Scroll/Sorted effects: Difference between revisions

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| scope="row" role="rowheader" | [[Mobility (618)]] || {{#section:Mobility (618)|description}}
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| scope="row" role="rowheader" | [[Cloak of Shadows (712)]] || {{#section:Cloak of Shadows (712)|description}}
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Revision as of 22:38, 14 March 2023

Not found on scrolls:

Attack Strength:

Spell Name and Number Description
Spirit Strike (117) Spirit Strike calls upon the spiritual forces to provide guidance for a brief period of time to increase the casters attack. If an attack is not made within 120 seconds, the spell will expire. It provides a base bonus of +75 to physical, ranged and bolt spell attack strength.
Bravery (211) Bravery provides a base bonus of +15 to both physical attack strength, and bolt attack strength. The caster also gains 3 phantom levels against sheer fear attacks.
Heroism (215) Heroism provides a base bonus of +25 to both physical attack strength, and bolt attack strength and +1 regeneration to both mana (MP) and health point (HP) every minute. The caster also gains 3 phantom levels against sheer fear attacks and an increase to the user's defense against a standard maneuver roll if the maneuver is able to be evaded.
Benediction (307) Benediction provides a base bonus of +5 to physical attack strength, bolt attack strength and defensive strength. Group members also gain the AS/DS benefits.
Strength (509) Strength provides a base bonus of +15 to melee attack strength by enhancing Strength Bonus (but does not directly enhance the Strength stat.)
Elemental Focus (513) Elemental Focus provides a base bonus of +20 to bolt spell attack strength.
Phoen's Strength (606) Phoen's Strength provides a base bonus of +10 to melee attack strength by boosting Strength Bonus (but does not directly enhance the Strength stat.) It also reduces encumbrance and ranged weapon roundtime.

Defensive Strength:

Spell Name and Number Description
Spirit Warding I (101) Spirit Warding I provides a base bonus of +10 to spiritual target defense and bolt spell defensive strength.
Spirit Barrier (102) Spirit Barrier provides a base bonus of +20 to physical, ranged and bolt defensive strength and unarmed defense factor at the cost of -20 to physical attack strength. Physical attacks moving through the air wall (in or out) suffer -20 to Attack Strength and -20 to Unarmed Attack Factor.
Spirit Defense (103) Spirit Defense provides a bonus of +10 to defensive strength.
Spirit Warding II (107) Spirit Warding II provides a bonus of +15 to spiritual target defense and +25 to bolt spell defensive strength.
Spirit Shield (202) Spirit Shield provides a base bonus of +10 to physical defensive strength.
Spell Shield (219) Spell Shield provides a bonus of +30 to bolt spell defensive strength and spiritual target defense.
Prayer of Protection (303) Prayer of Protection provides a base bonus of +10 to physical, ranged and bolt spell defensive strength.
Warding Sphere (310) Warding Sphere provides a base bonus of +10 to defensive strength and target defense. Group members also gain the DS/TD benefits.
Prayer (313) Prayer provides a base bonus of +10 to spiritual target defense and increases protection against maneuver attacks.
Soul Ward (319) A powerful defensive spell that enshrouds the cleric in an evanescent shield which can potentially absorb or buffer an opponent's (creature or PC's) initial physical, spell or maneuver attack, thereby completely negating the attack's effect.
Elemental Defense I (401) Elemental Defense I provides a boost of +5 to defensive strength and elemental target defense.
Elemental Defense II (406) Elemental Defense II provides a boost of +10 to defensive strength and elemental target defense.
Elemental Defense III (414) Elemental Defense III provides a bonus of +20 to defensive strength and +15 to elemental target defense.
Thurfel's Ward (503) Thurfel's Ward provides a base bonus of +20 to defensive strength.
Elemental Deflection (507) Elemental Deflection provides a bonus of +20 to defensive strength.
Elemental Bias (508) Elemental Bias provides a bonus of +20 to elemental target defense.
Natural Colors (601) Natural Colors provides a bonus of +10 to defensive strength and provides a bonus to hiding in natural terrain.
Resist Elements (602) Resist Elements provides a bonus of +15 to fire, ice, steam and lightning bolt spell defensive strength and resistance to climate damage.
Self Control (613) Self Control provides a bonus of +20 to defensive strength and spiritual target defense. It also increases trap spotting and disarming, resistance to sheer fear-based attacks and aiming with a ranged weapon.
Mobility (618) Mobility increases ability to react to many maneuver attacks, providing the equivalent of 20 Dodge ranks, and also providing rangers a bonus to STEALing.
Cloak of Shadows (712) Cloak of Shadows provides a bonus of +25 to defensive strength and +20 to target defense.

Disablers: