Ebon Gate Auction 2006]]
==Behind the Scenes==
===The Maker===
*GM Gyres
"That's one's vying with the light/dark bracer pair for my favorite of the loresongs I wrote for EG." -Gyres, 10/29/2006 [https://www.play.net/forums/messages.asp?forum=102&category=12&topic=5&message=8910 Ebon Gate Topic, Simu Forum]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Latest revision as of 20:22, 10 December 2022

An oblong red-orange sard medallion was a prize auctioned off at the Ebon Gate festival in 2006 in the cursed town of Velathae. It has the ability to give its wearer knowledge of the spell Preservation, regardless of profession. It also had a loresong

Analyze

This section has not been added yet; please add to it now!

Additional Information

It was won by Railien Blightstruck in the token portion of the auction. It belonged to a human whose father was a priest of Lorminstra.

Show

A single pale band winds its way unevenly through the center of the sard medallion, separating mottled orange stone from that of a deeper, more solid red.  The center of the flattened oval has been hollowed out and set with a round of gold that may have once been a coin of some sort, but is now worn smooth with age.  A leather cord is wound thrice about the medallion along its short axis and knotted at either side.

Loresong

Loresong Reaction
A faint, metallic chime catches your ears and resonates through your mind. As it repeats, your vision clouds and upon the misty veil that obscures your sight, a new scene is born...

Drawn curtains darken the already small bedchamber, making it seem smaller still. An old man lies upon the bed there, half-covered by the faded quilts piled about his wasted form. He is near enough to smell the illness on his breath, close enough to touch. Your vision shifts and blurs with tears and a phantom pain grips your heart. Your grief is not quite your own, but belongs instead to the one whose eyes you are using to see.

The old man's breath rattles in his chest, and he speaks. "My son," he rasps as his rheumy eyes peer up at you. "I will not live out the winter. I will not be here when you return from this march..." His voice fades, trailing off in a bout of wet coughing.

A hand moves into your vision, strong and callused. "She will greet you with open arms, father," you hear, and the deep voice seems to come from your own lips. "I only hope I will not be hurrying to your side through the Gate, before the spring comes."

Papery skin brushes your own, though sensed as from a great distance. Cool stone is pressed into your hand by crabbed and bony fingers. "It will protect you," the old man whispers, closing your fingers around the smooth round of sard with his own shaking, misshapen hands. "Wear it by your heart. Remember your training, before you took up the sword... promise me."

The hand, your own and yet not yours, tightens about the medallion. "I promise," you hear yourself say, but the words are far away and growing farther. The dim room grows dark and dissolves into a jumble of dull colors.

You blink once, twice, and your true sight reasserts itself.

XXX sings something softly in Guildspeak that you don't understand.

The red-orange sard medallion seems to respond to the magic of XXX's song. XXX's head twitches to the side.

The ruddy stone medallion resonates with the sound of your voice, and a faint haze of light flickers in your mind's eye.

The flame of a single candle stub dances on its nigh-exhausted wick. The air you breathe has turned crisp and biting in the space of a heartbeat. Dim noises fill the air about you -- the steady ring of hammers on metal, the laughter of men and women that holds an edge of tension. All this and more, the bustle of a waking camp, is muffled by layers of lazily rustling cloth.

The ground is hard and cold beneath your knees, for kneeling you find yourself, though you are not truly yourself. Your eyes are not closed, but captured instead by the dancing of that single, solitary candle flame. Unbidden, a prayer springs to the lips that are not yours.

"Goddess of my father," that deep voice murmurs, "watch over the son of your priest. As you let pass the soul that flew from his deathbed, turn mine back should I fall today in the field."

Hands lift and pull a long cord over your head, then tuck the medallion beneath layers of mail and quilted padding close to your heart. Faint emotions grip you then, fear and anticipation foremost among them. Weaving between these is the thread of a promise remember.

A sharp query from without turns your head and you stand. A hand pushes aside the tent flap, and the light of growing dawn breaks apart your vision, rearranging and resettling into the familiarity of your previous surroundings.

