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In local rumors around Wehnimer's Landing, it is said the [[Brotherhood of Rooks]] have increased the bounty on the heads of the remaining Hendoran soldiers in the area, citing that with the enemy struggling to remain relevant, now was the best time to remind the imperials that Wehnimer's will always be free. |
In local rumors around Wehnimer's Landing, it is said the [[Brotherhood of Rooks]] have increased the bounty on the heads of the remaining Hendoran soldiers in the area, citing that with the enemy struggling to remain relevant, now was the best time to remind the imperials that Wehnimer's will always be free. |
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==A Boy Goes Missing== |
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:''Posted by NEWSBY 12 April 2016 |
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It happened the 8th of Olaestra, 5116, in [[Wehnimer's Landing]], as Irar chatted with Lord Clunk, master smith and longtime House Phoenix member and [[Palestra]] Blade Aurach about it a few days later. The two Lords fought together at Shadowguard against a shadow demon. Here, your humble correspondent reports a summary about the [[Ithzir]], the death of the boy Jimmy, and the kidnapping of orphans from the Landing by Ithzir scouts. |
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Before Irar could relay his perspective of the events, Aurach felt it prudent to retell his account of happenings weeks prior. He described a [[mana storm]] around the Landing, with [[Melgorehn's Reach]] being particularly active. He recounted that there were several locations with active rifts, causing adventurers to be absconded. One of the spots, he mentioned, was the Hendoran Outpost. Aurach spoke of witnessing the Outpost disappear while at the Reach with Hapenlok, and that they heard the Ithziri language while they climbed. He mentioned that it was metallic, like the whispers that many adventurers have reported hearing in the following weeks. |
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Aurach went with Derogoaten to investigate at the Outpost, and finding a thin spot in the fabric of reality, Aurach was sent to a mist realm. He reported having to flee once the temperature there reached dangerous levels. He'd seen and heard an Ithzir while there, and his neck was touched. It took many healers to keep him alive afterwards. He then witnessed Lasindrel's abduction from the Outpost ruins. |
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Correspondent Irar then recounted his version of events concerning the disappearance of Jimmy, and the incident that followed. |
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A sizable group of adventurers had gathered after witnessing a mother distressed about the disappearance of her son, Jimmy. She could not account for why he may be gone, but reported hearing “a metallic sound.” |
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The adventurers split into several groups to seek the boy, some staying in town, some venturing elsewhere. Irar was in a group deciding to investigate the Outpost for any signs of the boy. Whilst there, many of the adventurers reported hearing metallic whispers, and then a series of strange events happened. |
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Several of the adventurers in the area lost control of themselves in a variety of ways. Nosebleeds abounded, and this seemed to indicate being affected by the odd magical interference taking place. Balantine's actions were of particular interest. He became unable to control his actions and began attacking comrades at random, as well as himself until he was incapacitated. |
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After some time, one member of the party, Alasatia, burst into flames. Nearly everyone in her vicinity also caught fire, and some fled to put out their own flames and heal. The only reported death was Dirra, and Aurach later revealed that not everyone caught fire, though he could not account for why. |
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Sometime later, many received visions of the missing boy wandering through the streets of the Landing, with blue pupil-less eyes and weeping blue fluids from his eyes. He was spotted heading for the North Gate, and by the time Irar's group arrived, he was dead. Empaths and clerics attended to him, but there was nothing that could be done. |
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Not too long after, Jimmy's body started weeping more blue fluid and began to twitch. Suddenly, rift worms burst from his corpse, but were quickly slain by the large group present at the gate. Afterwards, adventurers again split up, Irar's group went to monitor the Outpost, but were recalled when reports of Ithzir scouts in the small park in the Landing were made. |
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Immediately upon arrival, witnessing a short battle between Ithzir and Landing residents, Irar and all present were sucked into a rift. Irar had been wounded in the exchange, and took some time to find his way out of the rift, and by the time he exited, a battle had taken place at the orphanage. According to the guard there, many of the orphans were abducted by Ithzir. |
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Irar never witnessed the orphans' retrieval, if they ever were. |
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Sometime after, the storms ended and the Landing was clear of Ithzir and conflict. |
