Major Acid (1710): Difference between revisions

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Cast Roundtime 3 Seconds.</pre>
Cast Roundtime 3 Seconds.</pre>


== External Links ==
== Resources ==
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1710 Arcane Spell Circle: Major Acid], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=14#1710 Arcane Spell Circle: Major Acid], on Play.net

Revision as of 23:19, 3 October 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Major Acid (1710)
Mnemonic [MAJORACID]
Duration Immediate
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Acid 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

Major Acid will send a bubbling ball of acid shooting from the palm of the caster or the tip of a wand. The ball of acid will explode on impact. If the cast successfully hits the target, the target will experience damage from the initial hit as well as elemental critical damage as a result of the explosion. The explosion may splash on up to 8 additional targets.

The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly acid based critical injuries.

  • Multi Opponent Combat can increase the ability of the acid ball to hit multiple targets in the room but is not required.

Lore Benefits

Training in Elemental Lore, Earth and/or Elemental Lore, Water will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total DF bonus with 200 lore ranks is .075.

Damage Factor Bonus

Earth + Water
Lore Ranks
Damage Factor
Increase
1 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Note: Damage factor truncates at three decimal places.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Acid DF .600 .333 .275 .370 .196
AvD  65  55 54 53 52  45 43 41 39  42 38 34 30  33 27 21 15

Messaging

Standard messaging with splash effect
You hurl a bubbling ball of acid at a hill troll!
  AS: +309 vs DS: +129 with AvD: +45 + d100 roll: +97 = +322
   ... and hit for 91 points of damage!
   Acid dissolves connecting cartilage, freeing the hill troll's ribs to move independently.
   The hill troll is stunned!

The bubbling ball of acid strikes a hill troll, blossoming into a much larger sphere of acid upon impact.
   ... 50 points of damage!
   Blast of acid washes the hill troll's head off clean... and clean off!
The hill troll falls to the ground and dies.
The deep blue glow leaves a hill troll.

A burst of acid from your bubbling ball of acid flies off and hits a hill troll.
   ... 30 points of damage!
   Acid opens midsection.  Loose organs cause the hill troll to watch her step!
   The hill troll is stunned!
Cast Roundtime 3 Seconds.

Resources