Weaving system: Difference between revisions
(Updated to current item templates. Put information about tools in template form) |
MOD-GSMOTTE (talk | contribs) (Separated the weaving tools and item script from the weaving system page.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Weaving''' was released in 2006 as "Secrets of the [[Wavedancer]]". Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons. |
'''Weaving''' was released in 2006 as "Secrets of the [[Wavedancer]]". Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons. |
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== Weaving-enabled Items == |
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Weaving tools are often sold at events like [[Ebon Gate]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of [[weaving tool]]s. See below for the {{boldmono|[[ANALYZE]]}} of items ready for weaving. |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Tools<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= You do not need any tools to weave. Tools enable you to use a wider variety of materials to weave, but are not necessary to weave simple items.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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===Awl=== |
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This is a tool that can be used to change a feather into a weaving item. |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your slender steel awl and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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The creator has also provided the following information: |
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This is a tool that can be used to change a feather into a weaving item. POKE the feather with the awl. |
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This slender steel awl may be altered with either a long or show description. The noun cannot change. The material it is made out of may be changed, but it must remain something metallic. It can also be rubbed. |
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</pre> |
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====Usage==== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Poke (feather with awl) |
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|<!-- First Person View --> You set the slender steel awl against the quill of your penguin feather and begin to turn it rapidly! Creating a small hole in its end, you stop turning the awl and blow away the dust your action created. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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===Feather=== |
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<pre{{log2}}> |
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You analyze your penguin feather and sense that a talented merchant can alter this weavable feather. Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this feather, when woven, will show up as a "soft grey penguin feather," and if there is more than one, you will end up with some "soft grey penguin feathers." |
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To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Lathe=== |
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This is a tool that can be used to change a gem into a bead with the weaving script attached. A lathe with unlocks has also been released, allowing one to make additional items such as: disk, nodule, bauble, orb in shapes such as: carved, silver-chased, gold-chased, rune-incised, and faceted. |
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====Analyze==== |
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=====Locked===== |
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<pre{{log2}}> |
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You analyze your polished steel lathe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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The creator has also provided the following information: |
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This is a tool that can be used to change a gem into a bead with the weaving script attached. You can POINT the lathe at a gem to see what the result would be and CUT the gem with the lathe to make a bead. |
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This polished steel lathe may be altered with either a long or show description. The noun cannot change. The material it is made out of may be changed, but it must remain something metallic. It can also be rubbed. |
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</pre> |
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======Unlocked====== |
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<pre{{log2}}> |
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You analyze your polished steel lathe and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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The creator has also provided the following information: |
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This is a tool that can be used to change a gem into a bead with the weaving script attached. You can POINT the lathe at a gem to see what the result would be and CUT the gem with the lathe to make a bead. |
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This lathe is unlocked and can be TURNed to add style to the beads, or FLIPped to add a bead type. It could have up to two custom styles added by a skilled merchant. |
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An oak-hafted polished steel lathe is currently 2 of 2 tiers. |
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This polished steel lathe may be altered with either a long or show description. The noun cannot change. The material it is made out of may be changed, but it must remain something metallic. It can also be rubbed. |
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</pre> |
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====Usage==== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CUT (gem with lathe) |
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|<!-- First Person View --> You set the blue moonstone in your polished steel lathe, and make it go! |
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A blue moonstone bead pops out and falls into your left hand. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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===Bead=== |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead. Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bead, when woven, will show up as a "blue moonstone bead," and if there is more than one, you will end up with some "blue moonstone beads." |
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To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Scissors=== |
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This is a tool that can be used to trim ribbons so that they can be woven. |
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====Analyze==== |
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<pre{{log2}}> |
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>analyze my scissors |
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You analyze your sterling silver scissors and sense that it may be altered with either a long or show description. Based on the design, you realize that changing the noun would be impossible. While the material it is made out of may be changed, you sense that making it anything other than metallic would be useless and would weaken the integrity of the scissors. |
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</pre> |
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====Usage==== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CUT (ribbon with scissors) |
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|<!-- First Person View --> Trimming the edges of your crushed silk ribbon, you carefully cut it with your sterling silver scissors. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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===Ribbon=== |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon. Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this ribbon, when woven, will show up as a "jet black crushed silk ribbon," and if there is more than one, you will end up with some "jet black crushed silk ribbons." |
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To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Shears=== |