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by Irar, [[TownCrier]] Correspondent |
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==Surofee Returns Home!== |
==Surofee Returns Home!== |
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The soldier nodded and followed the Master of Blood across the world of yellow skies. |
The soldier nodded and followed the Master of Blood across the world of yellow skies. |
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==The Hendoran Dig== |
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[[Category: 2016 Storylines]] |
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{{saved-post |
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| category = Cities, Towns and Outposts |
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| topic = Wehnimer's Landing |
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| messagenum = 9107 |
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| author = GS4-KENSTROM |
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| date = 05/07/2016 02:10 PM CDT |
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| subject = The Hendoran Dig |
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}} |
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Tonight, Sir Michol will announce that some more digging will begin inside the Hendoran Outpost, which has returned from it's extra planar jaunt in an Ithzir world. It should be around my usually time, 11:30pm eastern-ishly. There will be multiple rubble sites, so everyone is encouraged to...dig in (get it?) and help out! There may or may not be treasure involved, there may or may not be intrigue involved, and there may or may not be danger involved. |
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Be prepared to get your hands dirty! And be nice, and share and communicate. That's all I ask. |
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-GM Kenstrom- |
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Waylayer of Wehnimer's Landing |
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Human Guru |
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Strongest foe vanquished: Roblar |
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{{saved-post |
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| category = Cities, Towns and Outposts |
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| topic = Wehnimer's Landing |
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| messagenum = 9114 |
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| author = UBERWENCH |
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| date = 05/08/2016 02:48 AM CDT |
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| subject = Pages found in the ruins |
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}} |
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The parchment affixed to the doors of the museum is written in a slanting copperplate hand. Even though the writer clearly tried to save space, the page looks crowded. |
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To All -- |
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Those who found notes within the Hendoran outpost have shared this information with Faendryl readers to translate. Thanks to the Ladies Berkana and Alisaire and to Blade Aurach, among others, herewith are the translations. Our thanks to Berkana, Kittai, Rowmi, and Magister Raelee for sharing their knowledge so we may all come to a greater understanding of the events that took place in Kol Tar'sken. |
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These translations are as exact as we could make them, but be aware that the Common vernacular does not have equivalents for some concepts in the Faendryl language. I have therefore approximated where I could. Astute readers will also notice that the notes are in an approximation of chronological order, although we cannot be entirely sure if some notes are where they should be. Curator Vynessa may shed some light here. |
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<pre{{log3}}> |
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"Before I send the vessel to their world, I will need an anchor. Something I can reach back to with a splintered mind. The center of town will suffice, there is power there, the gathering of minds, the flow of their mana. It will glow should I need the light. The Magister can help me accomplish this. I know her deep secret, and she will comply." |
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"The storm is coming. Precisely as I predicted, but earlier than my original calculations. A minor setback which has only caused me to push some of my other plans aside for now. This will be my first attempt, and if fortunate, the only one I need. The Sentinels of Kol Tar'sken may provide the knowledge I need. The Ashrim blood from Aetheri did not achieve the results I had wished for. Some interesting effects, but something more is needed." |
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"The sky above the Reach has been torn asunder. The walls of the world are thin. I will make contact tonight, or tomorrow. This will be the first time I will bend power through the curator. We shall see if his body is truly worthy now, truly capable of accomplishing my destiny for him. Otherwise he will be discarded like a failed child and I will start over. Will I even maintain my hold, when we are separated by planes? I wonder." |
