Thurfel's Ward (503): Difference between revisions
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|align="right"|Chance for additional +20 DS on any single attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
|align="right"|Chance for additional +20 DS on any single attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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For [[MSTRIKE]]s, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check. |
For {{boldmono|[[MSTRIKE]]}}s, each individual attack of that {{boldmono|MSTRIKE}} will have its own separate chance and will only gain the +20 DS for that part(s) of the {{boldmono|MSTRIKE}} that pass the activation check. |
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<section end=Earth Lore Bonus/> |
<section end=Earth Lore Bonus/> |
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Revision as of 22:46, 1 February 2021
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Thurfel's Ward provides a generic +20 to one's defensive strength (DS).
There is an additional mana cost of +1 for every +3 DS provided in this self-casting manner. When self-cast, there is an additional +1 bonus to DS for every four Major Elemental spell rank above 503. When cast upon others, the flat +20 DS bonus will always apply.
The visible colors shown in the messaging depend on one's elemental attunement. If no attunement is chosen, or if it is set at random, a random color will display.
Lore Benefit
Training in Elemental Lore, Earth will give a chance of seed 10 summation of ranks to gain an additional +20 DS on any single attack.
Elemental Lore, Earth ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Chance for additional +20 DS on any single attack | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
For MSTRIKEs, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check.
Messaging
- Initial cast
Glowing specks of <color> energy begin to spin around you.
- Initial cast (lightning attunement)
Glowing specks of sparkling silver energy begin to spin around you.
- Initial cast (fire attunement)
Glowing specks of light red energy begin to spin around you.
- Initial cast (water attunement)
Glowing specks of deep blue energy begin to spin around you
- Initial cast (earth attunement)
Glowing specks of dark brown energy begin to spin around you.
- Initial cast (air attunement)
Glowing specks of translucent white energy begin to spin around you.
- Wearing off
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Alchemy Recipes
A clear rainbow-flecked crystal | |
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Eastern version | Western version |
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