Ribbonator 2000: Difference between revisions

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The "Ribbonator 2000" is a device introduced at Ebon Gate 2019 by GM Thandiwe. It was sold for seashells at [[Ebon Gate]] 2019 and 2020 in the [[EGShop:Jangling Junker|Jangling Junker]] shop.
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The '''Ribbonator 2000''' is a device introduced at [[Ebon Gate 2019]] by [[User:GS4-THANDIWE|GM Thandiwe]]. It was sold for seashells at Ebon Gate 2019 and [[Ebon Gate 2020]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop. The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the [[EGShop:Jangling Junker|Jangling Junker]]. Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create [[cobbling]] laces was sold in the [[EGShop:Glass Slipper|Glass Slipper]], and unlocks to create [[Laceable_items|laceable clothing]] ribbons and [[weaving]] ribbons were sold in the [[EGShop:Jangling Junker|Jangling Junker]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the [[EGShop:Jangling Junker|Jangling Junker]].
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or -->
Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create [[Cobbling]] Laces was sold in the [[EGShop:Glass Slipper|Glass Slipper]], and unlocks to create [[Laceable_items|Laceable Clothing]] Ribbons and [[Weaving]] Ribbons were sold in the [[EGShop:Jangling Junker|Jangling Junker]].
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->

|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
==Box Analyze==
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
<pre{{log2}}>
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
You analyze your wooden box and sense that the creator has provided the following information:
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or -->
|analyze= You analyze your wooden box and sense that the creator has provided the following information:


Welcome to the one, the only, and the never before seen "Ribbonator 2000"!
Welcome to the one, the only, and the never before seen "Ribbonator 2000"!
Line 32: Line 45:
Altering Instructions: The Ribbonator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.
Altering Instructions: The Ribbonator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.


Disclaimers: The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Ribbonator ate my baby!" Please be sure to always use the Ribbonator appropriately. Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished! Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a fork anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.
Disclaimers: The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Ribbonator ate my baby!" Please be sure to always use the Ribbonator appropriately. Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished! Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a fork anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|}
</td><td>
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2019<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Short and long description alterations only<br>Must remain a box<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=FLIP<!-- Verbs MUST be capitalized when entered. -->
|verb2=NUDGE
|verb3=PINCH
|verb4=POUND
|verb5=POUR
|verb6=PULL
|verb7=PUSH
|verb8=PUT
|verb9=RUB
|verb10=SPIN
|verb11=TAP
|verb12=TICKLE
|verb13=TINKER
|verb14=TURN
|verb15=WAVE
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
}}
</td></tr></table>


==General Usage Hints==
==General Usage Hints==
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===Fabric Guidelines===
===Fabric Guidelines===


In general, the box will accept cloth items of these types:
In general, the box will accept cloth items as described below.


====Clothing====
====Clothing====
The item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must INSPECT as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. TAP <fabric> <noun> is the quickest way to test this on items with long descriptions.
The item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must INSPECT as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. {{boldmono|[[TAP (verb)|TAP]]}} <fabric> <noun> is the quickest way to test this on items with long descriptions.


====Bolts of Fabric====
====Bolts of Fabric====
The Solhaven shop [[Maellyn's_Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must INSPECT as "mainly crafted out of cloth" or it will not work.
The Solhaven shop [[Maellyn's Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must {{boldmono|[[INSPECT (verb)|INSPECT]]}} as "mainly crafted out of cloth" or it will not work. Of note, the Ribbonator will not accept fabric materials sold as cobbling supplies, as these fabric pieces are already prepared for use with cobbling and leather of any type is not accepted by the box.

Of note, the Ribbonator will not accept fabric materials sold as Cobbling supplies, as these fabric pieces are already prepared for use with cobbling.

Leather of any type is not accepted by the box.


====Fabric Types====
====Fabric Types====


The following fabric types are known to be accepted by the Ribbonator: broadcloth, brocade, chiffon, cotton, damask, felt, grosgrain, lace, linen, samite, satin, silk, spidersilk, taffeta, and wool.
The following [[Category:Fabric|fabric]] types are known to be accepted by the Ribbonator: broadcloth, brocade, chiffon, cotton, damask, felt, grosgrain, lace, linen, samite, satin, silk, spidersilk, taffeta, and wool.


===Dye Guidelines===
===Dye Guidelines===


Per Thandiwe, all alchemy and cobbling dyes will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the Cobbling Warehouses in many towns, including additional colors available in the Backrooms of the Warehouse shops, in the Cobbling Shop on South Ring Road in the Landing, and on the seasonal Cobbling Cart in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well.
All alchemy and cobbling [[dye]]s will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the [[Category:Cobbling Shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer's Landing]], and on the seasonal [[Mist Harbor cobbling cart|cobbling cart]] in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well.


===Charging the box===
===Charging the Box===


Silver wands should have 10 charges, or the results will be unpredictable.
[[Silver wand]]s should have 10 charges, or the results will be unpredictable.


