Stunning Shout (1008): Difference between revisions
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VANKRASN39 (talk | contribs) m (→Damage Formula) |
VANKRASN39 (talk | contribs) m (→Damage Formula) |
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The formula for the initial [[Hitpoint|hitpoint]] damage is: |
The formula for the initial [[Hitpoint|hitpoint]] damage is: |
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<div {{prettydiv}} |
<div {{prettydiv|margin-right=53%}}>'''10 base damage + [[trunc]](([[endroll]] - 100) × .250)) + (EL: Air ranks ÷ 3)'''</div> |
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===Example=== |
===Example=== |
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With a 150 endroll and 15 ranks of air lore: |
With a 150 endroll and 15 ranks of air lore: |
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<div {{prettydiv}} |
<div {{prettydiv|margin-right=58%}}>'''10 + trunc( 50 × .250 ) + ( 15 ÷ 3 lore bonus ) = 27 damage'''</div> |
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== Lore Benefits == |
== Lore Benefits == |
Revision as of 12:27, 17 July 2014
Stunning Shout is a warding based spellsong that affects the target in three separate ways. First, it deals damage based on the warding roll. Secondly, it performs a critical effect from either the impact or unbalance critical tables. Lastly, it either stuns or disorients the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and, possibly, some other ill effects.
Damage Formula
The formula for the initial hitpoint damage is:
Example
With a 150 endroll and 15 ranks of air lore:
10 + trunc( 50 × .250 ) + ( 15 ÷ 3 lore bonus ) = 27 damage
Lore Benefits
- Training in Elemental Lore, Air provides an initial damage bonus of +1 per three lore ranks.
External Links
- Bard Base Spell Circle: Stunning Shout, on Play.net