Old Ta'Faendryl: Difference between revisions
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==Getting In== |
==Getting In== |
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Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with symbol of seeking (in contrast to [Nelemar] and [The Rift]. It is unknown whether [Water Walking] helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped. |
Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with symbol of seeking (in contrast to [[Nelemar]] and [[The Rift]], but it is possible to bypass the swim on the way out with spells like [[Spirit Guide]] or society abilities like [[Symbol of Return]]. It is unknown whether [[Water Walking]] helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped. |
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Revision as of 03:12, 2 January 2014
Old Ta'Faendryl was once considered the capital of the Elven Empire. More specifically, it was the primary city of House Faendryl. First established by Korthyr Faendryl, Patriarch I of House Faendryl in year -48,897, it was eventually abandoned by the Faendryl in the year -15,185 when they were exiled by the other six Elven Houses.
Getting In
Reaching Old Ta'Faendryl requires skill in swimming. 25-30 ranks of swimming are generally sufficient for unencumbered characters, depending on other factors like physical fitness ranks and strength. It is not possible to bypass the swim with symbol of seeking (in contrast to Nelemar and The Rift, but it is possible to bypass the swim on the way out with spells like Spirit Guide or society abilities like Symbol of Return. It is unknown whether Water Walking helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped.
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