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"Fascinating. Undeniably fascinating. When I tore the sky open to Kol Tar'sken, the Hendorans and their home were swallowed up with me. A most interesting side effect of what I had hoped to accomplish, and while I did gain passage, I did not expect to bring so many unexpected guests with me. Nevertheless, I will consider it another gift to the Ithzir. Let them devour their minds before turning their focus to the world I've left open behind me." |
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"The storm has proven to be unpredictable, and will likely subside in two weeks as I had thought. But it is erratic because even the Ithzir have failed to utilize it, and cannot pierce the veil with their monoliths, forced to sample the world before them, slowly trickling in. The size of the portal shrinks and grows with no true pattern I have seen yet. It dragged the stone outpost with me. I wonder if it brought anything else and scattered it somewhere in this world. Idle musings. Another journey soon." |
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"Another ten soldiers have died. Four fallen to Ithzir janissaries, six killed by their own brothers. I can hear their cries, echoing from their minds, as they break and bleed. I would silence them myself if I did not wish to rob my new associates of their fun. Do they enjoy it I wonder? Part of me believes it is just their nature. Learn, use, devour. Repeat. Already I see them prying open the minds of Elanthia. Reliving memories, revisiting pain, reexamining emotions. Is it how they learn? Is it how they adapt, or prepare for dominion? Perhaps one day I will have time to study it further." |
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"They're coming to Kol Tar'sken. Bold and brave, my enemies of Elanthia are coming here. Is there no limit to the danger they will race into? I suppose it's admirable if it were not so predictable. They'll seek out the Hendorans. Those who remain, there is likely only two dozen or so left, and in truth, if they are rescued, they may merely be shells of what they once were. |
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A fitting justice for imperials. I will leave the shadow of the outpost tonight. My cartography is close enough, so it must suffice. Will the vessel survive the journey across this yellow world? Let us hope so, for his sake." |
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"The heat is strange here. I feel it almost singing to my veins. Pulling at me, seeping into my mind. Or truly, Glethad's mind. I have held the connection so far, even worlds apart. I underestimated the power of the Star. The Hendorans have put on a good fight, and a more sentimental me might have been impressed. But when you fight the inevitable, are you truly brave, or just foolish? There is a weakness in failing to recognize futility." |
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</pre> |
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The order of some notes may be doubtful; it is hard to say precisely when Glethad, the presumed "vessel," crossed over or when the author knew there was a plan in place to retrieve the Hendorans if not the outpost itself. I welcome any and all discussion on these notes, the maps other seekers discovered, or any other odds and ends found within the rubble. |
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--- Lylia Rashere Faendryl |
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== See Also == |
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*[[Letter_to_the_Argent_Mirror_(and_Patriarch)#Return_to_Sunder|Letter to the Argent Mirror (and Patriarch)]] |
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[[Category: 2016 storylines]] |
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[[Category: Wehnimer's Landing storylines]] |
Latest revision as of 20:33, 17 May 2023
The Return to Sunder storyline took place in April 2016.
All posts by GM Kenstrom unless otherwise noted.
Prologue
- Posted 11 March 2016
The soldier paced the ramparts. He missed home. He missed the warm summers in Lolle, and the huddled warmth of a lover during the cold winters. He missed the scents and sounds of home. The mixture of mountain breeze, dirt from the mines, and a hint of wildflowers from the hills. He missed the white curtains drawn across the windows of town, an eternal shield against the icy curse of the past. He missed the crisp sound of the blue phoenix banner flapping in the mountain wind. Even here, it sounded different. The air was laden with salt from the bay, it clung to his skin and weathered his cloak.He almost sighed, his eyes staring out from beneath his polished helm as he watched the activity on the other side of a wooden palisade wall. Ants, is what they reminded him of. Lost to their routine and often purposed for another. They were like barbaric cousins. He knew they had all been tasked to protect them, to guide them, to set a good example for the next generations of their people. Hearts and minds, his commander had always told them, time and again. We have to win their hearts and minds. How, he wondered, when you haven't even won mine?He missed home. He missed the fresh meats and herbs traded daily in the markets of Lolle. He missed the glow of the fields and hills in the day, and the silhouette of the Dragonspines at night. Here he had nothing like that. Not even close. Well, maybe close. He turned his gaze to the rising mountain named Melgorehn's Reach by the locals. It jutted up to the sky, its peaks disappearing beyond his sight. For now, that view would have to do. A flash of light caught his eye, and he suddenly turned. The air shimmered and his hand reached for his sword.
