Nature's Fury (635): Difference between revisions
(added more information into the spell template about the spell. More to updated later.) |
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| duration = Immediate |
| duration = Immediate |
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| type = Attack |
| type = Attack |
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| subtype = |
| subtype = Warding |
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| target = Ungrouped |
| target = Ungrouped |
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| interval = |
| interval = Lore-determined |
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| dtype = [[Hitpoint]] |
| dtype = [[Hitpoint]] |
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| status = None |
| status = None |
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'''Nature's Fury''' allows the Ranger to call upon the chaotic forces of nature as a powerful mass attack spell to smite his foes. |
'''Nature's Fury''' allows the Ranger to call upon the chaotic forces of nature as a powerful mass, [[Casting strength|CS]]-based, attack spell to smite his foes. <b>All</b> not joined to the casting must pass a visable [[warding]] check to not be hit by the chaos that is nature; and also must pass the warding each damage cycle. |
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Furthermore, [[Spiritual Lore, Summoning]] ranks provides a chance to increase the number of damage cycles done by the spell. The chance to do another cycle is equal to the lore's skill bonus. For example, 90 bonus (20 ranks of the lore) would allow a 90% chance for the spell to go through another damage cycle when cast. The percentage chance is also uncapped. At max, 200 ranks of lore make the spell go through 3 damage cycles (2 beyond the initial first) 100% of the time when cast. |
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Revision as of 08:27, 9 December 2007
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Nature's Fury allows the Ranger to call upon the chaotic forces of nature as a powerful mass, CS-based, attack spell to smite his foes. All not joined to the casting must pass a visable warding check to not be hit by the chaos that is nature; and also must pass the warding each damage cycle.
Furthermore, Spiritual Lore, Summoning ranks provides a chance to increase the number of damage cycles done by the spell. The chance to do another cycle is equal to the lore's skill bonus. For example, 90 bonus (20 ranks of the lore) would allow a 90% chance for the spell to go through another damage cycle when cast. The percentage chance is also uncapped. At max, 200 ranks of lore make the spell go through 3 damage cycles (2 beyond the initial first) 100% of the time when cast.