Arcane Blast (1700): Difference between revisions

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(→‎Bolt and Warding: basically re-wrote this entire section, retaining all content and changing former speculation into facts stated by GM-Estild)
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'''Arcane Blast''' is a unique attack spell designed specifically for [[pure]] professions and to ease their hunting and [[mana]] constraints early on in their careers. As such, Arcane Blast is unique among spells as it requires ''no mana'' to cast and it is ''known innately'' (without training [[Spell Research]]) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard [[roundtime]] for the caster (which is ordinarily three (3) seconds of [[cast roundtime]] for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other properties where its zero mana cost would be overly powerful.
A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.

It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.

GameMaster Estild

This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below.


==Spell Usage==
==Spell Usage==
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===Warding DF===
===Warding DF===
A successful attack will inflict 8 base damage plus 1 additional [[hitpoint]] for each 20 warding margin (endroll - 100); a [[damage factor]] of 0.050. A successful cast will also include a [[Impact critical table|impact]] critical injury with associated critical damage.
A successful attack will inflict 8 base damage plus 1 additional [[hitpoint]] for each 20 warding margin (endroll - 100); a [[damage factor]] of 0.050. A successful cast will also include a [[Impact critical table|impact]] critical injury with associated critical damage.

==Limitations==
Arcane Blast does not work with [[Holy Receptacle (325)]], [[Magic Item Creation (420)]], [[Haste (506)]], [[Rapid Fire (515)]], [[Charge Item (517)]], nor [[Scroll Infusion (714)]].


== External Links ==
== External Links ==

Revision as of 03:41, 31 March 2015

Arcane Blast (1700)
Mnemonic [ARCANEBLAST]
Duration Instant
Attack Magic - Damage  
Subtype Bolt / Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Impact 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility


Arcane Blast is a unique attack spell designed specifically for pure professions and to ease their hunting and mana constraints early on in their careers. As such, Arcane Blast is unique among spells as it requires no mana to cast and it is known innately (without training Spell Research) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard roundtime for the caster (which is ordinarily three (3) seconds of cast roundtime for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other properties where its zero mana cost would be overly powerful.

Spell Usage

Arcane Blast uses mechanics similar to Hand of Tonis (505), where the type of attack depends on the caster's stance. If the spell is cast from either defensive or guarded stance, a warding attack spell will be cast. If it is cast from any lower stance (usually offensive for the most effect), instead a bolt spell is cast.

The warding version is functionally identical to Force Orb (1201) in terms of the type and amount of damage done, whereas the bolt version uses a damage factor identical to Minor Shock (901) except it causes impact damage.

Damage Factor Table

Bolting DF

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Arcane Blast DF .150 .133 .111 .122 .128
AvD 35 25 24 23 22 30 28 26 24 33 29 25 21 36 30 24 18

Warding DF

A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100); a damage factor of 0.050. A successful cast will also include a impact critical injury with associated critical damage.

Limitations

Arcane Blast does not work with Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), nor Scroll Infusion (714).

External Links