The merchant paced the floor of his shop. Another day, another coin. He was getting too old for this. His bones creaked more than the floorboards. His knuckles were almost a conjoined mass of flesh now and he'd never forge a weapon again. But he felt his mind was still sharp. Why wouldn't it be? He was the predominate weapons merchant in town. Everyone knew his name. Young and brave adventurers, even commoners in town came to him for all manners of weapons. He was happy to oblige, it was his life after all. But he could not stop but think, when and how would it all end? Would the floor creak one last time, and he draws his final breath? Would his body be found on the ground as if on display like one of his weapons? It had been over thirty years since the love of his life had passed. She took with her his heart and he had been destined to never share it again. But what price did he pay? A lonely home, and a legacy likely to be easily replaced by someone else as equally skilled in his business. He took an ivory-handled dagger from a low shelf and placed it inside of a display case. There, he thought, discounted now. The air shimmered for a moment and he rubbed his tired eyes. He circled around to the other side of his counter and there it was. The ivory-handled dagger back on the low shelf. He looked down to the display case and it was empty again. He shook his head. He was getting too old for this. He went back around to the shelf, lifted up the dagger and set it back into the case. The floor creaked behind him and he turned, suddenly wishing he still had the dagger in hand.
The small boy paced outside of his home. The heavy bearded man had arrived again, like usual. His mother always made him wait outside, sometimes for even a whole hour!He hated it. He missed his room, despite its size; it was all he had ever known and all he really needed. He missed his father. It had been almost two years now since the soldiers came to town and he lost his daddy. It wasn't fair. Why did he have to die protecting this town that doesn't even remember him?He turned back and looked at his home. There was no candle light yet through the window. He wasn't allowed to go back inside until there was, his mother always said. He missed his mother. He missed the way she was before all of this. Before the war, before his daddy died, before meals of bread turned into meals of crumbs. He missed how she laughed and would snuggle him. Now she was only sad, so very sad all of the time. Sometimes he couldn't sleep because he could hear her crying at night. She was always angry after the heavy bearded man left, or the glassy-eyed man, and even the troll-nosed man. Angry, but still very sad. He looked down at the small wooden soldier miniature in his hand. He pretended it was his father, proud and noble, defending the town and his family. But in truth, it looked more like the soldiers who came and nearly burned the town and killed his father. But it was all he had, and they couldn't afford another. His eyes became lost in the dirt at his feet, his young mind wandering to a better time in his short life. He saw the faint orange glow of the candle out of the corner of his eye and he turned. There it was. Finally, he could go back inside, and hopefully eat something, and sleep, and dream. The air shimmered and the light of the candle wavered, almost as if splitting in half for a brief instant. He felt a chill behind him and heard a footstep. He turned suddenly, eyes going up to a visage half in shadows and half from nightmares. The wooden soldier toy fell from his hand, breaking when it landed.
The First Mana Storm
- Posted by NEWSBY 1 April 2016
Townspeople hurry from fields to take shelter, creatures in the surrounding areas start stampeding (and their incredible scary AS), the temporal rifts begin, and Melgorehn's Reach lights up like … Independence Day.
Prayers from Mestanir
- Posted 11 April 2016
News of the vanishing Hendoran Outpost has slowly trickled throughout some of the northern provinces of the Turamzzyrian Empire. Only a small number of Hendorans remain in the area around Wehnimer's Landing, currently answering to Sir Michol, the second in command of the Operation.
Just this morning, before a scheduled sermon before a throng of citizens in Mestanir, Prelate Chaston Griffin took a moment to acknowledge his deep condolences for the missing Hendorans near the protectorate of Wehnimer's Landing, and vowed that Koar's gaze knows no limits, and offered a prayer for the safe return of the soldiers.
In local rumors around Wehnimer's Landing, it is said the Brotherhood of Rooks have increased the bounty on the heads of the remaining Hendoran soldiers in the area, citing that with the enemy struggling to remain relevant, now was the best time to remind the imperials that Wehnimer's will always be free.
A Boy Goes Missing
- Posted by NEWSBY 12 April 2016
It happened the 8th of Olaestra, 5116, in Wehnimer's Landing, as Irar chatted with Lord Clunk, master smith and longtime House Phoenix member and Palestra Blade Aurach about it a few days later. The two Lords fought together at Shadowguard against a shadow demon. Here, your humble correspondent reports a summary about the Ithzir, the death of the boy Jimmy, and the kidnapping of orphans from the Landing by Ithzir scouts.
