Major Shock (910): Difference between revisions

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'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries.
'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries.


==Lores and Increased Damage==
==Lores and Increased Damage==


Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 '''per two ranks''' for the first 50 ranks (confirmed), .001 per four ranks for ranks 51 - 100 (not yet confirmed) and .001 per eight ranks (not yet confirmed) for ranks greater than 100. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. What is different with Minor Shock (901), Major Shock (910) and [[Cone of Lightning (518)]] compared to other spells that have DF increases from lore training is that these lightning base spells require twice as many ranks for the same benefit.
Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.

{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Air and/or Water Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 100</center>||.001 per two ranks
|-
|<center>101 to 200</center>||.001 per four ranks
|-
|}

*Note: Damage factor truncates at three decimal places.


== Spell Usage ==
== Spell Usage ==

Revision as of 19:51, 5 October 2011

Major Shock (910)
Mnemonic [MAJORSHOCK]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Lightning 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version of the wizard's initial attack spell Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.

Lores and Increased Damage

Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.

Air and/or Water Lore Ranks
DF Increase
1 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Note: Damage factor truncates at three decimal places.

Spell Usage

  • CAST or INCANT this spell to hurl a powerful lightning bolt at your target.


Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Shock DF .750 .555 .433 .415 .433
AvD 50 40 39 38 37 45 43 41 39 48 44 40 36 51 45 39 33


Successful Cast Messaging

Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You gesture at a dark orc.
You hurl a powerful lightning bolt at a dark orc!
   AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156
   ... and hit for 47 points of damage!
   Nasty shock to the head. The dark orc looks dazed and confused.
   The dark orc is stunned!
Cast Roundtime 3 Seconds.


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