XXX sings something softly in Guildspeak that you don't understand.

The red-orange sard medallion seems to respond to the magic of XXX's song. XXX's grip tightens on the red-orange sard medallion and it briefly takes on a ruddy gleam.

The vision comes more quickly now, slamming into your mind with the force of a blow. A sea of armored forms heaves around you as the tide of battle ebbs and flows.

A spiked flail speeds for your face, intercepted by your hastily raised shield. A dull shock vibrates down your arm, but the sensation is almost incidental. Your blade flashes out and drives point first between plates of protective armor. The faceless foe grunts and stumbles to the ground but you do not pause, turning instead to lash out at the next. There is always another.

Distant pain blossoms where the weapons of the enemy break through your guard, but none are mortal. A growing ache forms between your shoulder blades and pounds in a band around your skull. Slowly, the roar and shuffle of the battle-mad gives way to the cries of the wounded and the groans of the dying, and you find yourself on your knees and gasping for breath.

You can hear the clamor of fighting still, but it comes from a ways off. Your view shifts to a broken form before you. A heartfelt moan of pain and recognition escapes you, but it is not your voice you hear.

The sard medallion burns with phantom heat near your heart, and far beyond the bounds of the vision you can just feel an echo of that heat in your hand. "Remember..." an aged voice rasps. "Remember," a deep voice murmurs, gauntleted hands tracing a pattern over the lifeless corpse before you.

An intricate web of white light coalesces, completely obscuring the body of the fallen soldier with its brilliant glow. The luminescence grows to encompass the entirety of your sight. Abruptly, it fades, taking with it the images of the past and depositing you firmly within the confines of your own senses.

XXX sings something softly in Guildspeak that you don't understand.

The red-orange sard medallion seems to respond to the magic of XXX's song. XXX sways suddenly, giving a single wet cough, and a drop of blood glistens on his lower lip.

A spot of light blooms outward from the sard medallion in your hand, capturing your sight and transforming it. As it subsides, it again takes the form of a luminescent web, but the corpse it surrounds this time is recognizably different.

The battlefield, however, remains the same as previously experienced. The sun is marginally higher in the hazy sky, but the air is still crisp, the ground still hard beneath the debris of battle. The man whose life you are experiencing is dangerously exhausted, but still he strives. Energy that only a short time ago was spent in the throes of conquest is now channeled to preserve the bodies of his comrades in hopes of revival.

Your tired host is already moving as the threads of pale light sink into this latest brother-in-arms. Another follows, and another, each carefully preserved with memory sparked by the sard medallion and the dregs of magic long unused. Behind and at a distance comes the sound of rustling and soft murmuring, followed by gasps of lungs desperate for air. The fighting is far away, and now the fallen whose souls remain can be rescued.

Forward, another soul webbed to its broken body. Rest, and forward again. This crumpled form that lies so contorted is not an ally, but the body of an enemy slain in battle. Gauntleted hands hesitate only a moment before beginning the quiet chant and careful gestures of the preservation spell.

The body bursts into motion, however, before the gesture can be completed. A hand flashes upward, bearing a wicked poignard, and the deep voice that issues from your lips turns into a bubbling cry. Agony rips through your ribcage and you stare wide-eyed into the fiercely triumphant gaze of the enemy soldier below you.

Your body collapses even as your foe's fingers slip from the knife high in the side of your chest. Something breaks within, and warm wetness flows over your lips.

The taste of blood jolts you from the vision. Your darkening sight shatters and reforms, dropping your consciousness roughly back into the present, but the pain of that long-ago death blow lingers.

Behind the Scenes

The Maker

  • GM Gyres

"That's one's vying with the light/dark bracer pair for my favorite of the loresongs I wrote for EG." -Gyres, 10/29/2006 Ebon Gate Topic, Simu Forum

Oblong red-orange sard medallion Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable
Light/Deep
Original Release Venue Velathae
Original Release Year 2009
Legendary Yes