Stun Maneuvers: Difference between revisions
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{{combat maneuver |
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{{combat maneuver|name=Stun Maneuvers|mnemonic=STUNMAN|available-to=[[Monk]]s, [[Rogue]]s, [[Warrior]]s|prereqs=None}} |
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|available = [[Monk]]s, [[Rogue]]s, [[Warrior]]s |
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|cost = 15 |
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|mnemonic = STUNMAN |
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|prereqs = Being [[stunned]] |
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|requirements = None |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| sq5 = 10 |
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| se1 = 3 |
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| se2 = 6 |
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| se3 = 9 |
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| se4 = 12 |
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| se5 = 15 |
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| pu1 = - |
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}} |
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There are various '''stun maneuver''' skills that come in very handy as you get in the higher ranks. |
There are various '''stun maneuver''' skills that come in very handy as you get in the higher ranks. |
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__TOC__ |
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==The Different Maneuvers== |
==The Different Maneuvers== |
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⚫ | The various maneuvers generally won't see too much use. The maneuvers that'll likely see the most use is STAND, MOVE, and STANCE2. MOVE is likely the most useful when stunned as it involves removing the character from a potentually fatal situation, where using STANCE2 won't help much. However, in a crowded hunting area, MOVE might put you in more danger you were originally in. STAND is required before the character is capable of moving, if she is not already standing. STANCE2 will be useful to characters not in a defensive stance already and where MOVE is not practical due to the crowding of the hunting area. |
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{| Align=right {{prettytable|text-align: center;}} |
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⚫ | SHIELD and WEAPON are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and GET is useful if a creature stuns you and disarms you, which is a [[maneuver]] possessed by some canine type creatures. ATTACK can have its uses if you're stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present. However, the character will see a penalty to [[attack strength]] due to the fact that she is stunned, and she will also see increased [[roundtime]] as compared to a normal attack. |
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⚫ | |||
⚫ | |||
⚫ | |||
{| Align=right border="1" cellpadding="2" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; text-align: center; font-size: 95%;" |
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! Maneuver ||Width=60| Rank Acquired || Description |
! Maneuver ||Width=60| Rank Acquired || Description |
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| MOVE || 63 || Move to an adjacent room |
| MOVE || 63 || Move to an adjacent room |
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⚫ | The various maneuvers generally won't see too much use. The maneuvers that'll likely see the most use is STAND, MOVE, and STANCE2. MOVE is likely the most useful when stunned as it involves removing the character from a potentually fatal situation, where using STANCE2 won't help much. However, in a crowded hunting area, MOVE might put you in more danger you were originally in. STAND is required before the character is capable of moving, if she is not already standing. STANCE2 will be useful to characters not in a defensive stance already and where MOVE is not practical due to the crowding of the hunting area. |
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⚫ | SHIELD and WEAPON are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and GET is useful if a creature stuns you and disarms you, which is a [[maneuver]] possessed by some canine type creatures. ATTACK can have its uses if you're stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present. However, the character will see a penalty to [[attack strength]] due to the fact that she is stunned, and she will also see increased [[roundtime]] as compared to a normal attack. |
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⚫ | |||
⚫ | |||
⚫ | |||
===Spending CMAN Points === |
===Spending CMAN Points === |
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<blockquote> |
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There are 5 ranks of training, like most other CMANs, when training using CMAN points. The first rank costs 2 CMAN points and gives you the SHIELD and WEAPON maneuvers. The second rank costs 4 points and gives you the GET maneuver. The third rank costs 6 points and gives you the STAND and STANCE1 maneuvers. The fourth rank costs 8 points and gives you the STANCE2 and ATTACK maneuvers. The final rank costs 10 points and gives you the MOVE maneuver. |
There are 5 ranks of training, like most other CMANs, when training using CMAN points. The first rank costs 2 CMAN points and gives you the SHIELD and WEAPON maneuvers. The second rank costs 4 points and gives you the GET maneuver. The third rank costs 6 points and gives you the STAND and STANCE1 maneuvers. The fourth rank costs 8 points and gives you the STANCE2 and ATTACK maneuvers. The final rank costs 10 points and gives you the MOVE maneuver. |
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</blockquote> |
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===Rogue Guild Training=== |
===Rogue Guild Training=== |
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Training in the [[Rogue Guild]] requires the trainee to be of the [[Rogue]] [[profession]]. Access to the Rogue Guild allows rogues to train in this skill without the use of CMAN points, leaving the points available for other Combat Maneuvers, such as [[Surge of Strength]] or [[Shadow Mastery]], two maneuvers that nearly any rogue would find useful, if they participate in combat. |
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<blockquote> |
<blockquote> |
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====Windows==== |
====Windows==== |
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This task gives 14 points. |
This task gives 14 points. |
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</blockquote> |
</blockquote> |
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== |
== See also == |
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*[[Rogue guild]] |
*[[Rogue guild]] |
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== External |
== External links == |
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*http://www.play.net/gs4/info/ |
*[http://www.play.net/gs4/info/maneuvers/list.asp#stunmaneuvers Combat Maneuvers List], on Play.net |
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*[http://www.play.net/gs4/info/professions/rogue_guild.asp The Rogue Guild], on Play.net |
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*http://home.comcast.net/~cabri/stun.htm |
*[http://home.comcast.net/~cabri/stun.htm Stun Maneuvers], on Midgar's Rogue Guild Erudition |
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[[Category:Guild Skills]] |
[[Category:Guild Skills]] |
Revision as of 01:28, 5 August 2006
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There are various stun maneuver skills that come in very handy as you get in the higher ranks.
