Disintegrate (705): Difference between revisions
VANKRASN39 (talk | contribs) mNo edit summary |
GOLDENOAK2 (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{HSN}} |
|||
{{spellbox_start}} |
{{spellbox_start}} |
||
{{attack_spell |
{{attack_spell |
||
|mnemonic = DISINTEGRATE |
|mnemonic = DISINTEGRATE |
||
|type = [[Warding]] |
|type = [[Warding]]/[[Bolt]] |
||
|target = Single |
|target = Single |
||
|interval = [[Instantaneous]]}} |
|interval = [[Instantaneous]]}} |
||
Line 13: | Line 12: | ||
{{spellbox_end}} |
{{spellbox_end}} |
||
'''Disintegrate''' is a core [[Sorcerer Base]] attack spell which causes portions of a target's body to melt away. |
|||
'''Disintegrate''' is a core [[Sorcerer Base]] [[warding]] attack spell which causes portions of a target's body to melt away. Under normal circumstances, the spell inflicts two [[damage cycle]]s upon the target. If the target is [[stunned]], or if the target is [[non-corporeal]] [[undead]], a third damage cycle will take place. Using the [[CHANNEL (verb)|CHANNEL]] command has the potential to increase the damage. If channeling, more offensive [[stance]]s will also potentially increase the damage. In addition, casting this spell upon an item will cause it to be destroyed. |
|||
Under normal circumstances, the spell inflicts two [[damage cycle]]s upon the target. If the target is [[stunned]], or if the target is [[non-corporeal]] [[undead]], a third damage cycle will take place. |
|||
Using the [[CHANNEL (verb)|CHANNEL]] command has the potential to increase the damage, with more offensive stances increasing the potential damage. Channeling will '''always''' use the warding version of the spell. |
|||
With 20 ranks of [[Sorcerous Lore, Necromancy]], '''Disintegrate''' can also be cast as disintegrating bolt. To use as a bolt spell, the caster must be a stance greater than guarded and use [[Cast]] verb or [[Incant]] (without channelincant flag set) |
|||
Both aspects of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers. |
|||
Additionally, casting this spell upon an item will cause it to be destroyed. |
|||
__NOTOC__ |
__NOTOC__ |
||
==Damage Factor Table== |
==Damage Factor Table== |
Revision as of 20:00, 24 August 2015
Template:Attack spell damage
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Disintegrate is a core Sorcerer Base attack spell which causes portions of a target's body to melt away.
Under normal circumstances, the spell inflicts two damage cycles upon the target. If the target is stunned, or if the target is non-corporeal undead, a third damage cycle will take place.
Using the CHANNEL command has the potential to increase the damage, with more offensive stances increasing the potential damage. Channeling will always use the warding version of the spell.
With 20 ranks of Sorcerous Lore, Necromancy, Disintegrate can also be cast as disintegrating bolt. To use as a bolt spell, the caster must be a stance greater than guarded and use Cast verb or Incant (without channelincant flag set)
Both aspects of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers.
Additionally, casting this spell upon an item will cause it to be destroyed.
Damage Factor Table
The damage factors and AvDs contained in this table are used in damage calculations with the bolt spell version only.
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Disintegrate | DF | .525 | .383 | .314 | .350 | .197 | ||||||||||||
AvD | 40 | 38 | 37 | 36 | 35 | 35 | 33 | 31 | 29 | 37 | 33 | 29 | 25 | 32 | 26 | 20 | 14 |
Alchemy Recipe
A smooth bone wand | |
---|---|
Eastern version | Western version |
|
|
Messaging
- Shield effect
You gesture at a spectral triton defender. CS: +555 - TD: +364 + CvA: +20 + d100: +77 == +288 Warding failed! A dull grey beam snakes out toward the triton defender! ... 111 points of damage! ... 25 points of damage! A fine blow splits the back of the hand. Tendrils of vapor intertwine as the wound seals before your eyes. ... 26 points of damage! Various bits of the triton defender melt away! The dull grey beam arcs toward the triton defender's large driftwood shield and engulfs it, causing cracks to appear along the surface! Cast Roundtime 3 Seconds.