Item properties: Difference between revisions

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|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing
|2. Primary || [[Weighting]], [[Flares]], [[Defender]], [[Zelnorn]], [[Kroderine]], Permablessing
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|-
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, Bazzlewyn, Armor Moods (Dhyne), [[Loresong]]
|3. Script || Blink, Splitter, [[Fusion]], Disarm Returning, Bazzlewyn, Weapon Moods (Dhyne), [[Loresong]]
|-
|-
|Both Primary and Combat || [[Coraesine]], Scripted Flares
|Both Primary and Combat || [[Coraesine]], Scripted Flares

Revision as of 05:53, 8 August 2013

During RtCF 2013 Run 2, in an effort to improve humanity's grasp of armor and weapon abilities, the good people of the GREEDY MOFOS AIM Blast chat room gathered together and collaborated to form The Charts of Clarity. By consulting these charts and meditating upon their received wisdom, players can better understand what kinds of items will be eligible for further enhancements.

Once birthed from the mind of Kitsun!
Once entrusted to the endlessly pasted clipboard of Metadi!
Behold ye now as The Charts of Clarity are fully revealed to the world in an act of selfless charity.

Weapon

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessing
3. Script Blink, Splitter, Fusion, Disarm Returning, Bazzlewyn, Weapon Moods (Dhyne), Loresong
Both Primary and Combat Coraesine, Scripted Flares
4. Bane Undead Bane, Giantbane, Trollbane, Magicbane
5. Inherent Metal Adamantine
6. Forged Quality Player Forging (Perfect, Superior, Fine)
7. Enhancive Enhancives

Armor

Slot Enhancements Include
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Padding, Flares, TD bonus, Zelnorn, Kroderine
3. Script Ithzir, Voln, Fusion, Armor Moods (Dhyne), Loresong
4. Resistances[1] Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2]
5. Spikes Spikes
6. Enhancive Enhancives
7. Ensorcell Temporary or Permanent
  1. Allows all but no overlap
  2. If a cap is being applied, vulnerabilities subtract from it.

Nota Bene

Regardless of the mechanical functioning, actual services given to players are always subject to any event-specific, GM-specific, merchant-specific, and/or whim-specific restrictions. Even though it can be done, that may not mean that you get to do it.