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This is a tool that can be used to trim pelts into a weaving item. |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your oak-handled shears and sense that it may be altered with either a long or show description. Based on the design, you realize that changing the noun would be impossible. While the material it is made out of may be changed, you sense that making it anything other than metallic would be useless and would weaken the integrity of the shears. |
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</pre> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CUT (skin with shears) |
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|<!-- First Person View --> You cut the troll skin into slender strips, stowing each in your linen empath's cloak as you do. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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===Skin=== |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your troll skin and sense that a talented merchant can alter this weavable skin. Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this skin, when woven, will show up as a "scrap of troll skin," and if there is more than one, you will end up with some "scraps of troll skin." |
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To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Snips=== |
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This is a tool that can be used to trim flowers and herbs so that they can be woven. |
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<pre{{log2}}> |
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You analyze your slender snips and sense that it may be altered with either a long or show description. Based on the design, you realize that changing the noun would be impossible. While the material it is made out of may be changed, you sense that making it anything other than metallic would be useless and would weaken the integrity of the snips. |
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</pre> |
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====Usage==== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="3"|CUT (flower with snips) |
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! scope="rowgroup" role="rowheader"| Success |
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|<!-- First Person View --> You trim the edge of your bleeding-heart with your snips and tidy up the edges. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"| Error |
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|Something about the luckbloom blossom doesn't seem right and you are unable to work with it. |
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|<!-- Third Person View --> N/A |
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|- |
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|colspan="2"|''This message may only mean that your flower had previously been snipped, and thus, is successfully prepared already.'' |
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|} |
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===Flower=== |
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====Analyze==== |
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<pre{{log2}}> |
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You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart. Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bleeding-heart, when woven, will show up as a "sprig of bleeding-heart," and if there is more than one, you will end up with some "sprigs of bleeding-heart." |
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To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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== Materials == |
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Materials are sometimes sold at festival events. |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: BOTTOM; font-size: small; color:white;" |
|- style="background:#000080; vertical-align: BOTTOM; font-size: small; color:white;" |
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::* This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta'Vaalor|Ta'Vaalor Bard Guild]]. |
::* This includes the [[Mist Harbor souvenirs|Mist Harbor souvenir]] flowers and plants, but not those from [[Veythorne Manor]] or the gardens of the [[Bard Guild#Ta'Vaalor|Ta'Vaalor Bard Guild]]. |
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===Bead=== |
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<pre{{log2}}> |
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You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead. Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bead, when woven, will show up as a "blue moonstone bead," and if there is more than one, you will end up with some "blue moonstone beads." |
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To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Feather=== |
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<pre{{log2}}> |
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You analyze your penguin feather and sense that a talented merchant can alter this weavable feather. Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this feather, when woven, will show up as a "soft grey penguin feather," and if there is more than one, you will end up with some "soft grey penguin feathers." |
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To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item. |
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</pre> |
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===Flower=== |
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<pre{{log2}}>You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart. Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bleeding-heart, when woven, will show up as a "sprig of bleeding-heart," and if there is more than one, you will end up with some "sprigs of bleeding-heart." |
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To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.</pre> |
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===Ribbon=== |
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<pre{{log2}}>You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon. Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this ribbon, when woven, will show up as a "jet black crushed silk ribbon," and if there is more than one, you will end up with some "jet black crushed silk ribbons." |
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To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.</pre> |
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===Skin=== |
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<pre{{log2}}> |
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You analyze your troll skin and sense that a talented merchant can alter this weavable skin. Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this skin, when woven, will show up as a "scrap of troll skin," and if there is more than one, you will end up with some "scraps of troll skin." |
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To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.</pre> |
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== Creations and Styles == |
== Creations and Styles == |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [[Weaving tool]]s |
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</td><td> |
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{{iteminfo |
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[[Category:Crafting mechanics]] |
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|type= Fluff |
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|type2= Crafting<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Tools<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Wavedancer <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2006<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CUT |
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|verb2= POKE |
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<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 13:41, 5 March 2023
Weaving was released in 2006 as "Secrets of the Wavedancer". Weaving gives the user the opportunity to create wearable items with flowers, herbs, pelts, leaves, gemstones, feathers, and ribbons.
