Vibration Chant (1002): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (1 revision)
mNo edit summary
 
(9 intermediate revisions by 2 users not shown)
Line 8: Line 8:
| dtype = [[Hitpoint]] (if item explodes)
| dtype = [[Hitpoint]] (if item explodes)
| status = Stun is possible
| status = Stun is possible
| ctype = [[Impact Critical Table|Impact]]
| ctype = [[Impact critical table|Impact]]
| navigation = {{Bard base navigation}}
| navigation = {{Bard base navigation}}
}}
}}


'''Vibration Chant''' allows a [[Bard]] to direct his or her voice at an object that a player [[character]] or [[creature]] in order to attempt to vibrate the item out of the wielder's hand. A [[warding]] check is made to see if the item is dropped. With endrolls of 150 or greater total item destruction will result. When this shattering occurs it will also inflict [[Impact critical table|critical damage]] to wielder.
<section begin=description /><noinclude>'''Vibration Chant''' direct</noinclude><includeonly>Directs</includeonly> a [[bard]]'s voice at an object that a player [[character]] or [[creature]] is holding in order to attempt to vibrate the item out of the wielder's hand.<section end=description /> A [[warding]] check is made to see if the item is dropped. With endrolls of 150 or greater total item destruction will result. When this shattering occurs it will also inflict [[Impact critical table|critical damage]] to the target.


This spellsong can be very useful in disabling creatures by getting rid of their weapons and/or shields for a very small [[mana]] cost.
This spellsong can be very useful in disabling creatures by getting rid of their weapons and/or shields for a very small [[mana]] cost.


<i>Note: It is not possible to shatter enchanted weapons.</i>
''Note: It is not possible to shatter enchanted weapons.''
__NOTOC__

== Lore Benefit ==
== Lore Benefit ==


* [[Mental Lore, Manipulation]]: Increases the chance to cause the target's weapon/shield to explode. The minimum number of ranks to receive this benefit is one. With lore training there is a minimum endroll reduction bonus of 2 plus an additional reduction based on lore ranks. For ranks 1 to 5 the reduction is 1.2 per rank, ranks 6 to 10 (0.8 per rank), ranks 11 to 15 (0.6 per rank). The bonus for ranks >15 has not been sufficiently tested.
Training in [[Mental Lore, Manipulation]] increases the chance to cause the target's weapon/shield to explode by reducing the endroll minimum. The minimum number of ranks to receive this benefit is one. With lore training there is a minimum endroll reduction bonus of 2 plus an additional reduction based on lore ranks. For ranks 1 to 5 the reduction is 1.2 per rank, ranks 6 to 10 (0.8 per rank), ranks 11 to 15 (0.6 per rank). The bonus for ranks >15 has not been sufficiently tested.


Examples:
Examples:
Line 26: Line 26:
5 ranks will reduce the minimum ER required to shatter an item from ER 150 to ER 142.
5 ranks will reduce the minimum ER required to shatter an item from ER 150 to ER 142.


<div {{prettydiv}}><center>'''2 base + (5 * 1.2 per rank) = 8 total reduction'''</center></div>
:{{mono|2 base + (5 * 1.2 per rank) <nowiki>=</nowiki> 8 total reduction}}


10 ranks will reduce the minimum ER from 150 to 138.
10 ranks will reduce the minimum ER from 150 to 138.


<div {{prettydiv}}><center>'''2 base + (5 * 1.2) + (5 * 0.8) = 12 total reduction'''</center></div>
:{{mono|2 base + (5 * 1.2) + (5 * 0.8) <nowiki>=</nowiki> 12 total reduction}}


If the target is stunned, there is a flat reduction of 20 to the minimum ER threshold for shattering an item. This is in addition to any lore bonus. As an example, with 5 lore ranks the minimum endroll for shattering an item when the target is stunned is ER 122.
If the target is stunned, there is a flat reduction of 20 to the minimum ER threshold for shattering an item. This is in addition to any lore bonus. As an example, with 5 lore ranks the minimum endroll for shattering an item when the target is stunned is ER 122.


== Messaging (shaking item loose) ==
== Messaging ==
;Shaking item loose

<pre{{log2|margin-right=35%}}>
<div {{log}}>
You change your tune slightly, adding the element for Vibration Chant to your song...
You change your tune slightly, adding the element for Vibration Chant to your song...

[Spellsong preparation time: 5 seconds]

Your spellsong is ready.
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a skeleton.
You weave another verse into your harmony, directing the sound of your voice at a skeleton.

