Sigil Staff: Difference between revisions
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===See Also=== |
===See Also=== |
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*[[Mana-Infused Armor]] |
*[[Mana-Infused Armor]] |
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*[[Dramatic Drapery]] |
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*[[BVShop:Sigil_Shop | Sigil Shop]] |
*[[BVShop:Sigil_Shop | Sigil Shop]] |
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Revision as of 16:55, 17 September 2021
The Sigil Staff was released at Duskruin Arena in December 2018 at Sigil Shop by GameMaster Estild. The staff had been teased previous to this on the official forums and one was in the 2018 Ebon Gate feeder. Sigil Staves are part of the 3-piece Sigil Set, along with Mana-Infused Armor and Dramatic Draperies. Tier 1Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with Mana-Infused Armor or a Dramatic Drapery of any tier, it has a chance to trigger an SMRv2 based Sigil of Binding rooting effect.AnalyzeYou analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information: This is a tier 1 Sigil Staff. Tier 1: a standard staff-of-Lumnis with some special messaging Unlocked verbs: draw, hug, point, spin, touch The staff-of-Lumnis can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting. The current setting is: pale Messaging using this custom setting must make sense in the following context examples: a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome) When in doubt, use a distinct color. The random runes that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words. The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you. Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
! Third
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! GET
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.
| XXX removes a sigil-carved glowbark runestaff from in <his/her> runestaff sling. At <his/her> touch, a number of sigils worked into its grain take on a faint luminescence.
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! DRAW
| You focus intently and begin a precisely ordered series of hand motions. Threads of <color> energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern. Tier 2At this tier, spells can be TRANSFERred from scrolls onto the runestaff. The number of spells the runestaff can hold are unlocked separately (up to 6 spells total). Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to Scroll Infusion (714), offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For Self-Knowledge Scrolls, this results in a higher duration for the scroll effect. At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the Cat B script slot) that triggers before a spell attack resolves and dispels up to one spell. If there aren't any active spells on the target, the target could now be subject to SMRv2-based disruption damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in Magic Item Use. This was previously not available until tier three, but was updated to also occur at tier two.Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
! Third
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! INVOKE <spell> <staff> Tier 3At this tier, the staff can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special LOOK messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2). The following line will appear when you LOOK at a character holding a staff: Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
! Third
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! LOOK Tier 4At this tier, the staff can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! First
! Third
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! LOOK Tier 5At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare. >prep 713 You trace an intricate sign that contorts in the air while forcefully invoking Balefire... Your spell is ready. >cast at rat You gesture at a small black rat. You hurl a ball of greenish-black flame at a small black rat! AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239 ... and hit for 56 points of damage! Superheated arc of plasma traces blackened path across the black rat's belly! The black rat is stunned! The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact. ... 5 points of damage! Pinpoint strike sears the black rat's chest. ** Numerous sigils along your glowbark runestaff abruptly flare to brilliance! <Color> energy surges from each, twining into an echo of your last spell... ** You hurl a ball of greenish-black flame at a small black rat! AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301 ... and hit for 74 points of damage! Intense arc of energy flays the black rat's arm to the bone! The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg. The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact. ... 5 points of damage! Insignificant burns to the black rat's neck. Cast Roundtime 3 Seconds. AnalyzeYou analyze your rune staff and sense that the creator has provided the following information: This is a tier 5 Sigil Staff. Tier 1: a standard staff with some special messaging 2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells 3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging 4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging 5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave The staff can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting. The current setting is: pale Messaging using this custom setting must make sense in the following context examples: a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome) When in doubt, use a distinct color. The random runes that are displayed when the staff is spun can also be customized to any list of words. The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr You might be able to have a talented merchant lighten the rune staff for you. |} Additional InformationAmbientsThe following ambients are available starting on Tier 4.
Set Bonus with Mana-Infused Armor and Dramatic DraperiesIf at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.
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