Before Irar could relay his perspective of the events, Aurach felt it prudent to retell his account of happenings weeks prior. He described a mana storm around the Landing, with Melgorehn's Reach being particularly active. He recounted that there were several locations with active rifts, causing adventurers to be absconded. One of the spots, he mentioned, was the Hendoran Outpost. Aurach spoke of witnessing the Outpost disappear while at the Reach with Hapenlok, and that they heard the Ithziri language while they climbed. He mentioned that it was metallic, like the whispers that many adventurers have reported hearing in the following weeks.
Aurach went with Derogoaten to investigate at the Outpost, and finding a thin spot in the fabric of reality, Aurach was sent to a mist realm. He reported having to flee once the temperature there reached dangerous levels. He'd seen and heard an Ithzir while there, and his neck was touched. It took many healers to keep him alive afterwards. He then witnessed Lasindrel's abduction from the Outpost ruins.
Correspondent Irar then recounted his version of events concerning the disappearance of Jimmy, and the incident that followed.
A sizable group of adventurers had gathered after witnessing a mother distressed about the disappearance of her son, Jimmy. She could not account for why he may be gone, but reported hearing “a metallic sound.”
The adventurers split into several groups to seek the boy, some staying in town, some venturing elsewhere. Irar was in a group deciding to investigate the Outpost for any signs of the boy. Whilst there, many of the adventurers reported hearing metallic whispers, and then a series of strange events happened.
Several of the adventurers in the area lost control of themselves in a variety of ways. Nosebleeds abounded, and this seemed to indicate being affected by the odd magical interference taking place. Balantine's actions were of particular interest. He became unable to control his actions and began attacking comrades at random, as well as himself until he was incapacitated.
After some time, one member of the party, Alasatia, burst into flames. Nearly everyone in her vicinity also caught fire, and some fled to put out their own flames and heal. The only reported death was Dirra, and Aurach later revealed that not everyone caught fire, though he could not account for why.
Sometime later, many received visions of the missing boy wandering through the streets of the Landing, with blue pupil-less eyes and weeping blue fluids from his eyes. He was spotted heading for the North Gate, and by the time Irar's group arrived, he was dead. Empaths and clerics attended to him, but there was nothing that could be done.
Not too long after, Jimmy's body started weeping more blue fluid and began to twitch. Suddenly, rift worms burst from his corpse, but were quickly slain by the large group present at the gate. Afterwards, adventurers again split up, Irar's group went to monitor the Outpost, but were recalled when reports of Ithzir scouts in the small park in the Landing were made.
Immediately upon arrival, witnessing a short battle between Ithzir and Landing residents, Irar and all present were sucked into a rift. Irar had been wounded in the exchange, and took some time to find his way out of the rift, and by the time he exited, a battle had taken place at the orphanage. According to the guard there, many of the orphans were abducted by Ithzir.
Irar never witnessed the orphans' retrieval, if they ever were.
Sometime after, the storms ended and the Landing was clear of Ithzir and conflict.
by Irar, TownCrier Correspondent
Surofee Returns Home!
- Posted 14 April 2016
Councilwoman Surofee returned to Wehnimer's Landing early this morning after some prolonged business in Vornavis. Members of the town council and local citizens quickly filled her in on recent events surrounding the missing children from the orphanage.
At the initial abduction, nine children were taken by the Ithzir. To date, three orphans, a boy and two girls, have been rescued out of yellow crystalline cocoons in Slither Creek inside the Graveyard. The children were alive, but now had blue veins along their skin, and it's rumored the boy demonstrated some alarming levels of telepathy and magic. For their safety, and that of the town, the children are currently under watch by Hendoran soldiers in the pavilion in the grasslands, near the area of the missing Outpost until they can be proven not to be dangerous.
