Cleric Guild: Difference between revisions

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*[[Cleric Guild (River's Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary.
*[[Cleric Guild (River's Rest)]] - Down a small trail meandering off to the southeast just southeast of the Sanctuary.
*[[Cleric Guild (Kharam Dzu)]] -
*[[Cleric Guild (Kharam Dzu)]] -
*[[Cleric Guild (Zul Logoth)]] -
*[[Cleric Guild (Zul Logoth)]] - Through a wide iron-gated archway in the Emerald Tunnel.
*[[Cleric Guild (Ta'Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].
*[[Cleric Guild (Ta'Illistim)]] - Down a stone path just north of the entrance to [[Gyldemar Green]].
*[[Cleric Guild (Ta'Vaalor)]] - Through an ornate silver gate at the north end of Shimaerslin Wey.
*[[Cleric Guild (Ta'Vaalor)]] - Through an ornate silver gate at the north end of Shimaerslin Wey.

Revision as of 17:47, 1 August 2009

The Cleric Guild is the clerics' profession guild.

Cleric Guild Skill List

Alchemy
There are three subskills to Alchemy.
  • General Alchemy
  • Alchemic Potions
  • Alchemic Trinkets
Orisons
This skill is not yet implemented. There will be 13 subskills, about half of which are fluffy. About half of the subskills will have deity specific messaging. Training tasks will be like gambits, with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds.

Locations

The Cleric Guild has structures in the following locations:

List of Player Guildmasters

  • Asarious
  • Curthieus
  • Mikalmas
  • Shadowean
  • Rohese
  • Quildor