Hand of Tonis (505): Difference between revisions
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=== Tonis Bolt (AS) Version === |
=== Tonis Bolt (AS) Version === |
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*Requires 20 ranks of [[Elemental Lore, Air]], and must be cast |
*Requires 20 ranks of [[Elemental Lore, Air]], and must be cast using <tt>Prep 505, [[EVOKE]] {target}</tt>. |
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*In addition to [[Hitpoint|Hitpoint]] damage, this spell uses the [[Unbalance (critical table)|Unbalance]] [[Critical|critical]] table, producing injuries along with frequent knockdowns and stuns. |
*In addition to [[Hitpoint|Hitpoint]] damage, this spell uses the [[Unbalance (critical table)|Unbalance]] [[Critical|critical]] table, producing injuries along with frequent knockdowns and stuns. |
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Revision as of 10:37, 15 September 2015
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Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a stance other than guarded or defensive.
Spell Usage
- This spell can be cast at clouds to disperse them.
- Self-casting the CS version will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).
Hand of Tonis (CS) Version
- Available to all casters. With 20 or more effective ranks of Elemental Lore, Air, the CS version can only be cast from guarded or defensive stances.
- CAST or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.
Tonis Bolt (AS) Version
- Requires 20 ranks of Elemental Lore, Air, and must be cast using Prep 505, EVOKE {target}.
- In addition to Hitpoint damage, this spell uses the Unbalance critical table, producing injuries along with frequent knockdowns and stuns.
Air Lore Ranks / Increased Damage Factor Table
Training in Elemental Lore, Air increases the spell's damage factor (DF). Since the initial 20 ranks of EL:Air are required for the bolt version, they are excluded from the DF bonus.
Air Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Bolt Spell Table
Armor Group DFs and AvDs
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Hand of Tonis | DF | .520 | .420 | .330 | .300 | .210 | ||||||||||||
AvD | 52 | 44 | 43 | 42 | 41 | 39 | 37 | 35 | 33 | 44 | 40 | 36 | 32 | 52 | 46 | 40 | 34 |
Alchemy Recipe
A spiraled sapphire wand |
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External Links
- Major Elemental Spell Circle: Hand of Tonis, on Play.net