Meanwhile, security has been increased at the orphanage where the dozens of other orphans are safely monitored by additional guards and hired staff. The archmage Pherantyr and councilman Pylasar are working on applying magical wards to the area to help disrupt any magical attacks or teleportation. Surofee was not available for questions and has completely engrossed herself in the safety of the orphans and encourages the adventurers not to give up hope on those still unaccounted for.
Someone Order Some More Hendorans?
- Posted 18 April 2016
Sir Michol has sent word to the Mayor and Town Council of Wehnimer's Landing that additional Hendoran troops will be arriving by tomorrow night in the area. They're expected to remain in a few camps setup within the grasslands, but overflow will surely take up the town's offer in housing them in the local barracks and other sites.
Sir Michol will also be addressing what role he and his remaining, and new arriving men, may offer in the cause of bringing the missing Hendorans home, and putting a stop to the Ithzir invasion.
The Plan
- Posted 20 April 2016
The plan as presented by Pylasar (best he can) last night is as follows:
- If enough good plinite, or weaker lower-quality plinite can be obtained, then two of the mana pylons will be converted into, as Pylasar dubbed them "plin-lons!". The conversion, or, transporting of this raw elemental power into the pylons will need to be conducted by wizards. In addition, the pylons will still need to be manned and fueled with mana, aimed and fired. This step is being done because Pylasar warned that if the Ithzir activate enough of their pylons in our world, they will no longer need the mana storm/rift that is currently giving them access, or it may not close at all because of their pyramids. The "plin-lons" are expected to more easily devastate the pyramids than as previously tried.
- Using the Red Talisman to connect with the Ithzir portal will require the skill and power of those more experience in planar travel, such as sorcerers. Having knowledge of the spell Planar Shift may not necessarily be required, as sorcerers are often the beneficiaries of innate power, so all wishing to help are welcome.
- Once the Red Talisman's power connects with the Ithzir portal, or in conjunction to the effort, healers or those with empathic nature, to help try to locate any living Hendorans on the Ithzir plane to better direct the opening of the portal on the other side, otherwise it may become impossible to find them in the other world in time.
- During all activity, there is expected to be a heavy need for both defense, and offense, and those who can best do both in the field of battle will be required often.
- Tonight (Wed) there is rumor of a possible heist that may or may not occur in trying to obtain some powerful plinite. If that operation does not happen, or is not successful, there are still a number of people trying to collect undisturbed plinite from the Confluence to help charge up two pylons.
- The rescue attempt for the Hendorans is expected to occur Night of the Huntress (Fri night). There are contingency plans in place should certain individuals deem the Hendorans infected or otherwise transformed by the Ithzir, and could pose a danger to the town if brought back.
- Pylasar explained that per Vynessa's research on Grishom's notes, the powerful mana storm around Melgorehn's Reach is set to end the eve of Feastday (Sat night). The storm will be the post powerful before it's conclusion, and it's suspected the Ithzir plan to take advantage of the widening rift and place their obsidian pyramids to anchor their world to ours, giving them all they need to maintain access and conquer.
- Buy deeds.
Epilogue
- Posted 26 April 2016
Part 1
He sat with his back to the wall.
His eyes twitched and his left hand still trembled, making even drinking water a new challenge. He had scrubbed his face a thousand times since his return, but it didn't matter. He could still smell the blood. If he was fortunate enough to stomach some food, he even tasted the coppery odor in whatever he ate. His body ached with a hundred sores and he was beyond exhausted despite sleeping for days.
He heard voices outside. Some of them were locals he recognized immediately. Their attitudes were thankful, their words welcoming the return to normal.
Normal, he thought.
What was his new normal?
He heard more voices as well. Soldiers. His soldiers. Brothers from Hendor, but many of them strangers. They weren't the men who served him for years. They weren't the men who braved the hostilities of the frontier with him. They weren't the men who fought in the face of annihilation in the world of yellow skies. Most of those men were dead. He didn't even dare try to count how many of them died by his own blade.
He turned his eyes to his sword on a table across the room. Each speck of blood that was still caked to the blade signified his fallen brothers. Each splatter was the residue of macabre artwork that he could not push from his mind.
