Martial Mastery: Difference between revisions

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== Weapon Skills ==
== Weapon Skills ==


The following skills qualify for primary/secondary/tertiary weapon ranks.
The following skills qualify for primary/secondary/tertiary weapon ranks.


*[[Edged Weapons]]
*[[Edged Weapons]]- Fewest TPs required for all three professions
*[[Blunt Weapons]]
*[[Blunt Weapons]]
*[[Brawling]]- Less DS lost when disarmed if secondary/tertiary skill
*[[Brawling]]
*[[Two-Handed Weapons]]
*[[Two-Handed Weapons]]
*[[Ranged Weapons]]
*[[Ranged Weapons]]
*[[Thrown Weapons]]- Gives the option to [[HURL]] your weapon, useful with flying creatures for warriors bonded to their weapon
*[[Thrown Weapons]]
*[[Polearm Weapons]]
*[[Polearm Weapons]]



Latest revision as of 13:37, 12 September 2023

Martial Mastery
Mnemonic [martialmastery]
Activating Verb FEAT
Type Passive
Available To Warriors, Rogues, Monks
Rank Cost/acquired at
1 Free  
2
3
4
5 -

Description

You are a master of martial combat.

Mechanics

You gain an AS/UAF bonus equal to TRUNC((Secondary Weapon Ranks + Tertiary Weapon Ranks) / 8). This bonus is capped at +50, and is reduced by 5% for every spell known over 5.


Martial Mastery is a passive Attack Strength (AS) boost that incentivizes training in multiple weapon types and is an alternative to going for Elemental Targeting (425). This bonus requires training 2x level in a primary weapon skill, and is lost entirely at known 25 spell ranks. These restrictions effectively limit the bonus to squares.

Secondary and Tertiary weapon ranks are the weapons you have the most training in after your primary weapon skill.

AS Bonus = TRUNC((Secondary Weapon Ranks + Tertiary Weapon Ranks) / 8)

This AS Bonus is capped at +50 and is reduced by 5% for every spell known over 5.

Spell Penalty = (AS Bonus * (((Spells Known - 5) * 5)) / 100)

Weapon Skills

The following skills qualify for primary/secondary/tertiary weapon ranks.