Head Scar Repair (1113): Difference between revisions

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| mnemonic = HEDSCAR
| mnemonic = HEDSCAR
| duration = Instantaneous
| duration = Instantaneous
| type = utility
| type = Utility
| subtype = Healing
| skill = None
| components = None
| availability = [[Self-cast]]
| navigation = {{Empath base navigation}}
| navigation = {{Empath base navigation}}
}}
}}

Revision as of 13:04, 17 November 2008

Head Scar Repair (1113)
Mnemonic [HEDSCAR]
Duration Instantaneous
Utility Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing


The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the Empath Base circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13mana. Seventeen (17) ranks in the Empath Base circle will allow the caster to heal major head and neck scars for 17 mana. Healing scars incurs significant Healing roundtime, often up to thirty or fourty seconds. Healing major head and neck scars will incur a higher Healing roundtime than minor ones, approximately ten seconds more.

Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.

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