Major Acid (1710): Difference between revisions
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This spell can commonly be found in [[crystal wand]]s. |
This spell can commonly be found in [[crystal wand]]s. |
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==Lore Benefits== |
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Training in [[Elemental Lore, Earth]] and/or [[Elemental Lore, Water]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075. |
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|'''Earth + Water<br>Lore Ranks'''||'''<center>Damage Factor<br>Increase</center>''' |
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|<center>1 to 100</center>||.001 per two ranks |
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|<center>101 to 200</center>||.001 per four ranks |
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*Note: Damage factor truncates at three decimal places. |
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==Spell Table== |
==Spell Table== |
Revision as of 11:36, 15 September 2015
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Major Acid will send a bubbling ball of acid shooting from the palm of the caster or the tip of a wand. The ball of acid will explode on impact. If the cast successfully hits the target, the target will experience damage from the initial hit as well as elemental critical damage as a result of the explosion. The explosion may splash on up to 8 additional targets.
Spell Aiming is the most important skill for this spell. Multi Opponent Combat can increase the ability of the acid ball to hit multiple targets in the room but is not required.
Ball attacks are much easier to hit with than the bolt attacks due to the added explosion at the end. However they tend to deliver less damage as the trade-off.
This spell is native to the Wizard circle.
This spell can commonly be found in crystal wands.
Lore Benefits
Training in Elemental Lore, Earth and/or Elemental Lore, Water will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.
Earth + Water Lore Ranks |
Increase |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Acid | DF | .600 | .333 | .275 | .370 | .196 | ||||||||||||
AvD | 65 | 55 | 54 | 53 | 52 | 45 | 43 | 41 | 39 | 42 | 38 | 34 | 30 | 33 | 27 | 21 | 15 |
External Links
- Arcane Spell Circle: Major Acid, on Play.net