He heard footsteps approaching and immediately he flinched nervously, his hand instinctively going to an empty scabbard and his fingers fumbled for air. A familiar voice called from outside, "Sir Thadston?"
Inside the tent, a squire looked at him, never speaking, but his eyes inquiring. Sir Thadston shook his head, and the squire answered instead, "The commander is asleep. He will send for you when he wakes."
The visitor outside loudly sighed and marched off.
Part 2
In a world of infinite night, two feystone lights drifted endlessly.
She remembered a time of joy, of the heart and of flesh. She remembered the thrill of battle and the ecstasy of reveling in her victories over demons and extra planar beings. It was her life, and there was no higher honor. She remembered the maw of shadows, his beginning, and his end. She was there, wasn't she?
She remembered her name, or so she thought. What was it? Why suddenly was it escaping her? Did she ever know? How long had she walked the boundless dark? How many horrors had she already overcome? How much of her soul had been lost?
There it was again. The brilliant red light. She saw it, like a dozen times before. Or a hundred. Or a thousand, she could not remember. She was never certain how close she would get. At times it seemed so near, while other times it seemed an unsurmountable distance away.
But no matter which direction she turned, or fell, it would always burn back into existence. Glowing like a small red star. Beckoning to her, leading her home. What was home, she could not remember.
Her hand went to the fresh wound on her side. Another bite, but it no longer pained her. She did not even feel the sticky blood. Was she even hurt, she could not remember.
Then suddenly the bright red light vanished as if it fell from the sky. She spun, circling in the darkness, her eyes looking as far and wide as she could.
The beacon was gone.
Part 3
He stood with his face to the yellow sky.
Marvelous, he thought. Endless potential.
Ribbons of celadon light streamed across the sky like pale ethereal serpents. In every direction the ground was like glass, broken up only by jagged formations of crystalline shards. The horizon held a mountainous range the color of basalt. He inhaled, almost exhilarated by the strange, yet familiar coppery scent of the new world.
Behind him, the glow had disappeared, and with it the stone outpost vanished, likely returning to whence it came. He cursed for a moment, recalling the notes he left behind. A minor problem, which was no longer of any consequence. He heard a faint, almost childlike whimper.
"Please…release me…" It echoed in his mind.
"Silence!" He scowled, and the plea turned to silence.
He began to take a step forward when he heard some commotion. His deep sea blue eyes turned to spy a Hendoran soldier, huddled beneath a cluster of rocks, lying in wait for any new enemies approaching.
He smiled and approached the soldier, who immediately looked up and said, "Glethad?"
"Who? Oh, yes." The blue-eyed man smirked. He wave his hand and instantly felt the soldier's mind shrink, his will chained to his command. Like a devoted golem, the soldier rose to his feet and moved next to him, poised to protect him from any attackers.
Glethad smiled wide, "Shall we?"
The soldier nodded and followed the Master of Blood across the world of yellow skies.
The Hendoran Dig
Topic: Wehnimer's Landing
Message #: 9107
Author: GS4-KENSTROM
Date: 05/07/2016 02:10 PM CDT
Subject: The Hendoran Dig
Tonight, Sir Michol will announce that some more digging will begin inside the Hendoran Outpost, which has returned from it's extra planar jaunt in an Ithzir world. It should be around my usually time, 11:30pm eastern-ishly. There will be multiple rubble sites, so everyone is encouraged to...dig in (get it?) and help out! There may or may not be treasure involved, there may or may not be intrigue involved, and there may or may not be danger involved.
Be prepared to get your hands dirty! And be nice, and share and communicate. That's all I ask.
-GM Kenstrom- Waylayer of Wehnimer's Landing Human Guru
Strongest foe vanquished: Roblar
Topic: Wehnimer's Landing
Message #: 9114
Author: UBERWENCH
Date: 05/08/2016 02:48 AM CDT
Subject: Pages found in the ruins
The parchment affixed to the doors of the museum is written in a slanting copperplate hand. Even though the writer clearly tried to save space, the page looks crowded.
To All --
Those who found notes within the Hendoran outpost have shared this information with Faendryl readers to translate. Thanks to the Ladies Berkana and Alisaire and to Blade Aurach, among others, herewith are the translations. Our thanks to Berkana, Kittai, Rowmi, and Magister Raelee for sharing their knowledge so we may all come to a greater understanding of the events that took place in Kol Tar'sken.
These translations are as exact as we could make them, but be aware that the Common vernacular does not have equivalents for some concepts in the Faendryl language. I have therefore approximated where I could. Astute readers will also notice that the notes are in an approximation of chronological order, although we cannot be entirely sure if some notes are where they should be. Curator Vynessa may shed some light here.
"Before I send the vessel to their world, I will need an anchor. Something I can reach back to with a splintered mind. The center of town will suffice, there is power there, the gathering of minds, the flow of their mana. It will glow should I need the light. The Magister can help me accomplish this. I know her deep secret, and she will comply." "The storm is coming. Precisely as I predicted, but earlier than my original calculations. A minor setback which has only caused me to push some of my other plans aside for now. This will be my first attempt, and if fortunate, the only one I need. The Sentinels of Kol Tar'sken may provide the knowledge I need. The Ashrim blood from Aetheri did not achieve the results I had wished for. Some interesting effects, but something more is needed." "The sky above the Reach has been torn asunder. The walls of the world are thin. I will make contact tonight, or tomorrow. This will be the first time I will bend power through the curator. We shall see if his body is truly worthy now, truly capable of accomplishing my destiny for him. Otherwise he will be discarded like a failed child and I will start over. Will I even maintain my hold, when we are separated by planes? I wonder." "Fascinating. Undeniably fascinating. When I tore the sky open to Kol Tar'sken, the Hendorans and their home were swallowed up with me. A most interesting side effect of what I had hoped to accomplish, and while I did gain passage, I did not expect to bring so many unexpected guests with me. Nevertheless, I will consider it another gift to the Ithzir. Let them devour their minds before turning their focus to the world I've left open behind me." "The storm has proven to be unpredictable, and will likely subside in two weeks as I had thought. But it is erratic because even the Ithzir have failed to utilize it, and cannot pierce the veil with their monoliths, forced to sample the world before them, slowly trickling in. The size of the portal shrinks and grows with no true pattern I have seen yet. It dragged the stone outpost with me. I wonder if it brought anything else and scattered it somewhere in this world. Idle musings. Another journey soon." "Another ten soldiers have died. Four fallen to Ithzir janissaries, six killed by their own brothers. I can hear their cries, echoing from their minds, as they break and bleed. I would silence them myself if I did not wish to rob my new associates of their fun. Do they enjoy it I wonder? Part of me believes it is just their nature. Learn, use, devour. Repeat. Already I see them prying open the minds of Elanthia. Reliving memories, revisiting pain, reexamining emotions. Is it how they learn? Is it how they adapt, or prepare for dominion? Perhaps one day I will have time to study it further." "They're coming to Kol Tar'sken. Bold and brave, my enemies of Elanthia are coming here. Is there no limit to the danger they will race into? I suppose it's admirable if it were not so predictable. They'll seek out the Hendorans. Those who remain, there is likely only two dozen or so left, and in truth, if they are rescued, they may merely be shells of what they once were. A fitting justice for imperials. I will leave the shadow of the outpost tonight. My cartography is close enough, so it must suffice. Will the vessel survive the journey across this yellow world? Let us hope so, for his sake." "The heat is strange here. I feel it almost singing to my veins. Pulling at me, seeping into my mind. Or truly, Glethad's mind. I have held the connection so far, even worlds apart. I underestimated the power of the Star. The Hendorans have put on a good fight, and a more sentimental me might have been impressed. But when you fight the inevitable, are you truly brave, or just foolish? There is a weakness in failing to recognize futility."
The order of some notes may be doubtful; it is hard to say precisely when Glethad, the presumed "vessel," crossed over or when the author knew there was a plan in place to retrieve the Hendorans if not the outpost itself. I welcome any and all discussion on these notes, the maps other seekers discovered, or any other odds and ends found within the rubble.
--- Lylia Rashere Faendryl