Weaving-enabled Items
Weaving-enabled items are sometimes sold at festival events off the shelf. Many items can also become enabled for weaving by the use of weaving tools. See below for the ANALYZE of items ready for weaving.
MATERIAL | TYPES | LOCATIONS | NOTES |
---|---|---|---|
Flowers | Foraged and found | All over Elanthia * | Found flowers need to be cut with snips |
Herbs | Foraged | Healing herbs apparently do not work (this needs more testing) | Needs to be cut with snips |
Leaves | Found | Willow Hall Companion Park (Lich ID# 19332) various climbable trees such as the willow tree at Ebonstone Manor (Lich ID# 19584) |
|
Pelts | Critter Skins | Any creature skin or pelt; carapaces/shells/knuckles, etc. will not work. | Needs to be cut with shears |
Feathers | Mage Familiar/NPC Animal | Pelican/Parrot on FWI/Penguin in IMT/any winged Mage Familiar will randomly drop feathers | Needs to be prepared with an awl |
Gemstones | Most any loot found | All over Elanthia | Needs to be turned into "beads" with a lathe |
Ribbons | Loot found | All over Elanthia | Needs to be cut with scissors |
- * This includes the Mist Harbor souvenir flowers and plants, but not those from Veythorne Manor or the gardens of the Ta'Vaalor Bard Guild.
Bead
You analyze your blue moonstone bead and sense that a talented merchant can alter this weavable bead. Merchants will require that the bead remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bead, when woven, will show up as a "blue moonstone bead," and if there is more than one, you will end up with some "blue moonstone beads." To get the full benefit of this bead, you can try to WEAVE it WITH another similarly weavable item.
Feather
You analyze your penguin feather and sense that a talented merchant can alter this weavable feather. Merchants will require that the feather remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this feather, when woven, will show up as a "soft grey penguin feather," and if there is more than one, you will end up with some "soft grey penguin feathers." To get the full benefit of this feather, you can try to WEAVE it WITH another similarly weavable item.
Flower
You analyze your sprig of bleeding-heart and sense that a talented merchant can alter this weavable bleeding-heart. Merchants will require that the bleeding-heart remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this bleeding-heart, when woven, will show up as a "sprig of bleeding-heart," and if there is more than one, you will end up with some "sprigs of bleeding-heart." To get the full benefit of this bleeding-heart, you can try to WEAVE it WITH another similarly weavable item.
Ribbon
You analyze your crushed silk ribbon and sense that a talented merchant can alter this weavable ribbon. Merchants will require that the ribbon remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this ribbon, when woven, will show up as a "jet black crushed silk ribbon," and if there is more than one, you will end up with some "jet black crushed silk ribbons." To get the full benefit of this ribbon, you can try to WEAVE it WITH another similarly weavable item.
Skin
You analyze your troll skin and sense that a talented merchant can alter this weavable skin. Merchants will require that the skin remain some type of item that makes sense for weaving with other similar items to eventually form an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. When weaving, only the adjective and noun will matter, so bear this in mind. Right now, this skin, when woven, will show up as a "scrap of troll skin," and if there is more than one, you will end up with some "scraps of troll skin." To get the full benefit of this skin, you can try to WEAVE it WITH another similarly weavable item.
Creations and Styles
The following table indicates creation types available and the number of items needed in a weaving chain for various creations and styles.
