Item properties: Difference between revisions
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|1. Base Enchant || |
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]] |
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|2. Primary || Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessing |
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing |
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|3. Script || Blink, Splitter, Fusion, Disarm Returning, Bazzlewyn |
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, Bazzlewyn |
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|Both Primary and Combat || Coraesine, Scripted Flares |
|Both Primary and Combat || [[Coraesine]], Scripted Flares |
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|4. Bane || Undead Bane, Giantbane |
|4. Bane || Undead Bane, Giantbane, Trollbane, Magicbane |
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|5. Inherent Metal || Adamantine |
|5. Inherent Metal || [[Adamantine]] |
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|6. Forged Quality || [[Forging|Player Forging]] (Perfect, Superior, Fine) |
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|7. Enhancive || |
|7. Enhancive || [[Enhancive]]s |
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|1. Base Enchant || |
|1. Base Enchant || Inherent, [[925|Wizard Enchanted]] |
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|2. Primary || Padding, Flares, TD, Zelnorn, Kroderine |
|2. Primary || [[Padding]], [[Flares]], [[TD]] bonus, [[Zelnorn]], [[Kroderine]] |
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|3. Script || Ithzir, Voln, Fusion, Dhyne (Fluff), Loresong |
|3. Script || Ithzir, Voln, [[Fusion]], Dhyne (Fluff), [[Loresong]] |
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|4. Resistances<ref>Allows all but no overlap</ref> || Permanent, Warrior, Ranger (No Metal), Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref> |
|4. Resistances<ref>Allows all but no overlap</ref> || [[Resistance|Permanent]], Warrior, [[Resist Nature (620)|Ranger (No Metal)]], Vulnerabilities<ref>If a cap is being applied, vulnerabilities subtract from it.</ref> |
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|5. Spikes || Spikes |
|5. Spikes || [[Spikes]] |
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|6. Enhancive || |
|6. Enhancive || [[Enhancive]]s |
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|7. Ensorcell || |
|7. Ensorcell || [[Ensorcell (735)|Temporary or Permanent]] |
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<references /> |
<references /> |
Revision as of 21:07, 5 August 2013
During RtCF 2013 Run 2, in an effort to improve humanity's grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form The Charts of Clarity. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.
Once birthed from the mind of Kitsun!
Once entrusted to the endlessly pasted clipboard of Metadi!
Behold ye now as The Charts of Clarity are fully revealed to the world in an act of selfless charity.
Weapon
Slot | Enhancements Include |
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1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessing |
3. Script | Blink, Splitter, Fusion, Disarm Returning, Bazzlewyn |
Both Primary and Combat | Coraesine, Scripted Flares |
4. Bane | Undead Bane, Giantbane, Trollbane, Magicbane |
5. Inherent Metal | Adamantine |
6. Forged Quality | Player Forging (Perfect, Superior, Fine) |
7. Enhancive | Enhancives |
Armor
Slot | Enhancements Include |
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1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine |
3. Script | Ithzir, Voln, Fusion, Dhyne (Fluff), Loresong |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] |
5. Spikes | Spikes |
6. Enhancive | Enhancives |
7. Ensorcell | Temporary or Permanent |
Nota Bene
Regardless of the mechanical functioning, actual services given to players are always subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that you get to do it.