Major Shock (910): Difference between revisions
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'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries. |
'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries. |
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==Lores and Increased Damage== |
==Lores and Increased Damage== |
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Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 |
Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075. |
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|'''Air and/or Water Lore Ranks'''||'''<center>DF Increase</center>''' |
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|<center>1 to 100</center>||.001 per two ranks |
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|<center>101 to 200</center>||.001 per four ranks |
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*Note: Damage factor truncates at three decimal places. |
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== Spell Usage == |
== Spell Usage == |
Revision as of 19:51, 5 October 2011
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Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.
Lores and Increased Damage
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.
Air and/or Water Lore Ranks | |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Spell Usage
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |
Successful Cast Messaging
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You gesture at a dark orc.
You hurl a powerful lightning bolt at a dark orc!
AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156
... and hit for 47 points of damage!
Nasty shock to the head. The dark orc looks dazed and confused.
The dark orc is stunned!
Cast Roundtime 3 Seconds.
External Links
- Wizard Base Spell Circle: Major Shock, on Play.net