The Different Maneuvers
The various maneuvers generally won't see too much use. The maneuvers that'll likely see the most use is STAND, MOVE, and STANCE2. MOVE is likely the most useful when stunned as it involves removing the character from a potentually fatal situation, where using STANCE2 won't help much. However, in a crowded hunting area, MOVE might put you in more danger you were originally in. STAND is required before the character is capable of moving, if she is not already standing. STANCE2 will be useful to characters not in a defensive stance already and where MOVE is not practical due to the crowding of the hunting area.
SHIELD and WEAPON are only useful if the character is stunned when she is unprepared for a fight (IE, no weapon or shield in her hands) and GET is useful if a creature stuns you and disarms you, which is a maneuver possessed by some canine type creatures. ATTACK can have its uses if you're stunned in an offensive stance and there is only one creature in the room, it gives the attacking character a chance to stun the creature present. However, the character will see a penalty to attack strength due to the fact that she is stunned, and she will also see increased roundtime as compared to a normal attack. STANCE1 becomes obsolete once a character learns STANCE2.
Training in Stun maneuvers
Training in Stun maneuvers takes a number of completions of the following tasks, unless one simply chooses to train in the skill via the CMAN verb.
Maneuver | Rank Acquired | Description |
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SHIELD | 1 | Ready a worn shield |
WEAPON | 10 | Ready a weapon |
GET | 20 | Retrieve something |
STAND | 30 | Stand from a prone position |
STANCE1 | 40 | A 20% stance increase |
ATTACK | 52 | Attack an opponent |
STANCE2 | 60 | A 40% stance increase |
MOVE | 63 | Move to an adjacent room |
Spending CMAN Points
There are 5 ranks of training, like most other CMANs, when training using CMAN points. The first rank costs 2 CMAN points and gives you the SHIELD and WEAPON maneuvers. The second rank costs 4 points and gives you the GET maneuver. The third rank costs 6 points and gives you the STAND and STANCE1 maneuvers. The fourth rank costs 8 points and gives you the STANCE2 and ATTACK maneuvers. The final rank costs 10 points and gives you the MOVE maneuver.
Rogue Guild Training
Training in the Rogue Guild requires the trainee to be of the Rogue profession. Access to the Rogue Guild allows rogues to train in this skill without the use of CMAN points, leaving the points available for other Combat Maneuvers, such as Surge of Strength or Shadow Mastery, two maneuvers that nearly any rogue would find useful, if they participate in combat.
Windows
There are 5 windows in each guild, except Ta'Illistim's, which has 7. Rub them while carrying a soft rag from the tool rack, also located in each guild. When you're finished, put the rag back, get another task... or if you have more than 5 repetitions, wait ten minutes before you can rub the windows again.
This task gives 5 points.Sweep the guild
Probably the most time consuming of stun maneuvers tasks. You will recieve anywhere from 4 to 12 repetitions. Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you're in. Hunt for that scattered dust and start pushing your broom around to collect it into a pile. You can get 1 to 3 pushes of your broom into a pile for each room of dust. Then, when your bag is full, put it in the bin next to the tool rack. Repeat.
This task gives 5 points.Slap Hands
Rock, paper, scissors, with a slight twist. Instead, you slap, duck, or stop. Slap beats stop, stop beats duck, duck beats slap. All other combinations are ties. The footpads choose at random, so there is no pattern to them. However, if you keep using the same verb over and over, they'll catch on, and keep using the appropriate counter to that verb.
This task gives 12 points.Dodge Arrows
They're blunt-tipped, so they don't do real damage, they'll just knock you over and cause roundtime. Lean left, lean right, duck, or jump. If they hit you, add another arrow to dodge. Don't try to dodge while you're laying down. That's another arrow you'll have to dodge and a painful one already in your face.
This task gives 12 points.Self Stuns
Take something that stuns you, stun yourself, and use your latest maneuver. Methods of self stun include stunning skulls (15 second stuns), skull-pommeled weapons (30 second stuns), or Guild Master's Special (random duration stun). The best one is the stunning skulls, as you have the shortest wait before you can use the maneuver. A tip: Try to time the maneuver towards the end of the stun. The closer to the end of the stun, the higher your chances of succeeding in using the maneuver.
This task gives 10 points.Footpad-aided stuns
As above, except the master stuns you for you. Expect numerous kicks to the groin, bottles/bricks over the head, knees to the stomach, and the like. Each time the master stuns you, it lasts for about 30 seconds.
This task gives 14 points.
See also
External links
- Combat Maneuvers List, on Play.net
- The Rogue Guild, on Play.net
- Stun Maneuvers, on Midgar's Rogue Guild Erudition