Head Repair (1104): Difference between revisions
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = utility |
| type = utility |
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| navigation = {{Empath base navigation}} |
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== Related Articles == |
== Related Articles == |
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* [[TRANSFER (verb)]] |
* [[TRANSFER (verb)]] |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1104 Empath Base Spell Circle: Head Repair], on Play.net |
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[[Category: Empath Base Spells]] |
[[Category: Empath Base Spells]] |
Revision as of 06:22, 10 December 2007
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The purpose of Head Repair is for healing wounds to the head and neck, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (4) will allow the caster to heal minor head and neck wounds for 4 mana each. Nine (9) ranks in the Empath Base circle will allow the caster to heal bleeding head and neck wounds for 9 mana each. Bleeding head and neck wounds will incur a higher Healing roundtime than minor ones.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Related Articles
External Links
- Empath Base Spell Circle: Head Repair, on Play.net