===Zesting the Ribbons===
===Zesting the Ribbons===


Blue Crystals are used to add the selected Zest to the ribbon output. Bound blue crystals from the BOOST system work, in addition to standard Blue Crystals found via the treasure system.
[[Blue crystal]]s are used to add the selected zest to the ribbon output. Bound blue crystals from the {{boldmono|[[BOOST (verb)|BOOST]]}} system work, in addition to standard blue crystals found via the [[treasure system]]. If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by {{boldmono|[[TURN (verb)|TURN]]}} will not be zested (scripted), regardless of the current ribbon type setting on the box.

If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by TURN will not be zested (scripted), regardless of the current ribbon type setting on the box.




==Usage Comment by Thandiwe on the GS Discord 11/14/2019:==

<pre{{log2}}>
As for dyes, cobbling and alchemy dyes should work. If the description on the color of the dye is longer than 12 characters then it won't work. If the vial has less than 5 doses, then it won't work. 1 full vial (5 doses) allows you to dye enough fabric for 10 ribbons. If an item does not INSPECT as cloth, or if the fabric noun is not in the 2nd 15, then it won't work. I did check the treasure system before making this to ensure that it produced items that fit that qualifier.
</pre>

==Usage Post by Thandiwe on the forums 10/18/2019:==

<pre{{log2}}>
Felt is one of the fabrics, it was actually the 1st ones that I tested. The adjective of your item must be a fabric OR, conversely, your bolt/roll of fabric must be the noun.

So for example:

a bolt of sapphire blue silk - silk is the noun

a baggy cotton sweater - cotton is the adjective

In order for the ribbonator to have the ability to dye ribbons, I had to make a determination and cut-off somewhere. So, article=color, adjective=fabric, noun=ribbon.

It won't allow for a long description ribbon because the weaving system, which is what it was designed to work with, won't work with long descriptions.

Scissors, which add the weaving script to unscripted ribbons, were the mode I was figuring these ribbons would be used with.



==See Also==
~*~ Thandiwe ~*~
* [[Ribbonator 2000/saved posts|Saved posts]]
ASGM of Events
</pre>

Revision as of 08:14, 11 October 2020

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


The Ribbonator 2000 is a device introduced at Ebon Gate 2019 by GM Thandiwe. It was sold for seashells at Ebon Gate 2019 and Ebon Gate 2020 in the Jangling Junker shop. The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the Jangling Junker. Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create cobbling laces was sold in the Glass Slipper, and unlocks to create laceable clothing ribbons and weaving ribbons were sold in the Jangling Junker.

Tier 1

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Tier 2

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Tier 3

Analyze

You analyze your wooden box and sense that the creator has provided the following information:

Welcome to the one, the only, and the never before seen "Ribbonator 2000"!
This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons.  That's right, Elysia!  It makes ribbons!  If you aren't sure what to do with these ribbons, then find a local weaver and I'm sure they will excitedly help you out!

Instructions:
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator
3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges)
4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator
5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons
6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons
7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons!
8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time.

With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors.

That's right, Elysia, it is that simple!

Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon."  In order to add color, you must use Alchemy Dye or Cobbling Dye.  Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons.
The Ribbonator has the following commands: flip (selects ribbon or lace), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tinker (change type), turn (remove ribbon), and wave
And is Tier 3 of 3.  And can add the following actions to your ribbons:  Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, and Laceable Ribbons.

Altering Instructions:  The Ribbonator must always be a box of some kind and must always be belt-worn.  Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.

Disclaimers:  The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun.  As a result, it has restrictions on it to prevent the harm of small children and animals.  The creators do not want any accusations of "The Ribbonator ate my baby!"  Please be sure to always use the Ribbonator appropriately.  Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished!  Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits.  And, for the love of all that is holy, do not bring a fork anywhere near it.  Do not use in the baths as the creators will not be held responsible for what may happen.  For your safety do not break these rules.
{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|}

Ribbonator 2000 Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Original Release Venue Ebon Gate 2019
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Restrictions Short and long description alterations only
Must remain a box
Item Verbs
FLIP NUDGE PINCH POUND
POUR PULL PUSH PUT
RUB SPIN TAP TICKLE
TINKER TURN WAVE


General Usage Hints

Fabric Guidelines

In general, the box will accept cloth items as described below.

Clothing

The item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must INSPECT as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. TAP <fabric> <noun> is the quickest way to test this on items with long descriptions.

Bolts of Fabric

The Solhaven shop Maellyn's Fabrics sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must INSPECT as "mainly crafted out of cloth" or it will not work. Of note, the Ribbonator will not accept fabric materials sold as cobbling supplies, as these fabric pieces are already prepared for use with cobbling and leather of any type is not accepted by the box.

Fabric Types

The following types are known to be accepted by the Ribbonator: broadcloth, brocade, chiffon, cotton, damask, felt, grosgrain, lace, linen, samite, satin, silk, spidersilk, taffeta, and wool.

Dye Guidelines

All alchemy and cobbling dyes will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in Wehnimer's Landing, and on the seasonal cobbling cart in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well.

Charging the Box

Silver wands should have 10 charges, or the results will be unpredictable.

Zesting the Ribbons

Blue crystals are used to add the selected zest to the ribbon output. Bound blue crystals from the BOOST system work, in addition to standard blue crystals found via the treasure system. If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by TURN will not be zested (scripted), regardless of the current ribbon type setting on the box.

See Also