Melgorehn's Aura (913): Difference between revisions

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== Factors Affecting Melgorehn's Aura ==
== Factors Affecting Melgorehn's Aura ==


* Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy.
* Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy.


For each rank of [[Wizard Base]] spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.
* For each rank of [[Wizard Base]] spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.


If cast from a [[scroll]] the duration is the 1200 second base time plus 60 seconds for each two ranks of [[Arcane Symbols]].
* If cast from a [[scroll]] the duration is the 1200 second base time plus 60 seconds for each two ranks of [[Arcane Symbols]].


If cast from a [[magic item]] the duration is calculated as found [[Magic Item Use#Calculating Duration|here]].
* If cast from a [[magic item]] the duration is calculated as found [[Magic Item Use#Calculating Duration|here]].


For each rank of [[Wizard Base]] spells known, the DS is increased by +1 for every [[Wizard Base]] spell ranks known over 13, and the Elemental [[Target Defense]] bonus increases by +1 for every 3 [[Wizard Base]] spell ranks known over 13. The mana cost also increases +1 for each 3 Wizard ranks known over 13.
* For each rank of [[Wizard Base]] spells known, the DS is increased by +1 for every [[Wizard Base]] spell ranks known over 13, and the Elemental [[Target Defense]] bonus increases by +1 for every 3 [[Wizard Base]] spell ranks known over 13. The mana cost also increases +1 for each 3 Wizard ranks known over 13.


The [[DS]] provided by the spell caps at the character's [[level]]. So extremely over-training in the [[Wizard Base]] list for more DS is not reccomended.
* The [[DS]] provided by the spell caps at the character's [[level]]. So extreme over-training in the [[Wizard Base]] list for more DS is not recommended.


== Spell Usage ==
== Spell Usage ==

Revision as of 16:23, 22 October 2010

Melgorehn's Aura (913)
Mnemonic [MELAURA]
Base Duration 1200 sec
Added Duration 60 sec per Wizard Base rank
Span Stackable
Defensive Magic  
Subtype DS, TD 
Defensive Strength +10 (all) 
Target Defense +20 (elemental) 
Availability Self-cast 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Melgorehn's Aura is a defensive spell that causes a luminescent aura to surround the caster. It is selfcast so won't help non-wizards unless used from a magic item or scroll. It cannot be imbedded using Magic Item Create (420).

Factors Affecting Melgorehn's Aura

  • Training in Wizard Base spells increases the duration of this spell, as well as the efficacy.
  • For each rank of Wizard Base spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.
  • If cast from a scroll the duration is the 1200 second base time plus 60 seconds for each two ranks of Arcane Symbols.
  • For each rank of Wizard Base spells known, the DS is increased by +1 for every Wizard Base spell ranks known over 13, and the Elemental Target Defense bonus increases by +1 for every 3 Wizard Base spell ranks known over 13. The mana cost also increases +1 for each 3 Wizard ranks known over 13.
  • The DS provided by the spell caps at the character's level. So extreme over-training in the Wizard Base list for more DS is not recommended.

Spell Usage

This spell provides a +10(+additional) to physical DS and +20(+bonus) to Elemental TD.

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