CREATION | Loosely Woven | Simply Woven | Densely Woven | Intricately Woven | Max Items |
---|---|---|---|---|---|
Anklet | 3 | 5 | 8 | 11 | 13 |
Bracelet | 3 | 5 | 8 | 11 | 13 |
Wrist-Cuff | 3 | 5 | 8 | 11 | 13 |
Ankle-Cuff | 3 | 5 | 8 | 11 | 13 |
Circlet | 6 | 10 | 16 | 22 | 27 |
Headband | 6 | 10 | 16 | 22 | 27 |
Belt | 9 | 15 | 24 | 33 | |
Garland | 12 | 20 | 32 | 44 | |
Necklace | 12 | 20 | 32 | 44 |
How to Weave
Beginning Your Chain
The two items you choose to start your chain will be the long description of your created item. The show of the item will display how many items you used to weave your creation, as well as what types of items and how many of each.
*You must begin your chain with a leaf and a flower or two leaves, unless you have a tool that enables the use of other materials.
>glance You glance down to see an intricately woven circlet of pale pink cherry blossoms and pink sapphire beads in your right hand. >look at my circlet The woven circlet has 22 things woven into it, among which you see many pale pink cherry blossoms and a few pink sapphire beads.
>glance You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand. >look at chain The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.
Using Two Different Items
To begin weaving, typically you would weave <item> with MY <item>.
>glance You glance down to see a sprig of bleeding-heart in your right hand and a bronze-veined yellow oak leaf in your left hand. >weave leaf with my bleeding-heart You weave a bronze-veined yellow oak leaf together with a sprig of bleeding-heart. Roundtime: 3 sec. >glance You glance down to see a woven chain of bronze-veined yellow oak leaves and bleeding-heart in your right hand. >look at chain The woven chain has 2 things woven into it, among which you see one bronze-veined yellow oak leaf and one sprig of bleeding-heart.
Using Two Similar Items
If you are trying to weave two leaves of the same type together, you would weave my leaf with my other leaf.
>glance You glance down to see a spear-shaped willow leaf in your right hand and a spear-shaped willow leaf in your left hand. >weave my leaf with my other leaf You weave a spear-shaped willow leaf together with a spear-shaped willow leaf. Roundtime: 3 sec. >glance You glance down to see a woven chain of spear-shaped willow leaves in your right hand. >look at chain The woven chain has 2 things woven into it, among which you see a pair of spear-shaped willow leaves.
Continuing Your Chain
Once you have begun your chain, adding items to it is relatively simple. You just need to decide what you want to add and what you want to make.
>glance You glance down to see a yellow primrose in your right hand and a woven chain of bright orange aspen and spear-shaped willow leaves in your left hand. >weave chain with primrose You weave a yellow primrose into a woven chain of bright orange aspen and spear-shaped willow leaves. Roundtime: 3 sec. >glance You glance down to see a woven chain of bright orange aspen and spear-shaped willow leaves in your right hand. >look at chain The woven chain has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.
Choosing Your Creation
In order to choose what you want to make, you need to TURN CHAIN, until you get the desired item. If you have weaved the necessary amount of items into your chain, you are ready to finish your creation. If you have not, it will tell you that you need to add to it before you can finish it.
>turn chain You turn the woven chain over in your hands, pondering how best to pull it into a circlet. >pull chain You consider the length of the woven chain and figure you need to weave a few more objects into it before you could pull it into a circlet.
>turn chain You turn the woven chain over in your hands, pondering how best to pull it into an anklet. >pull chain You consider the length of the woven chain and figure you need to weave one more object into it before you could pull it into an anklet.
Finishing Your Creation
Once you have weaved all the necessary items into your chain and are ready to finish your creation, you need to PULL CHAIN. It will ask you to confirm your choice, so you PULL CHAIN again.
>pull chain [You are about to turn the woven chain into a loosely woven bracelet. If you are certain you wish to do this, just PULL the chain again in the next 30 seconds.] >pull chain You gather the ends of the chain and carefully weave them together to form a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves. Roundtime: 5 sec. >glance You glance down to see a loosely woven bracelet of bright orange aspen and spear-shaped willow leaves in your right hand. >look at chain The woven bracelet has 3 things woven into it, among which you see one bright orange aspen leaf, one spear-shaped willow leaf and one yellow primrose.