Water Walking (112): Difference between revisions
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The '''Water Walking''' spell allows a character to walk on water. The most prevalent use is on [[Maelstrom Bay]], in [[River's Rest]] where Water Walking will |
The '''Water Walking''' spell allows a character to walk on water. The most prevalent use is on [[Maelstrom Bay]], in [[River's Rest]] where Water Walking will make it possible for a body to be dragged across the water's surface, but there are other locations, such as a brackish stream in [[Vipershroud]], that slow a character's movement through the area; this spell alleviates that. Water Walking also provides a bonus to [[Swimming]] ability. |
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Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts [[Elemental Dispel (417)]], [[Mental Dispel (1218)]], [[Spirit Dispel (119)]], or another dispelling spell, on the user in order to reduce her defenses. |
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A [[sparkling aquamarine potion]] can be made through [[Alchemy]] with 4 sips of Water Walking. |
A [[sparkling aquamarine potion]] can be made through [[Alchemy]] with 4 sips of Water Walking. |
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== Locations that use Water Walking == |
== Locations that use Water Walking == |
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*[[Maelstrom Bay]], [[River's Rest]], including the ability to drag dead bodies across water, because it's magic. |
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*[[Marsh Keep]], River's Rest |
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*the [[Vipershroud]] on the trail to the Elven Nations |
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*Locksmehr River Road on the trail to the Elven Nations |
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*The lake approaching [[Imaera's Shrine]] |
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*Swamp in [[Upper Trollfang]] |
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*[[Mistydeep River]] on the way to [[Sorcerer's Isle]] outside of [[Ta'Vaalor]] |
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== Messaging == |
== Messaging == |
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;Initial cast: |
;Initial cast: |
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<div {{log|margin-right=400px}}> |
<div {{log|margin-right=400px}}>A misty halo surrounds you.</div> |
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A misty halo surrounds you. |
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</div> |
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;Wearing off: |
;Wearing off: |
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<div {{log|margin-right=400px}}> |
<div {{log|margin-right=400px}}>The misty halo fades from you.</div> |
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The misty halo fades from you. |
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</div> |
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{{AR2}} |
{{AR2}} |
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{{:sparkling aquamarine potion}} |
{{:sparkling aquamarine potion}} |
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== |
== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net |
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[[Category: Minor Spiritual Spells]] |
Revision as of 09:24, 16 October 2015
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The Water Walking spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest where Water Walking will make it possible for a body to be dragged across the water's surface, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Water Walking also provides a bonus to Swimming ability.
Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or other character casts Elemental Dispel (417), Mental Dispel (1218), Spirit Dispel (119), or another dispelling spell, on the user in order to reduce her defenses. A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Locations that use Water Walking
- Maelstrom Bay, River's Rest, including the ability to drag dead bodies across water, because it's magic.
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr River Road on the trail to the Elven Nations
- The lake approaching Imaera's Shrine
- Swamp in Upper Trollfang
- Mistydeep River on the way to Sorcerer's Isle outside of Ta'Vaalor
Messaging
- Initial cast
- Wearing off
Alchemy Recipes
A sparkling aquamarine potion | |
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Eastern version | Western version |
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Resources
- Minor Spiritual: Water Walking, on Play.net