CS: +46 - TD: +3 + CvA: +25 + d100: +66 == +134
CS: +46 - TD: +3 + CvA: +25 + d100: +66 == +134

Warding failed!
Warding failed!

You focus your voice on the skeleton's dagger, shaking its grip on it until the dagger falls to the ground.
You focus your voice on the skeleton's dagger, shaking its grip on it until the dagger falls to the ground.

Sing Roundtime 3 Seconds.
Sing Roundtime 3 Seconds.
</pre>


;Shattering item w/critical damage
(Forcing stance down to guarded)
<pre{{log2|margin-right=35%}}>
</div>

== Messaging (shattering item w/critical damage) ==

<div {{log}}>
You change your tune slightly, adding the element for Vibration Chant to your song...
You change your tune slightly, adding the element for Vibration Chant to your song...

[Spellsong preparation time: 5 seconds]

Your spellsong is ready.
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a fanged goblin.
You weave another verse into your harmony, directing the sound of your voice at a fanged goblin.

CS: +46 - TD: +6 + CvA: +11 + d100: +93 == +144
CS: +46 - TD: +6 + CvA: +11 + d100: +93 == +144

Warding failed!
Warding failed!

You focus your voice on a fanged goblin's handaxe with perfect resonance, causing it to shatter into thousands of tiny pieces!
You focus your voice on a fanged goblin's handaxe with perfect resonance, causing it to shatter into thousands of tiny pieces!

... 25 points of damage!
... 25 points of damage!

Strong blow breaks neck!
Strong blow breaks neck!

The fanged goblin falls to the ground, kicks several times and dies.
The fanged goblin falls to the ground, kicks several times and dies.

Sing Roundtime 3 Seconds.
Sing Roundtime 3 Seconds.
</div>
</pre>


== External Links ==
== Resources ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1002 Bard Base Spell Circle: Vibration Chant], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1002 Bard Base Spell Circle: Vibration Chant], on Play.net

Latest revision as of 23:05, 17 January 2023

Vibration Chant (1002)
Mnemonic [VIBCHANT]
Duration Instant
Attack Magic - Damage - Disabling  
Subtype Warding, Disabling 
Target(s) Single target 
Interval One-shot 
Damage Type Hitpoint (if item explodes) 
State(s) Inflicted Stun is possible 
Critical Type Impact 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility


Vibration Chant direct a bard's voice at an object that a player character or creature is holding in order to attempt to vibrate the item out of the wielder's hand. A warding check is made to see if the item is dropped. With endrolls of 150 or greater total item destruction will result. When this shattering occurs it will also inflict critical damage to the target.

This spellsong can be very useful in disabling creatures by getting rid of their weapons and/or shields for a very small mana cost.

Note: It is not possible to shatter enchanted weapons.

Lore Benefit

Training in Mental Lore, Manipulation increases the chance to cause the target's weapon/shield to explode by reducing the endroll minimum. The minimum number of ranks to receive this benefit is one. With lore training there is a minimum endroll reduction bonus of 2 plus an additional reduction based on lore ranks. For ranks 1 to 5 the reduction is 1.2 per rank, ranks 6 to 10 (0.8 per rank), ranks 11 to 15 (0.6 per rank). The bonus for ranks >15 has not been sufficiently tested.

Examples:

5 ranks will reduce the minimum ER required to shatter an item from ER 150 to ER 142.

2 base + (5 * 1.2 per rank) = 8 total reduction

10 ranks will reduce the minimum ER from 150 to 138.

2 base + (5 * 1.2) + (5 * 0.8) = 12 total reduction

If the target is stunned, there is a flat reduction of 20 to the minimum ER threshold for shattering an item. This is in addition to any lore bonus. As an example, with 5 lore ranks the minimum endroll for shattering an item when the target is stunned is ER 122.

Messaging

Shaking item loose
You change your tune slightly, adding the element for Vibration Chant to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a skeleton.
CS: +46 - TD: +3 + CvA: +25 + d100: +66 == +134
Warding failed!
You focus your voice on the skeleton's dagger, shaking its grip on it until the dagger falls to the ground.
Sing Roundtime 3 Seconds.
Shattering item w/critical damage
You change your tune slightly, adding the element for Vibration Chant to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a fanged goblin.
CS: +46 - TD: +6 + CvA: +11 + d100: +93 == +144
Warding failed!
You focus your voice on a fanged goblin's handaxe with perfect resonance, causing it to shatter into thousands of tiny pieces!
... 25 points of damage!
Strong blow breaks neck!
The fanged goblin falls to the ground, kicks several times and dies.
Sing Roundtime 3 Seconds.

Resources