Head Scar Repair (1113): Difference between revisions
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| mnemonic = HEDSCAR |
| mnemonic = HEDSCAR |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Utility |
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| subtype = Healing |
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| skill = None |
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| components = None |
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| availability = [[Self-cast]] |
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| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
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Revision as of 13:04, 17 November 2008
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The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the Empath Base circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13mana. Seventeen (17) ranks in the Empath Base circle will allow the caster to heal major head and neck scars for 17 mana. Healing scars incurs significant Healing roundtime, often up to thirty or fourty seconds. Healing major head and neck scars will incur a higher Healing roundtime than minor ones, approximately ten seconds more.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Related Articles
External Links
- Empath Base Spell Circle: Head Scar Repair, on Play.net