Spirit Barrier (102): Difference between revisions
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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a bonus to defense and penalty to non-magical attacks. |
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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a base 20 bonus to [[defensive strength]] (DS) and [[unarmed defense factor]] (UDF), and a base penalty of -20 to melee [[attack strength]] (AS) and [[Unarmed attack factor]] (UAF). This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty. |
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== Effects == |
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*+20 [[DS]]/[[UDF]] bonus. Additional +1 DS for every 2 [[Minor Spiritual]] ranks above two. |
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*-20 [[Attack strength|AS]]/[[UAF]] penalty to melee/ranged/unarmed attacks, not including [[bolt spell]]s. Additional -1 AS for every 2 [[Minor Spiritual]] ranks above two. |
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⚫ | |||
Further training in the [[Minor Spiritual]] circle grants an additional +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. This also results in a corresponding and equal AS/UAF penalty, and a mana cost increases of +1 per 3 additional DS bonus over the base 20. |
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⚫ | Spirit Barrier also provides a boost to maneuver defense for some [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. |
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⚫ | |||
Spirit Barrier can be cast on others subject to a [[warding]] roll, with duration determined by the warding margin. |
Spirit Barrier can be cast on others subject to a [[warding]] roll to force the AS penalty on the target (or provide the DS bonus for, say, an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. |
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⚫ | |||
''Overtraining in Minor Spiritual spell ranks does not yield additional bonus past the caster's level.'' |
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== Using Spirit Barrier == |
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This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty. |
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== Messaging == |
== Messaging == |
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Initial cast: |
Initial cast: |
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< |
<pre{{log2|margin-right=35%}}> |
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The air thickens and begins to swirl around you. |
The air thickens and begins to swirl around you. |
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</ |
</pre> |
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Wearing off: |
Wearing off: |
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< |
<pre{{log2|margin-right=35%}}> |
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The air calms down around you. |
The air calms down around you. |
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</ |
</pre> |
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{{AR}} |
{{AR}} |
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{{:swirling grey potion}} |
{{:swirling grey potion}} |
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== |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#102 Minor Spiritual Spell Circle: Spirit Barrier], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#102 Minor Spiritual Spell Circle: Spirit Barrier], on Play.net |
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[[Category:Minor Spiritual Spells]] |
Revision as of 18:32, 21 February 2016
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Spirit Barrier creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a base 20 bonus to defensive strength (DS) and unarmed defense factor (UDF), and a base penalty of -20 to melee attack strength (AS) and Unarmed attack factor (UAF). This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.
Further training in the Minor Spiritual circle grants an additional +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. This also results in a corresponding and equal AS/UAF penalty, and a mana cost increases of +1 per 3 additional DS bonus over the base 20.
Spirit Barrier also provides a boost to maneuver defense for some creature maneuvers. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.
Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for, say, an Adventurer's Guild escort task), with duration determined by the warding margin.
When self-cast, a character may end the effect with the STOP verb.
Messaging
Initial cast:
The air thickens and begins to swirl around you.
Wearing off:
The air calms down around you.
Alchemy Recipe
A swirling grey potion | |
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Eastern version | Western version |
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Resources
- Minor Spiritual Spell Circle: Spirit Barrier, on Play.net