Melgorehn's Aura (913): Difference between revisions
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{{defensive_spell |
{{defensive_spell |
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|mnemonic = MELAURA |
|mnemonic = MELAURA |
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|base_dur = 1200 sec |
|base_dur = 1200 sec |
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|add_dur = 60 sec per [[Wizard Base]] rank |
|add_dur = 60 sec per [[Wizard Base]] rank |
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|availability = [[Self-cast]] |
|availability = [[Self-cast]] |
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{{Defensive spell enhancement |
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'''Melgorehn's Aura''' is a defensive spell that causes a luminescent aura to surround the caster. It is [[selfcast]] so won't help non-wizards unless used from a [[magic item]] or [[scroll]]. |
'''Melgorehn's Aura''' is a defensive spell that causes a luminescent aura to surround the caster. It is [[selfcast]] so won't help non-wizards unless used from a [[magic item]] or [[scroll]]. |
Revision as of 22:03, 30 November 2006
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Melgorehn's Aura is a defensive spell that causes a luminescent aura to surround the caster. It is selfcast so won't help non-wizards unless used from a magic item or scroll.
Factors Affecting Prismatic Guard
- Training in Wizard Base spells increases the duration of this spell, as well as the efficacy.
For each rank of Wizard Base spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.
If cast from a scroll the duration is the 1200 second base time plus 60 seconds for each two ranks of Arcane Symbols.
If cast from a magic item the duration is calculated as found here.
For each rank of Wizard Base spells known, the DS is increased by +1 for every Wizard Base spell ranks known over 13, and the Elemental Target Defense bonus increases by +1 for every 3 Wizard Base spell ranks known over 13. The mana cost also increases +1 for each 3 Wizard ranks known over 13.
Spell Usage
This spell provides a +10(+additional) to physical DS and +20(+bonus) to Elemental TD.